Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Lmao :DDDD
( w/ regard to the two mods for YOU, though, one may interfere or more likely one will override the other, giving you only the effect of one of the two mods which is loaded first.)
as for the words...to clarify,
you are fine to use both mods, even if the unit formation mod is affecting your unit size, as unit size means the actual size ( numerically/ number of men) of a unit. ]
Unit space is instead the amount of empty space between individual men within a unit, but nothing to do with the number of men in the unit. Just how close the men are / or how far apart.
less cluster = less CPU hog
they just usually influence a unit's personal spacing mod and an invisible "circle" around them.
And could you tell me how the "radius" and "radii_ratio" influence the performance? I'm trying to combine several spacing mods.
The only thing I would've loved to see at this stage is - like I said earlier - a little bit more spacing variation between the units so that they aren't standing around in perfectly symmetrical lines before the fighting starts. That's just my opinion though, if you want to leave the mod as-is, then that's completely fine in my book.
try testing it out