RimWorld

RimWorld

Light Faction Expansion
19 Comments
dninemfive  [author] 22 Feb, 2021 @ 9:13pm 
Bongwater 22 Feb, 2021 @ 5:29pm 
wait whats EIS?
dninemfive  [author] 22 Aug, 2019 @ 8:43am 
@5katz No. I consider EIS to be the update of this mod.
5katz 22 Aug, 2019 @ 6:53am 
is this ever gonna get updated? i'd quite like early industrial societies but sicne it requires weapon tech it conflicts with many mods, and this seems like it'd be the middle ground and compatible when updated to 1.0 :)
Pinenuts 4 Sep, 2018 @ 8:29am 
Thanks:)
dninemfive  [author] 3 Sep, 2018 @ 2:18pm 
@The New Meta™ @mr pibb @Pinenuts I updated this mod to B19 (found here ) and removed the medieval faction.
Pinenuts 2 Sep, 2018 @ 10:25am 
Oh thank you:)
And sorry couldn't see your comment below
dninemfive  [author] 2 Sep, 2018 @ 9:16am 
@Pinenuts Yes, it's queued but there are a lot of changes in terms of raids in B19 so it'll take time to integrate correctly.
Pinenuts 1 Sep, 2018 @ 1:50am 
Will you update this to 19?
dninemfive  [author] 28 Aug, 2018 @ 6:00pm 
@mr pibb I'll probably split off the early industrial society for the B19/1.0 versions once Medieval Times updates since memory isn't an issue in future versions, but I don't have any plans to do so for B18. You can easily make this change yourself, though, since I kept the medieval/early industrial files separate so you should be able to just delete the ones with "medieval" in their filename and have the mod work fine.
LTS mr pibb 28 Aug, 2018 @ 5:09pm 
any plans to have an early industrial only version, or any mods that you know of that would do that? couldn't let go of medieval times personally
Depraved Arachnophile 24 Aug, 2018 @ 5:02pm 
oh. oof.
dninemfive  [author] 24 Aug, 2018 @ 4:30pm 
@The New Meta™ It would be, except that mod's for B19 and this is for B18 and won't work without modification since a lot of def names and the entire patching syntax changed in B19.
Depraved Arachnophile 24 Aug, 2018 @ 4:21pm 
Compatible with More Faction Interactions, I presume?
Pinenuts 21 Aug, 2018 @ 9:57pm 
Thank you:)
dninemfive  [author] 21 Aug, 2018 @ 9:57pm 
@Pinenuts Yes, this creates new faction bases with unique (although not great atm) names for both factions and custom-made sprites for faction bases.
Pinenuts 21 Aug, 2018 @ 3:56am 
Does this mod also change each faction base of two new factions? I mean does it add new forms of faction bases?
dninemfive  [author] 20 Aug, 2018 @ 4:30pm 
@Bulltank It should be completely safe to add, but you will need Faction Discovery for them to actually show up.
Bulltank 20 Aug, 2018 @ 10:49am 
Is it safe to add it to a mid game save? Will the factions appear or do I need "Faction Discovery" mod?