Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Maybe there's some residue information left from the block that somehow messes up the CoM display? Does it get fixed from saving and loading?
To begin with it's not possible to save and load it in a save-file because it replaces itself with a brace when placed.
Do you have the bracecube block still? If not the mod might not have loaded
I imagine the reason it's global is because that's how the property is stored on the BlockBehaviour (not entirely sure).
So it might be possible to get the rotations from the bracecube objects themselves, and then use Transform.TransformPoint on the bracecube objects to convert the rotations to global space and apply them to the BlockBehaviour.
My mods:
Mass display
Block enhancement mod
Brace cube
Speedometer
Collider mod
Additive loading
No bounds
Easy scale
Thanks in advance for any help
If you're dropping out of the sky (say, in Scouts of Tolbrynd) this is annoying.
If you've just placed it you can also use undo
also, nobody has made one for me and i'm too lazy to make one myself