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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2926828901&searchtext=fallujah
Using the Fallujah v1.2 map.
How is the frame rate for others using the map?
With an adjustment in nVidia's control panel the fps is now around 50, and map looks great.
Friendly faction for RHS mod only has RHS usmc woodland. Shouldn't it be usmc DESERT?
The woodland camo on US marine corp reallyd doesn't fit this mission. I wonder if this some known issue...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1984611671
@TOTTO1975 sorry, at the moment there is no way of doing that... i like the idea of being able to assign who will have the support options before mission start... not sure if or when i would be able to add that though : (
Yes sir, still having leaps of fun with the guys on your missions with different maps.
Some small adjustments to fit us personally, but otherwise a great generator you`ve created :-)
As said, we always go with one guy as crossroads, coordinating things, so that`s the guy who needs to be in controll over support and transport options we feel.
Any way of editing that, would be much appreciated indeed.
will update all workshop items to latest version soon :)
Well, I tried looking in the editor, but seems the support requester module is linked via script in a sqf somehow to players, so that`s the end of the line for me because of my limited scripting knowledge.
Yes indeed, hoping treendy will drop by and give some insight on the transport scripts.
Just the last small details, that will make the next Arma session spot on.
You can probably open the mission in the editor and unlink the support requester module from all team leaders except the set up guy.
regarding the Helo, I feel like treendy will show up anytime now and give us some insight on the transport helo script :P
Support options: Yes, my thoughts are to restricting all the current support options,
so ONLY the sl/set up guy can call them in, after request from units over forexample radio.
Call transport: I see. Well I`ll keep on searching, and see what comes up.
Thanks.
Regarding the chopper, I don't know if or how that could be archieved.
Changing the support options, do you mean, to further restrict who can call in the support, or do you mean, change what option you have (instead of an M4 Scorcher, a M5 Sandstorm)?
Well done.
@treendy: Any way to change the arty/supply/cas support options, and the call transport option, to only be available for the sl/set up guy ?
There's very much an end,
You set up the mission, you can select type (heavy, single, 3 missions, etc), the objecive,
time of day, etc. or leave it at random.
Then the mission gets generated, and you play,
once you've finished your missions objective you go back to base and end the mission at the white board.
What is endless tho, is the replayability value of TRGM :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1728054209
: )
@fumungus, I would guess that is an arma and fallujah thing :(
There is an ammo truck at base
Help me
Pls be sure that you have the right Fallujah map (treendy basically used the wrong one if I got that correct)
Just make sure you're using the one linked in the dependencies of the mod page here
When you start the campaign, take a look at the notice board for options... let me know if that helps