Arma 3
Radio Animations for Advanced Combat Radio Enviroment 2
82 Comments
K.Hunter 10 Feb, 2021 @ 2:12pm 
It's great to finally have CBA settings for this, but would it be possible to have them show up in the editor as well, so we can force the animation for a mission (and prevent people from disabling it on their end)? Would be great :)
Freddo 15 Jan, 2021 @ 2:26pm 
Thanks for the quick response, figured as much. Maybe post it as a known bug in the description.

Also come to think of it, could there be a CBA option to not perform the animation when ADS?
Kola  [author] 15 Jan, 2021 @ 12:56pm 
yup, not much I can do about it without overly complex fixes
Freddo 15 Jan, 2021 @ 12:16pm 
Transmitting on the radio while reloading deletes the magazine currently being loaded
Kola  [author] 5 Jul, 2020 @ 1:31pm 
-fixed being forced out of ADS after talking
-fixed MP compatibility
(you need to whitelist "playActionNow" in CfgRemoteExec.hpp if it's not working for you)
Kola  [author] 4 Jul, 2020 @ 7:31pm 
Best to join the discord, it's alot easier to discuss this there: https://discord.gg/a2hCpHc
Kola  [author] 4 Jul, 2020 @ 7:30pm 
So you're always forced out of ADS?
Even when not using the radios?
ammopouch 4 Jul, 2020 @ 7:22pm 
The mod would seem useless then because looking down the site is impossible. were not talking when the animation kicks in were talking about generally looking down the sight to shoot enemys its bugged
Kola  [author] 4 Jul, 2020 @ 7:21pm 
That's just due to how gestures are handled by the game engine.
Nothing I can do about it
ammopouch 4 Jul, 2020 @ 7:18pm 
Without using radios that is.
ammopouch 4 Jul, 2020 @ 7:18pm 
Whener we use right mous to look through ADS or binos or scope it keeps kicking us out of the look down the sight
ammopouch 4 Jul, 2020 @ 7:17pm 
Alright after testing the update, we have another issue..

The animation works but when we aim down our SCOPE or sight system it keeps removing us from our look down the site system
Kola  [author] 3 Jul, 2020 @ 8:49am 
With read the last few comments, I meant "read the LAST FEW" commets.

"Someone else is having the same issue, I'm talking to him now and will upload a fix tomorrow"

I'm about to upload a fix now, just wait a few minutes
ammopouch 3 Jul, 2020 @ 7:53am 
Can you send me a link to the ACRE Version then becuase i thought i already used the ACRE version
Kola  [author] 3 Jul, 2020 @ 3:17am 
You could have just read the last few comments.....
ammopouch 2 Jul, 2020 @ 4:14pm 
Is anyone else having the same issue animation stuck ?
Crack Jack 2 Jul, 2020 @ 3:34pm 
Aight thanks man
Kola  [author] 2 Jul, 2020 @ 3:25pm 
Dont load both of them, if youre using acre then use the acre version, if you use tfar use tfar, but not both.
They will overwrite each other which will cause issues
Crack Jack 2 Jul, 2020 @ 3:19pm 
Ya the Radio Animations For Task Force Radio Mod
Kola  [author] 2 Jul, 2020 @ 3:18pm 
The fist version of this mod?
Someone else is having the same issue, I'm talking to him now and will upload a fix tomorrow
Crack Jack 2 Jul, 2020 @ 1:47pm 
Should I get rid of the first version of this mod since I realized this existed today
Kola  [author] 2 Jul, 2020 @ 7:57am 
Can you send me your rpt logs?
Upload it to pastebin or similar.
Is it always happening or is there some certain behaviour?
Any other mods you use? Can you try to only use this mod and test then?
ammopouch 2 Jul, 2020 @ 7:53am 
Its completely stuck on animation for me mate
Kola  [author] 2 Jul, 2020 @ 7:49am 
it takes a second due to the evenhandler not refreshing instantly.
But it should not be stuck completly, or is that the case?
ammopouch 2 Jul, 2020 @ 7:40am 
problem. the animation sticks when transmitting the animation will not go back to holding rifle
Kola  [author] 29 Jun, 2020 @ 6:03am 
Please let me know if the bug is fixed, I couldn't test it with other people, but it worked when I tested it alone in MP and on TS.
Kola  [author] 29 Jun, 2020 @ 6:01am 
Updated
Darío 20 Jun, 2020 @ 8:34am 
Any news about direct speech radio animation bug? This mod is absolutely awesome, but that bug ruins all.
Bearly 21 May, 2020 @ 9:44am 
Man this is exactly what I've been looking for to add to my realism unit! If you can fix bugs like "the animation playing, when you character speaks without using a radio" and "the animation executing randomly for no reason" that would be my wet dream. Also, is it possible to force all clients on a server to have the same animation? Good work so far!
Diablo [=ΛLPHΛ=] 2 Mar, 2020 @ 10:07am 
we will waiting for it Kola! Go, go, go!!! thanks
Kola  [author] 2 Mar, 2020 @ 6:30am 
Carry on then
Devon 2 Mar, 2020 @ 12:57am 
Glad to know that it has been forgotten, o7
battleshipfree 18 Feb, 2020 @ 4:57am 
@Kola oh, I see. Just take your time, this update isn't some urgent matter. :)
Kola  [author] 18 Feb, 2020 @ 3:36am 
Yes, I've been sick for almost 3 weeks now and my time is otherwise very limited.
It will be fixed, but due to various reason I can't tell you any exact date.
battleshipfree 18 Feb, 2020 @ 12:30am 
@Kola any further plan for an update? that "acre_acre_startedSpeaking" & "acre_stoppedSpeaking" screwed everything up...
Jobo 11 Jan, 2020 @ 1:54pm 
Same issue as others--my group decided to try going to ACRE from TFAR and use this mod since it works just fine for TFAR. But as others have said, the moment your mic picks up any sound it forces the animation to play. It's really annoying since you cannot fire at an enemy if your mic picks up sound and forces the animation to play.

Also slightly disappointed because it seems like there are reports of this still and no fix nor any real acknowledgement from the authors. Last response to anything I am seeing is from 2018. I fear there will not be a fix for this at this rate if more than a year has passed and no fix.
Out4Blood 26 Nov, 2019 @ 1:04pm 
Hi, i have the Problem that it makes the Animation when i speak, not just when using the radio... :o
Diablo [=ΛLPHΛ=] 22 Aug, 2019 @ 4:59am 
Hello, Did you update the version with Acre event handler fixed? Thank you
BulletProofVest 27 Jun, 2019 @ 10:25am 
The Mod ist not working properly,
When i normally talk the animation starts but it should start when i press on the radio button
K.Hunter 3 May, 2019 @ 8:19am 
Still no fix on the horizon?
ViperMcgee 4 Apr, 2019 @ 9:33pm 
Please update or pass it on, would really like to try this.
sPo0keY 26 Jan, 2019 @ 9:09am 
hello is this mod up to date ?
Schwehn 15 Dec, 2018 @ 2:25am 
I'd like to point out, I've looked at the code, it's like a couple lines of code to fix.
But I won't upload a fix because that would violate the licence.
We can only wait until OP finds the time to do it themselves.
mihal190 9 Dec, 2018 @ 12:54pm 
Too busy?
Corny Bastard 23 Nov, 2018 @ 12:37pm 
well keep us up to date on that cause that would be pretty cool to have that installed into the offical mod
Kola  [author] 23 Nov, 2018 @ 12:18pm 
I don't know tbh.
Trying to hand this over to ACRE this week, it will be integrated into their official mod
copenhagen 23 Nov, 2018 @ 12:04pm 
Would love to know when an update to fix the animation executing through normal speaking will be released! Thanks for this awesome mod.
Corny Bastard 22 Nov, 2018 @ 6:41pm 
Do you know a possible date the update will be released? (fyi love the mod)
Kola  [author] 10 Nov, 2018 @ 3:17am 
I wasn't able to upload it yet. Sorry for the delay, it's been very busy the last few days