Surviving Mars

Surviving Mars

Research Breakthrough
56 Comments
Procrasturbator 15 Apr @ 3:56pm 
was looking for a mod that would let you choose which breakthroughs you unlocked or would let you get them all like this, but i bought the best edition and so i would assume that means this wont be compatible.
anthonator00 20 Dec, 2023 @ 12:52am 
if this works well, i would personally like to buy you B&B if you would extend it, or make an alternate version to include it, love the idea of capturing asteroids to fully mine, then sending them on their way, instead of being time locked, but that breakthrough is not always guaranteed
Brady 26 Aug, 2023 @ 2:05pm 
B&B stands for bed and breakfast right?
Daytona Coles 13 Apr, 2023 @ 2:51pm 
HOLD UP THIS LETS YOU RESEACH ALL BREAKTHROUGHS?
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Raven 8 Jan, 2023 @ 10:16am 
I do not have B&B so I am very grateful for this mod. Thank you so much!
cy-one 29 Apr, 2022 @ 12:29pm 
Unichi, sent you a friend request.
I'd like to sort this issue out with you not having B&B ;)
Grayhill 14 Mar, 2022 @ 5:24pm 
I would love to see this mod available for those of us with B&B. Would it be possible to make it appear (always) as a breakthrough instead of a social tech? I don't blame you for not wanting to get B&B. The devs should give modders a copy being you're the only ones keeping this game working and fun.
Katzenspiel Solutions 14 Mar, 2022 @ 2:14am 
That would be amazing! I can appreciate that would be fiddly.
Unichi  [author] 13 Mar, 2022 @ 5:54am 
I am sorry, it's not always easy to fix this because if techs are added to the tree this tech resides in, the indexes need to be increased to the last index available so that this tech always appears. If I wouldn't do that, it would end up as a "random tech" that _can_ appear in the end.

I can basically decide between breaking it for people without Below and Beyond or fixing it for them and breaking it for those that don't own it

Maybe I'll create a second version of this mod as soon as I own the expansion, I'll keep this updated here.
Katzenspiel Solutions 13 Mar, 2022 @ 1:35am 
Oh I guess not then since it didn't work.
Unichi  [author] 11 Mar, 2022 @ 12:51am 
I can't tell you as I don't own it yet. Maybe test it :)
Katzenspiel Solutions 11 Mar, 2022 @ 12:00am 
Hello, is this compatible with below and beyond? I'm pretty sure I subbed before starting a game but haven't go this option.
thibaulthc 21 Sep, 2021 @ 5:34am 
thanks for the answer
I've launched another mystery ;)
Unichi  [author] 18 Sep, 2021 @ 2:12pm 
You have to start a new game to see it after installing the mod. No way around that for now :(
thibaulthc 18 Sep, 2021 @ 10:15am 
is it save compatible ?
I'm playing a mystery where I have to research a breakthrough, but I think it didn't appear beacause of the max number of breakthroughs rule, could this mod help ?
Unichi  [author] 17 Sep, 2021 @ 7:40am 
Yeah, sorry for that, techs defined in the way they are currently are basically bound to collide if you want to have them appear at a fixed position and not randomly like other techs.

I would have to look way deeper into modding than I did when writing this mod to fix this :D
Yalc 17 Sep, 2021 @ 3:25am 
Nevermind. The issue was a conflict of mods. So I removed one and yours became a normal unknown, not the [<FieldDisplayName>] one.
Yalc 17 Sep, 2021 @ 1:22am 
I'm not able to research this item. The icon is there but all it says is "Unknown Tech {<FieldDisplayName>}. Whenever I'm researching a different tech I can see a percentage overlaying the tech but I'm not getting any breakthroughs that I haven't discovered in-game or aren't coming from story related events.
tily_lass 8 Sep, 2021 @ 7:21am 
ah! well then nevermind that comment, lol
[WPS] Lonesamurai 8 Sep, 2021 @ 6:48am 
Damn that was fast 10 outta 10!
[WPS] Lonesamurai 8 Sep, 2021 @ 6:24am 
Any chance of an update to this mod? Seems the new Dev has made a point of breaking older mods
Unichi  [author] 8 Sep, 2021 @ 5:01am 
The ? actually is the icon, I lost the old icon so I filled in a random one, I will replace it as soon as I find it again
tily_lass 7 Sep, 2021 @ 9:00pm 
although there is no icon for it anymore
tily_lass 7 Sep, 2021 @ 9:00pm 
looks like its working great! thank you so much
tily_lass 7 Sep, 2021 @ 7:44pm 
ill take a look as soon as i get the kiddos down to bed, thank you
Unichi  [author] 7 Sep, 2021 @ 4:02pm 
I updated it, it shows up when testing, maybe you want to try it?

Sometimes it's a real hassle because of the randomization of techs and the fixed indexes for them.
tily_lass 7 Sep, 2021 @ 2:41pm 
YAY! thank you
Unichi  [author] 7 Sep, 2021 @ 1:47pm 
I will update it as soon as I get to it :)
tily_lass 7 Sep, 2021 @ 1:36pm 
please tell me youll be updating this mod - its awesome
Kaalund 7 Sep, 2021 @ 3:04am 
will it be updated :D?
Nyx (She/Her) 25 Jul, 2021 @ 9:37pm 
icon for this no longer shows up
Unichi  [author] 13 Feb, 2021 @ 2:33pm 
It only works on new saves, I guess, as it's adding a new technology at to unlock at the start of the game
Златогорец 16 Dec, 2020 @ 7:27am 
Lekelokobs, No! :(
Lekelokobs 15 Dec, 2020 @ 8:55pm 
Does this mod works with saved games?
Златогорец 29 May, 2020 @ 7:07am 
Syzzle, Yes!
Syzzle 28 May, 2020 @ 1:21pm 
It only works with new game saves? Because it's not showing ou my old save.
[WPS] Lonesamurai 26 May, 2020 @ 6:29pm 
Thank you Unichi
Unichi  [author] 26 May, 2020 @ 3:55pm 
I updated the mod, it should work with the recent SM version
TuanZiii 7 Dec, 2019 @ 6:15am 
update!!!please
:cleankey:
Златогорец 19 Oct, 2019 @ 11:53am 
Мод всё еще работает на новой версии игры. Чтобы мод поддерживался текущей версией, зайдите в Редктор Модов, откройте его (нажав edit) (при открытии будет вопрос, сохранить ли этот мод локально, на диск, нажмите да(yes)). После того как мод открылся, просто нажмите сохранить (Save) не внося каких либо изменений.
Всё, теперь вы можете его активировать в управлении модами :)
К сожалению работать он начинает только с новой карты.
Bobingabout 19 Jul, 2019 @ 9:01am 
The new tech seems to only show up in new games.
Firely 28 Jun, 2019 @ 2:41pm 
can you update it? please
SoulTechnology 3 Jun, 2019 @ 6:36pm 
wouldent the physics tree make more sence, to have ti after the omega telescope?
KingeOrge 25 May, 2019 @ 10:52am 
Is it updated? It doesn't appear anywhere in neither in Social nor other tech tree... I've installed in a current savegame, it's supposed to work with saved games?
KampfTomate007 17 Feb, 2019 @ 12:20pm 
BTW (mb for forgetting to point it out)

the tech doesnt seems to have an icon/ you cant "see" it at the end but if you hover your mouse over the spot after social tech 20 you can see the highlight and can select it

so yeah i knew i forgot something lol
Unichi  [author] 16 Feb, 2019 @ 7:20pm 
@mloengsetnedr It should show up at the very end of the social tech tree
LexTRM 16 Feb, 2019 @ 2:11am 
it's not in the entire tree at all
Sixgun 12 Feb, 2019 @ 5:29pm 
I just finished a 400+ Sol map using this mod and it's so good that I now consider it to be essential. I usually play with all disasters maxed and 500+% difficulty so it was nice to have a few extra perks to compensate. Thank you for this; truly a great mod.
KampfTomate007 2 Feb, 2019 @ 12:39pm 
In my current game it appears in the social tree at the last position or after the last social tech to be precise (nr.21)
i dont remember the starting cost but it increases by 3000 rp more afterwards
considering the description says 10% increase i guess it was 30000 base

I also have tech variety enabled so idk if its at slot 21 all the time but in my case it is
オサカ8769 2 Feb, 2019 @ 10:50am 
How late into the game does this research supposed to show up?