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Can we have permission to use parts of these modified Vanilla skill stats in "Skills Expansion" while crediting you for these changes?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=924025867
I would like to inform you that I am using your mod in the mod pack and simply want to show you that I do not take any credits of your incredible work
I have also linked your mod in my mod pack to prevent any misunderstanding
Void Pack - Part A
If you would like me to remove your mod please contact me and I'll remove it as soon as possible!
Thank you for making Torchlight II a better gaming experience!
Awesome Classes
I'm sure to try them out sometime this weekend, but thank you so much!
The mods I use are listed here in the order I use them. I find that Bandit's, Salan's, Lone Wolf McQuade's and Actkqk's packs really add the majority of the awesome mods. This 10 mod limit really has created out of need a community that is open to sharing work.
Lone Wolf McQuade's Torchlight II Essentials
Actkqk's Community Class Modpack - Disabled until I want to play one of the added classes.
Thoughtcrim's Enhanced Retex Part A
Thoughtcrim's Enhanced Retex Part b
MaddBomber83's Skills use LMB
My load order looks like this (first 4 mods):
Bandit's Dungeon Master
Bandit's Combine Them All
Iyravega's Bigger Inventory
Salan's Synergies MOD
I'll take a look at that. Each skill has a flag to enable or disable the LMB option. I'll do some digging around next week to see what the interface for the RMB is.
JSKIM.JAC;
Correct, your transfered character can enable and disable any mods and continue playing. Be sure to read each mod as some of them require an additional step to remove them.
Most likely you are talking about Synergies and the Community Class Mod Pack.
I really enjoy the modded game as it adds a bunch of new things. I shoot to use mods that try to be 'balanced'. There are a bunch of mods out there but I find Bandit does a lot of tuning to his pack to make it work well.
Just to make sure...
I'm planning on adding the mod which I heard that it will bring couple of more Acts (along with more classes) in addition to the original game.
Questions are... (Sorry if it is not the right place to put these questions...)
1. My transferred character will also be able to enjoy other mods since it is flagged as a character for mods?
2. Where can I find the mod that has more acts with more classes?
3. Is modded game worth playing...? Are many people playing vanilla more than the mods? What do you find yourself enjoying more? Do you find yourself wanting to come back to vanilla once you move on to the mod?
Thanks bro!
You can not however transfer a modded character back to vanilla.
When you play online with a modded character, the game will let you know what mods you need to play with them (everyone in a game needs the same mods). It will then let you check a button and relaunch / download those mods automatically.
When I launch the game through modlauncher, I can't load my character although I am logged in.
Is it common, and I have to start my character from the beginning?
Or is there a way to load my saved character safely?
FYI, I always played on internet, so my character is saved on their server.
Thanks!
After you subscribe launch the game with steam.
Instead of hitting play, hit the Play Plus Mod Button below it.
This brings up your ModLauncher.
You can see all the mods you've subscribed to on the left.
You'll want to check off any mods you want to use, and you'll see them added to the right.
You can only have 10 mods total on the right.
Just make sure Skills use LMB is on the right and then hit the launch button on the bottom right.
In game, you should just be able to select the skills on either the Right Mouse Button like normal and the Left Mouse Button.
Good luck!
But, it's my first time downloading a mod.
I saw it downloading, and relaunched the game.
How do I use the mod?
I'll add a link to your mod on my page.
Please let me know when you release your work to the public ;).
From my description:
Can you use this mod in yours?
YES, please do. I'm a huge fan of the compilation packs and new skills / classes. Feel free to use this mod or the idea of this mod in yours. To enable a skill to be used with the LMB add (<BOOL>CAN_LEFT_MAP:true) to the Skill (at the top where the name and translation stuff is). Note, that bool is surrounded by a greater and less than sign, not random text ;).