Stellaris

Stellaris

Tomb Dwellers [2.3]
25 Comments
Mattie AH 4 Aug, 2019 @ 7:27am 
ok no worries
Pear  [author] 2 Aug, 2019 @ 6:31am 
If I get around to it I will update it but I forget how to every time I try :')
Mattie AH 2 Aug, 2019 @ 6:05am 
ok well thanks anyway
Pear  [author] 2 Aug, 2019 @ 5:59am 
Is it not up to date? Regardless, it's a very small tweak mod so even if it says outdated it doesn't matter, it'll still function as usual.
Mattie AH 2 Aug, 2019 @ 4:05am 
plz update brilliant mod
TheEndangeredCarmine 29 Jun, 2019 @ 5:10am 
Uggh I do miss when the Survivor trait use to actually give you tomb world preference since it allowed to to potentually have atleast 70% to about 80% habitability on most worlds and while this can be extremely powerful I do feel like the Robots do this better since they get a 100% habitability bonus so I feel as if Paradox should allow the Survivor trait to grant more habitability in exchange for something else like for instance you could make them breed slower cause of the radiation, or reduce leader life span cause being die faster,maybe because they've been mutated they could be repugnant and produce less amenities or make them somewhat weak due to it radiation weakening there bones and so forth and so on though I also feel as if they should have a way to get rid of some of those negative starting modifiers through tech or overtime but again this is just my personal opinion.
Pear  [author] 29 Jun, 2019 @ 4:47am 
No worries man. I'll admit, this basically is a nerf to the Tomb World preference, but because of certain mechanics in the game you can twist it into a buff. This mod just accentuates that.
TheEndangeredCarmine 28 Jun, 2019 @ 9:32pm 
My apologize for the misunderstanding.
Pear  [author] 28 Jun, 2019 @ 2:57am 
@Eragon Minou you've missed the point of this mod. This isn't just here to affect habitability, it's here to change the way aggressive Tomb World preference species can be played. SInce they added the ability to armageddon bomb enemy planets into Tomb Worlds, you can bomb and take worlds from your enemies that will then lose all habitability for them. It's not about being Robots with max habitability, it's about burning half the galaxy and being the only one who can capitalise on it.
TheEndangeredCarmine 27 Jun, 2019 @ 11:48pm 
The new update a while back nerfed the heck out of Survivor trait however I do feel as if you should re add tomb world preference to Survivor trait and allows them to have atleast 60% habitability on most worlds HOWEVER I do feel there should be another trade off in greatly reducing there population growth by a nasty 20% or even 40% but this is just my opinion cause why would you want tomb world preference when you can just turn your population into robots which get 100% habitability though they might also get hit with the nerf stick.
Journeyman Prime 14 Mar, 2019 @ 9:18pm 
I have a civ of Purifiers based on the Necrons too, they start out as fleshy weaklings like the Necrons, but eventually go full synth so traits don't matter to them anymore.
Mattie AH 16 Jan, 2019 @ 3:24pm 
looks good will try it out
Pear  [author] 21 Dec, 2018 @ 5:10pm 
Supported again, I'm playing Stellaris again so I've made the edits needed. All should work fine but I'm going to be doing some tests myself.
Pear  [author] 4 Nov, 2018 @ 6:07pm 
Even though I haven't updated the mod it should still be totally compatible with the game as all it alters is some traits that to my knowledge haven't been altered. The launcher will show the mod as outdated but as I haven't played Stellaris in quite some time I haven't had the chance to update the version listing, that's all.
Hade 15 Oct, 2018 @ 6:34am 
Not supported anymore
The Erubian Warlord 1 Sep, 2018 @ 3:27am 
sweet
Pear  [author] 29 Aug, 2018 @ 1:55pm 
No, Machine worlds have different habitability conditions
The Erubian Warlord 18 Aug, 2018 @ 10:49pm 
does this affect machine worlds too?
Chastity the Celibate 14 Aug, 2018 @ 2:10pm 
Oh ok
Pear  [author] 14 Aug, 2018 @ 2:09pm 
Apologies, I meant Fanatic Purifiers rather than Determined Exterminators
Pear  [author] 14 Aug, 2018 @ 2:06pm 
This also effects events that ive Tomb World preference like the Horizon Signal and changes any ai that appear with TW preference, such as the post-nuclear Earth Roaches.
Chastity the Celibate 14 Aug, 2018 @ 2:05pm 
But how to get preference as Determined Exterminator?
Pear  [author] 14 Aug, 2018 @ 2:03pm 
@xnadu27 well I am using PD and other mods to allow me to use Tomb Worlds as a homeworld. There are other mods too that allow you to select a preference rather than rely on the one given by the homeworld selection.
Chastity the Celibate 14 Aug, 2018 @ 11:52am 
Also, I didn’t know machines could have Tomb World Preference.
Chastity the Celibate 14 Aug, 2018 @ 11:51am 
The only way to get Tomb World Preference is using PD or taking Cyber ascension while having a tomb homeworld.