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Many thanks
Thank you for the update!
It is a vital mod for me to play DE to avoid the number explosion in late-game
This would mean that if i dont want to be underpowered compared to the rest, i must never buy another weapon and keep my level 1 weapons. Doesn't seem right.
Mod list while testing are: Cheat Commander - Level up Equipment - Toggle Sprint - No Vitality Scaling
I use the cheat commander and the level up equipment mod and i notice that if i increase my level, the damage values of the weapons decrease. So for example if i buy a level 20 sword, it is weaker than my level 1 sword. The damage value for a one handed sword beyond level 10 stays at 1-2
Dont know if this is inteded but this makes level 1 weapons way stronger than higher level weapons. Armor does seem to work as intended.
Havent tested it with npc at higher levels yet, but it took quit some time to kill my level 3 compions with my level 20 character, and i'm afraid the combat in the late game will be quite tanky because the damage wont scale quite right with the armor