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if some fight happens in the city the trader ninjas and the Holy Nation Outlaws start killing each other no stop
then in the end the trader ninjas go crazy and start kiling everysingle person with the faction "Holy Nation Outlaws"
I play the game with the Functioning Market Stalls mod, and also with Guards for The Hub. While usually it all runs along smoothly, eventually a group of Hungry bandits that are for some reason under the Holy Nation Outlaws will waltz in and start attacking the guards. This leads to the stall vendors, who are assigned to the same group to run over and assist them only to start racking up a bounty and being continually aggressive with the Trade Ninjas who run the bar/gates.
While I do like some of the added content in this bounty mod, too much is changed and honestly don't want those flashing colored lights in the Hub that I typically use as a central starting location.
I think it's just on the dust bosses if i remember right, but hungry bandits all have the item so they are more profitable.
There are 2 bars in Squin you know :D
Sometimes she wanders between them i guess but will approach you when near and start acting shek lol
another question i can't find geist? i have been sitting in the bar in Squin for awhile.
Added "import" message to description for existing saves.
Thanks for helping me clear that up :D have fun~
Anyway import will definately fix it.
In the long house on the left in this screen, if your not using any other hub mods.
Improved functionality, now you can get your fuel and remove the body! woot
To remove the body after the fuel is there aim the cursor near the bottom of the well until you see the magnifying glass for that body and then pick it up.
This might require you to deconstruct and rebuild any existing cages, allthough it might not.
Added 3 new Butchers tables for Hivers and both cannibal limbs.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1431654778
Added girl poses overrides to the 3 dancers at the hub club
I'll keep you up to date as things happen or don't lol
I just remembered seeing that same issue mentioned in Zheyrons martial arts city mod, are you using that? He did comfirm the issue and noted to save outside of towns.
I've completed a good number of the bounties and have allied with the HNO, Shek and Shinobi.
I have had my party split up between our main outpost which is located between hub and Squin and several other towns while looking for the bounty hunter and demon recruits. Just recently we took out blister hill and captured pheonix, later i returned to steal some stuff to find it still populated. While i have seen towns look like no one is around for awhile, I have never seen a DEAD town notice. I'll will do some testing with spliting squad up and saving in different places to see if i can reproduce that but i have been using this mod for several months as i made it and havent seen it yet.
Aside from adding the characters and buildings to the hub this mod adds 1 or 2 recruits to some towns and other places. I've recruited most of them, saved in the hub as well as squin shark and mongrel and havent come across this issue.
I do remember seeing some other posts about missing city population on the forums unrelated to this mod.
My current playthrough with this mod is on day 47 and has had 0 issues.
If you can provide me with a bit more detail (which town, other mods?) i could look into it abit :D
If you could test it that would be awesome! This mod looks great, I already have it subscribed for when I do another playthrough when the next map piece launches. Would hate to not be able to use it because of an incompatability there. If anything, I'm hoping I can just put this mod at the bottom under Reactive World and maybe it would override his override lol.
I could turn it back on for my current playthrough which can take on the HN and find out what happens. I haven't used that mod with any of my mod test playthroughs but i do test for compatibility with all my mods lol. Reactive world is a great mod though so i'll test it out as i've finished most of the bounties with this mod.
Do you know how compatable that would be with this mod or if load order would effect anything there?
Added Butchers Limb table Shek to bio-cage bp (if you've read the bp allready it will auto appear no import)
Fixed Bio-cage abit, it's slightly faster and if you keep inventory open when the bio fuel is produced you can take the body out and dispose of it) Still requires you to micro it.