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DO you have Plasma Weapons research? That's needed I think
The game uses the compiled scripts (.u) not the uncompiled ones (.uc), you'd need the SDK to make changes that worked.
i want to use the vorpal blade as a combat knife "from LW2 secondary items".
but when i go to the SRC file and change the xcom vorpal blade weapont cat = combatknife.
it is still a sword and cant be equiped by my knife weilders. only sword weilders.
so how can i change it from sword to knife. so that knife abilities apply to it as well
This isn't my mod. Adjust SpawnWeight values in XComEncounterLists.ini, I tend to set mod-added enemies' values to 80% of the original
I've set these up to drop normal Viper corpses so there's no autopsy and no guns.
CorpseViper in XComGameCore.ini
[UniversalSoldier X2SoldierClassTemplate]
AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="psigatlingrifle")
Have a look at Iridar's mods, maybe "Iridar's Weapon Skin Replacer" or one of his other ones should be able to alter that weapon's slots.
If you're making changes to the script files without rebuilding the mod with the SDK that won't have any effect
Not seeing that here, try unsubscribing and resubscribing first. Also, clear your user configs:
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
Increase SpawnWeight in XComEncounterLists.ini to give them more weighting when the game's creating pods.