Divinity: Original Sin 2

Divinity: Original Sin 2

No Vitality Scaling
16 Comments
MacThiti 11 Jun, 2019 @ 10:25am 
I just install the mod (though steam, because I'm a bit lazy). And it's look like all the stuff get to level one. This is perfect !
Many thanks
Theatre 17 Sep, 2018 @ 1:35am 
MrWhite this spot here isn't the best place to ask that question, woulda been better to ask in the comments to my guide specifically, or ask me directly. Anyway, I'll tell you in chat in a minute, just wanted to clear this up visibly to not annoy Mr. Baardvaark.
MrWhite 17 Sep, 2018 @ 12:09am 
Can you please tell me how to fix the reduced damage of weapons, since I changed some values myself and have this bug
Theatre 6 Sep, 2018 @ 11:45am 
For anyone wanting to customize this mod to their preferences, here's a guide: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1505037546
Theatre 5 Sep, 2018 @ 10:02pm 
My remark for this mod is similar to my remark for the reduced-scaling one: While I like it a lot, I'd like it a lot more if all the values were higher (like 100 or even 1000 hp to start), just for better support of granular differences (10% increases).
Alexso 5 Sep, 2018 @ 12:24pm 
I did the same testing as before and all seems to work as intended now.
Thank you for the update!
baardvaark  [author] 5 Sep, 2018 @ 9:37am 
Think I might have fixed the reduced damage of weapons, let me know! Thanks to AulisVaara on Nexus for the fix.
Lavie 4 Sep, 2018 @ 9:26pm 
When would this bug be fixed?:steamsad:
It is a vital mod for me to play DE to avoid the number explosion in late-game:steamhappy:
Alexso 2 Sep, 2018 @ 11:54am 
Hope you'll be able to find it. I really like the idea to do a playthrough with this mod
baardvaark  [author] 1 Sep, 2018 @ 3:02pm 
Hmm, I recall there was this bug in the past, did something to fix it up but forgot about it. I should also probably do something to fix potion scaling.
Alexso 1 Sep, 2018 @ 2:52pm 
Did some more testing at Fort Joy. Seems that the level 4 npc's at Fort Joy still had the sword weapon damage value of 3-4, while i had 1-2 at sword level 4.

This would mean that if i dont want to be underpowered compared to the rest, i must never buy another weapon and keep my level 1 weapons. Doesn't seem right.

Mod list while testing are: Cheat Commander - Level up Equipment - Toggle Sprint - No Vitality Scaling

Alexso 1 Sep, 2018 @ 2:03pm 
I think i found a problem with the damage scaling in this one.

I use the cheat commander and the level up equipment mod and i notice that if i increase my level, the damage values of the weapons decrease. So for example if i buy a level 20 sword, it is weaker than my level 1 sword. The damage value for a one handed sword beyond level 10 stays at 1-2

Dont know if this is inteded but this makes level 1 weapons way stronger than higher level weapons. Armor does seem to work as intended.

Havent tested it with npc at higher levels yet, but it took quit some time to kill my level 3 compions with my level 20 character, and i'm afraid the combat in the late game will be quite tanky because the damage wont scale quite right with the armor
baardvaark  [author] 31 Aug, 2018 @ 7:41pm 
Should be out pretty soon.
baardvaark  [author] 31 Aug, 2018 @ 7:40pm 
It's not released yet for the public. In closed beta right now for a few of us, sorry!
Dęąth Viper 31 Aug, 2018 @ 7:15pm 
hey where is the modbuddy for the DE? I cant seem to find it
Nicol Bolas 31 Aug, 2018 @ 6:46pm 
this is awesome thank you first building block of my classic campaign is secured!