Killing Floor 2

Killing Floor 2

Steamland Remake
67 Comments
Josh 8 Jan @ 12:30pm 
I added it to my server from workshop. No issue downloading.
SecretWolfie 4 Jan @ 10:28am 
The map doesn't download properly if a server uses the map. Can anyone check this to see if I'm not the only one.
Angelina Sunflower 2 Mar, 2022 @ 9:35pm 
Well if that is the case, this is one of the most awesome maps I have ever played in Killing Floor 2. Good work.
Yazza  [author] 2 Mar, 2022 @ 5:30pm 
It activates the minigames
Angelina Sunflower 2 Mar, 2022 @ 2:44pm 
Bug: Activate Generator (near entrance) does not work. Is it supposed to turn the lights in the park on?
Mythical 16 Oct, 2020 @ 6:32pm 
I love this map, anyway we could get objective mode support?
Bro Bike 25 May, 2020 @ 10:49am 
I played it two times in HoE solo and it was really great fun. Added it into my map rotation. Got Reminded of good times when I played it in KF1. I had a small bug, the first time I had no boss intro and the boss refused to spawn.

I recorded a game on it if you wish to feature a showcase of your map : https://www.youtube.com/watch?v=b6xqg9hlBQc

The map is a bit less colorful/darker than it's KF1 version.
Mihilist 9 Feb, 2020 @ 12:18pm 
There's a problem with it spawning the Matriarch. Missing halloween texture so just a collision box without graphics.
Yazza  [author] 3 Dec, 2019 @ 1:08pm 
Not sure if someone else added support for it. But I can look into doing it.
manolito 9 Sep, 2019 @ 12:48pm 
:steamhappy:
Ardhanārīśhvegan 16 Apr, 2019 @ 9:00am 
﹙っ ◔◡◔﹚ っ ♥ WOOOOOW!
Underdog 3 Mar, 2019 @ 7:43am 
I think it was just the Halloween trader tracks that threw me off a bit. It's really a good map though, just a minor criticism :)
Yazza  [author] 2 Mar, 2019 @ 11:26pm 
I think some of the Halloween tracks can fit in well.
Underdog 2 Mar, 2019 @ 10:20pm 
This map seems to translate really well into kf2. Really well done! The perma summer zeds, Lockheart trader voice, and the dancing robot was a nice touch, though I found it a little weird there's Halloween music in the map
Bao 10 Dec, 2018 @ 3:25pm 
Thank you!
Yazza  [author] 10 Dec, 2018 @ 12:40am 
KF-SteamlandRemakeNG.KFM
Bao 9 Dec, 2018 @ 11:30pm 
What's the file name of the map?
Billy Bowl 29 Oct, 2018 @ 11:54pm 
awesome job m8, best custom map on here.
Yazza  [author] 21 Oct, 2018 @ 2:09am 
New update released!
RyuKenDen Set-su 12 Oct, 2018 @ 5:44am 
Not bad.
hitomisen 11 Oct, 2018 @ 6:27pm 
奶思
NEXT 14 Sep, 2018 @ 1:59am 
thx nice work!
Yazza  [author] 14 Sep, 2018 @ 12:05am 
@NEXT Try the most recent update
Yazza  [author] 13 Sep, 2018 @ 9:56pm 
Yep, I'm aware. I'll try upload a fixed version. I was combining meshes, and for some reason, it decided to disable collision.

I'm in the BETA at the moment, so I'm not sure if the SDK will work properly.
NEXT 13 Sep, 2018 @ 9:47pm 
Pokerman 4 Sep, 2018 @ 1:10am 
OK, that's good.
Yazza  [author] 4 Sep, 2018 @ 1:02am 
Most of the combined meshes are the highly detailed houses in the background.
Pokerman 3 Sep, 2018 @ 2:12am 
"I combined meshes and reduced mesh count from 12000 meshes to less than 5000 meshes. This has resulted in much better performance."

That's a bad things, if a mesh is too big and it's hollow , scrakes & fleshpound & bloat stepped inside it may cause massive lag, no wonder the 20+ players server's ping rise up harshly.
Reyson Fox ✝ 2 Sep, 2018 @ 12:54pm 
love the return of a great classic but the spawn rates in this map are insanely ridiculous bro. It needs to be tuned down a little. I had to be a medic or berserker just to survive because they spawn on top of you and around every inch of a corner.
Sraigius 2 Sep, 2018 @ 5:22am 
This workshop entry has come a long way for the better!
:47_thumb_up::steamhappy:
Empyrean Knight 25 Aug, 2018 @ 2:28pm 
Cool map:coolsam:
Just_Julius 24 Aug, 2018 @ 7:47pm 
i liked the barfing clown sound shootable
Pokerman 23 Aug, 2018 @ 1:22am 
@LeftoverEnchiladalsHere , not 100% port, some building using KF2's assets.
Yazza  [author] 23 Aug, 2018 @ 12:54am 
I remade this map. A port is an exact copy from KF1.
Atoms 22 Aug, 2018 @ 3:51pm 
Did you port the map or?
Ashes.Ka 22 Aug, 2018 @ 1:37pm 
...
Stygian Emperor 22 Aug, 2018 @ 10:40am 
This was a great map. I forgot how damn big it was. But there's still so many classics yet unmade!
WHITEFOX★ 22 Aug, 2018 @ 2:21am 
Very nice :snowslimelove::fodcola:
Yazza  [author] 21 Aug, 2018 @ 7:53pm 
Map has been updated, to anyone having spawning issues and performance issues. Please try this version. Just unsubscribe and re-subscribe.
Just_Julius 21 Aug, 2018 @ 1:41pm 
yey.
Yazza  [author] 20 Aug, 2018 @ 4:57pm 
I'm working on a fix, on spawns on optimisation. Should be ready soon.
Fordon Greeman 20 Aug, 2018 @ 4:07pm 
Why am I not suprised to see Sir Cracker Bulb here? :thinking:
SkeleBen 20 Aug, 2018 @ 1:13pm 
Besides some zeds just spawning right Infront of you THANK YOU FOR PORTING MY FAVOURITE MAP
-=Я.G=- しのび 20 Aug, 2018 @ 11:37am 
Very good
吉祥物 20 Aug, 2018 @ 5:32am 
yooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
Littlefoot 19 Aug, 2018 @ 3:08pm 
Bit of a missed opportunity not to use Lockheart's trader voice for the map. But then again i'm not sure if custom maps can have their own trader voice.
Mosfet 19 Aug, 2018 @ 3:07pm 
best map ever
Sraigius 19 Aug, 2018 @ 8:55am 
Rockmax, fair. Thank you ;)
RockMax 19 Aug, 2018 @ 8:46am 
Sraigius, Pokerman: Guys, why arrows doesnt show up is because of the collision, I tried to optimize the trader arrows but if the player is more than 120m away from the trader the arrows will not show up on any custom map. 180m is the most we had but with the newest updates it went to 120m.