Torchlight II

Torchlight II

Skills use LMB (v.3)
35 Comments
Reaper 16 Jan, 2021 @ 12:01pm 
Do you know if this mod exists for Torchlight 1? Wanted to use Devastate on LMB, guess RMB will have to do.
Spu00Key  [author] 18 May, 2017 @ 8:12pm 
@Steffire3 Yeup; consider this an open resource.
steffire3 14 May, 2017 @ 6:12pm 
@MaddBomber83 (author): Interesting mod!

Can we have permission to use parts of these modified Vanilla skill stats in "Skills Expansion" while crediting you for these changes?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=924025867
daft73 27 Apr, 2017 @ 9:15pm 
Yo thanks for the mod!
YoSnail 2 Mar, 2017 @ 1:55pm 
Wow, this totally changed the game experience for me. Really great. Thank you.
Ghostlight 25 Feb, 2017 @ 5:07am 
Please add Embermage's Frost Wave to the list of supported skills
*Yuki* 16 Feb, 2017 @ 8:48am 
which ui mod did you use, to show HP/MP?
Spu00Key  [author] 15 Feb, 2017 @ 7:41pm 
Nope, I'm not active in this game; so it is awesome to see this included / imported elsewhere. Feel free to use / intigrate as you see fit.
9HitCode 22 Jan, 2017 @ 8:19pm 
Hi, I have a made a mod pack called "Void Pack"
I would like to inform you that I am using your mod in the mod pack and simply want to show you that I do not take any credits of your incredible work
I have also linked your mod in my mod pack to prevent any misunderstanding

Void Pack - Part A

If you would like me to remove your mod please contact me and I'll remove it as soon as possible!

Thank you for making Torchlight II a better gaming experience!
*Yuki* 30 Jan, 2016 @ 8:11pm 
tested with last synergies, works nice (atleast for embermage) :)
zig4free 8 Apr, 2015 @ 8:52pm 
WTF this mod disallow to continue play my characters. Unacceptable mod.
Spu00Key  [author] 8 Jul, 2014 @ 1:43pm 
You will need to contact the mod authors for the classes you would like. I have included directions in the description that show them how to enable this for their skills.
</dict>CODE_0</key> 3 Jul, 2014 @ 6:37pm 
dosnt work with some mod-classes :P could you fix that? (like General Grell Class mod or any Boss class-mod, i dont want to use the right mouse button for a normal attack with my weapons...)
Spu00Key  [author] 2 Aug, 2013 @ 12:53pm 
Bandit has added this (thank you) to his Combine Them All . This is my favorite compilation pack that goes much farther than just merging mods. Highly recommended.
Spu00Key  [author] 24 Jul, 2013 @ 10:58am 
Nope, as mentioned in the description anyone is welcome to include/modify this however they please. All the more to use up less space ;)
sudokek 24 Jul, 2013 @ 3:48am 
Hope you don't mind, I'm likely gonna throw this in my mod pack. :berserker:
Spu00Key  [author] 23 Jul, 2013 @ 8:38am 
For anyone that is interested, PewOnYou has made a compilation pack of sorts specific to classes that includes the LMB mod on this page. I personally use his pack so in my load order I have LMB disabled. I recommend you check it out!

Awesome Classes
jskim.jac 12 Jun, 2013 @ 5:48pm 
Thanks again!
jskim.jac 12 Jun, 2013 @ 5:48pm 
Wow... This is great!!! Thank you so much for your help!
I'm sure to try them out sometime this weekend, but thank you so much!
Spu00Key  [author] 12 Jun, 2013 @ 5:18pm 
Ok, so the below 3 posts....

The mods I use are listed here in the order I use them. I find that Bandit's, Salan's, Lone Wolf McQuade's and Actkqk's packs really add the majority of the awesome mods. This 10 mod limit really has created out of need a community that is open to sharing work.
Spu00Key  [author] 12 Jun, 2013 @ 5:15pm 
Spu00Key  [author] 12 Jun, 2013 @ 5:14pm 
I need 2 posts to get all this in due to character limit.

My load order looks like this (first 4 mods):
Bandit's Dungeon Master
Bandit's Combine Them All
Iyravega's Bigger Inventory
Salan's Synergies MOD
Spu00Key  [author] 12 Jun, 2013 @ 5:12pm 
Oli;
I'll take a look at that. Each skill has a flag to enable or disable the LMB option. I'll do some digging around next week to see what the interface for the RMB is.

JSKIM.JAC;


Correct, your transfered character can enable and disable any mods and continue playing. Be sure to read each mod as some of them require an additional step to remove them.

Most likely you are talking about Synergies and the Community Class Mod Pack.

I really enjoy the modded game as it adds a bunch of new things. I shoot to use mods that try to be 'balanced'. There are a bunch of mods out there but I find Bandit does a lot of tuning to his pack to make it work well.
Oli 10 Jun, 2013 @ 5:32pm 
Can you please make it so basic attack can be used on RMB?
jskim.jac 10 Jun, 2013 @ 4:12pm 
Thank you!

Just to make sure...

I'm planning on adding the mod which I heard that it will bring couple of more Acts (along with more classes) in addition to the original game.

Questions are... (Sorry if it is not the right place to put these questions...)

1. My transferred character will also be able to enjoy other mods since it is flagged as a character for mods?

2. Where can I find the mod that has more acts with more classes?

3. Is modded game worth playing...? Are many people playing vanilla more than the mods? What do you find yourself enjoying more? Do you find yourself wanting to come back to vanilla once you move on to the mod?

Thanks bro!
Spu00Key  [author] 9 Jun, 2013 @ 7:09am 
So the game splits out your characters. One set is your Vanilla Characters (No Mods) and the second is the Modded Characters. I believe you can copy your Vanilla Character if you start a single player game with them into your modded character save folder.

You can not however transfer a modded character back to vanilla.

When you play online with a modded character, the game will let you know what mods you need to play with them (everyone in a game needs the same mods). It will then let you check a button and relaunch / download those mods automatically.
jskim.jac 8 Jun, 2013 @ 7:46am 
One more question...

When I launch the game through modlauncher, I can't load my character although I am logged in.
Is it common, and I have to start my character from the beginning?
Or is there a way to load my saved character safely?

FYI, I always played on internet, so my character is saved on their server.

Thanks!
jskim.jac 4 Jun, 2013 @ 5:58pm 
Thank you for your quick & nice response! Thank you so much!!!!
Spu00Key  [author] 4 Jun, 2013 @ 4:58pm 
This is not such a dumb question, took me a while to figure it out too ; ).

After you subscribe launch the game with steam.

Instead of hitting play, hit the Play Plus Mod Button below it.

This brings up your ModLauncher.

You can see all the mods you've subscribed to on the left.

You'll want to check off any mods you want to use, and you'll see them added to the right.

You can only have 10 mods total on the right.

Just make sure Skills use LMB is on the right and then hit the launch button on the bottom right.

In game, you should just be able to select the skills on either the Right Mouse Button like normal and the Left Mouse Button.

Good luck!
jskim.jac 4 Jun, 2013 @ 1:08pm 
Forgive me for a dumb question.
But, it's my first time downloading a mod.
I saw it downloading, and relaunched the game.
How do I use the mod?
Spu00Key  [author] 2 Jun, 2013 @ 3:17pm 
Oh wow, nice compilation. I will have to do a compare / contrast to see if any of the included mods are not already on my list. From the looks of it the Extended Version have a few of them.

I'll add a link to your mod on my page.
mamba 2 Jun, 2013 @ 2:38pm 
Hi, just released them ( Core Mod Merge and Extended Mod Merge ). Yours is in the latter.
Spu00Key  [author] 1 Jun, 2013 @ 9:56am 
Mamba;

Please let me know when you release your work to the public ;).

From my description:
Can you use this mod in yours?
YES, please do. I'm a huge fan of the compilation packs and new skills / classes. Feel free to use this mod or the idea of this mod in yours. To enable a skill to be used with the LMB add (&lt;BOOL&gt;CAN_LEFT_MAP:true) to the Skill (at the top where the name and translation stuff is). Note, that bool is surrounded by a greater and less than sign, not random text ;).
mamba 1 Jun, 2013 @ 8:56am 
Hi, I would like to integrate your mod into the mod-merge mod I am currently working on and building for personal use (and intend to later publish). Please let me know if you are ok with this. Thanks
Spu00Key  [author] 31 May, 2013 @ 1:33pm 
Over time I plan on adding comments / notes or colors to the skill list to give an indication if they work well for LMB. An example is the spider bots, they work great now. Another is the Icy Blast, it works ok (you will swing in between each cast, so your cast rate will be slower than using the RMB).