Train Simulator Classic 2024

Train Simulator Classic 2024

[450] BP2. 2S74 Weybridge to London Waterloo & 5Y46 London Waterloo to Clapham Yard Sidings
7 Comments
Indignation 14 Aug, 2022 @ 2:58pm 
Unable to finish the scenario :(
Last signal before 'Clapham Jcn Wash Road Siding 1' (8th task) is stuck on red and will not turn yellow or green. Waiting around (which causes a delay and you cannot arrive on time) doesn't change anything and passing through it causes a Game Over as expected.
Oxalin  [author] 23 Aug, 2018 @ 4:31pm 
Sometimes the trains will just stop. With mine I’ve always put it down to TS. IRL a signaller can signal a train out of Platform 1 while another enters Platform 4 at Waterloo for example. In TS, there is a very good chance that the program that detects whether a movement is permitted counts the entire junction as one area that only one train can enter at a time, even if they don’t have conflicting paths. Its the main reason the player is following reds into Waterloo in my previous scenario - the game insists on routing all trains in Waterloo out first, before allowing any new trains to enter on the suburban lines, creating a queue of all inbound AI.
df43101 23 Aug, 2018 @ 3:06pm 
Finished the scenario now. Good work :)
df43101 23 Aug, 2018 @ 2:09pm 
I have noticed in the scenarios that i have made myself that certain trains will just stop dead on the approaches to Waterloo. This is what happened when playing this scenario. I had to remove a few trains in order to get mine to function correctly. I will try it again & see if I get a different outcome. :)
Oxalin  [author] 22 Aug, 2018 @ 2:41am 
Sorry to hear about the AI collision - I’ve tested all the scenarios, and found that sometimes reloading can fix this, which is especially useful if you’ve recently saved. Unfortunately, I don’t know of any other way to fix this, as it is a bit random whether it will work or not...
df43101 21 Aug, 2018 @ 11:13pm 
I got an AI collision at Waterloo. was enjoying the scenario up to that point :)
chris5012 19 Aug, 2018 @ 2:06am 
The second scenario is every bit as good as the first. Very challenging keeping to the 5mph speed limit through the Clapham Yard environs. The 15mph limit sneaked in a couple of hundred yards before it showed on the HUD - a typical annoying TS trick!!:steamhappy: