Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Italian and Samnite units for Rome
26 Comments
Fr0sTeD 24 Feb, 2022 @ 10:08am 
can you give them shieldwall?
Kerovanka 30 Sep, 2020 @ 6:24pm 
not work(
tonetone 20 Jul, 2019 @ 12:44pm 
@StrategicRhino that usually means you have too many mods activated at a time not any particular mod.
Sherlock 19 Mar, 2019 @ 6:51am 
update please
ChronoGhost145 18 Mar, 2019 @ 8:28am 
odd but this make makes my generals invisible inside their armor on campaign map
atroxservice 27 Jan, 2019 @ 11:43am 
Hello Friend!
Please also give the Italian and Samnite units of the Etruscan League.
Thanks in advance!
Reval Van-Dolch 29 Sep, 2018 @ 12:54am 
dei compatible ?
snow334 28 Aug, 2018 @ 11:24pm 
I think these should be auxiliaries which come through the auxiliary barracks.
Vice 23 Aug, 2018 @ 10:39pm 
@phantbat Yes! It is indeed the case!
MEXI 23 Aug, 2018 @ 5:23pm 
Is possible to have helmet and shild of hastati, principes and triarii in grand campaign please and hoplites or greek shield to triarii. And THANK for this mod. :)
Eric the Red  [author] 23 Aug, 2018 @ 4:21pm 
@Vice @tone1492 I think I fixed it so that the units are only recruitable now in Italy, let me know if this is the case or not.
tonetone 23 Aug, 2018 @ 11:19am 
Yes I meant to mention this the other day. should be Italy and maybe Magna Grecia as well.
Eric the Red  [author] 23 Aug, 2018 @ 11:15am 
@Vice I'll look into it.
Vice 22 Aug, 2018 @ 8:42pm 
Could you make this a bit more realistic and make it so that it's only able to recruit italian units in Italy? Kind of silly when I can recruit them in Britain or Spain :Saxon:
tonetone 19 Aug, 2018 @ 8:54pm 
Ok thanks for the change!
Eric the Red  [author] 19 Aug, 2018 @ 8:48pm 
@tone1492 ok I've renamed and modified them so that they're recruitable at auxiliary buildings. Essentially I created them as seperate units now, so that they won't break the game for the other Italian factions.
Eric the Red  [author] 19 Aug, 2018 @ 3:28pm 
@tone1492 I'll see what I can do. It may be that I'll simply add these units to those buildings without removing them from the others.
tonetone 19 Aug, 2018 @ 12:43pm 
So Campanian cav is available in the level 3 manipular barracks. I think that unit and all the rest added by this mod should be level 2, 3 and 4 auxilary building units, not manipular barracks units. Would be nice to see this changed.
vintage dude 18 Aug, 2018 @ 8:22pm 
Thanks
Eric the Red  [author] 18 Aug, 2018 @ 8:18pm 
@vintage dude right now Grand Campaign, I may add these units to other campaigns in the future.
vintage dude 18 Aug, 2018 @ 8:17pm 
Is this just for the Grand Campaign or does it also work for Rise of the Republic?
Charlemayne 18 Aug, 2018 @ 7:12pm 
Cool mod!
tonetone 18 Aug, 2018 @ 6:38pm 
Ok. I'm running a mod where I need Iron resource to upgrade but I'm sure at level 3 or 4 the high level cav will show up. This mod is great thanks again
Eric the Red  [author] 18 Aug, 2018 @ 6:37pm 
@tone1492 I think if I remember the cavalry units were at the higher barracks levels. Let me know whether or not that they show up in campaign.
tonetone 18 Aug, 2018 @ 6:29pm 
Not seeing some of the cavalry show up. I'm assuming I need to upgrade my barracks
tonetone 18 Aug, 2018 @ 6:21pm 
Nice!