Divinity: Original Sin 2

Divinity: Original Sin 2

Armor-Based Saving Throws (DE)
85 kommentarer
[SEAF Sergeant] JJ [RSIC] 3. maj kl. 13:44 
Any chance this mod will be made to be in Game Master mode, but with just the scripting for the saving throws, and none of the item changes.
Because this mod would be amazing for DMing.
mattcat83 29. dec. 2023 kl. 2:39 
Did anyone else get multiple From the Shadows buffs with Guerilla stacking while exiting sneaking? I think this bug appears when also using Divinity Conflux.
Glerm 20. juni 2023 kl. 19:15 
even with the mod not being supported i wanted to ask if there is a setting to stop armor regen
[SEAF Sergeant] JJ [RSIC] 14. okt. 2021 kl. 20:11 
Two things:
1) Could this mod be modified to work in Game Master Mode, or are there specific reasons as to why it doesn't?
2) It would be super awesome, if your Memory also added % chance to the status deflect chance!
Tyler Durden 7. juli 2021 kl. 8:39 
Really like this mod, thanks for making this
secondgate 7. mar. 2021 kl. 6:47 
Hello, I'm wondering if anyone knows whether ABST works with Odinblade's Scoundrel Class Overhaul, which was released after the last ABST update.

Alternatively, I'm wondering whether ABST is capable of handling novel status effects, such as those introduced in that mod.
Malkavian V 15. jan. 2021 kl. 17:11 
I was testing something else near the end of the game with this mod enabled, and out that on 0 magic armor, Source Drain from Source Vampirism procs twice.
Either 1 time + it says "Source Drain resisted", or I just flat out steal 2 source points.
Disabled every other mod, with just this one enabled, and it still did that
Jeido 22. okt. 2020 kl. 14:40 
Hi! Absolutely loving this mod. Would it be possible for you to make it compatible with GM mode? I can't find it in the modlist so I assume you only made it available for Story.
Princexx Mishka 21. sep. 2020 kl. 14:51 
@SilverStarGG I'm having a similar issue where chicken claw doesn't work at all
SilverStarGG 19. sep. 2020 kl. 12:20 
For some reason when using chicken form it seems to be calculated from MAGIC ARMOR instead of PHYSICAL ARMOR. Does anyone else have that problem?
Figaround 22. juli 2020 kl. 14:55 
@NubileThighGaps I checked, it works well on save, I didn't see any problems.
NubileThighGaps 22. juli 2020 kl. 14:44 
Also curious about if this can be applied to a save file. I also wonder is there a way to balance it a bit so that having a lot of armor isn't a negative for the player? Right now it seems like for the player if you regenerate your armor and you don't have much it puts you right back up to a high resist chance. But if you have a lot of armor it won't.
Figaround 15. juli 2020 kl. 12:26 
Can I apply the mod on save? And can I turn off the mod later?
TouchMe 11. juli 2020 kl. 14:06 
Anyone able to confirm whether this works with Helaene's classes?
Ray 27. juni 2020 kl. 15:32 
Any chance this could get updated for divinity conflux?
Arctrooper209 28. maj 2020 kl. 1:15 
Been playing with this mod for the past two weeks and am loving it! Combined with your "House Rules" mod, it's such a great solution to the problems that came with the armor system that I'm surprised Larian didn't think of it. Serves as a good middle ground between the DOS 1 and 2 systems and I think changes gameplay for the better.
Pencey  [ophavsmand] 27. maj 2020 kl. 23:45 
Addressing previous comments after some time away from Divinity 2 modding:

This mod is fully compatible with Larian's Combat Randomizer add-on.

As of tonight's update, this mod is compatible with all of Odinblade's class mods, as long as ABST is later in your load order. This mod should not be used with class or skill mods I haven't added support for, because custom aura skills can conflict with its scripting.
Rosth 22. feb. 2020 kl. 0:17 
Haven't played the game for 1,5 years, planning to run throught it again, is this mod compatible with the latest version of the game with all those gift bags and stuff?
BTAxis 11. jan. 2020 kl. 7:39 
@PersonalProxy It doesn't need to be compatible with DU, because DU changes the way armor and statuses work entirely. Using this mod together with DU would make no sense.
PersonalProxy 4. jan. 2020 kl. 23:16 
Compatible with Divinity Unleashed?
NotSoSocial 11. juni 2019 kl. 0:45 
Compatibility problem. Casting infected from odinblades necromancer overhaul, around a group of enemies with physical armor still remaining, will crash the game due to it attempting to infinitely apply diseased, causing it to roll the status infinitely.
Daevinski 13. maj 2019 kl. 6:13 
Hi! I have almost all your mods installed and so far so good. But I wonder if there is any particular "load order" I should follow, especially while using Odinblade's mods.

I'm also using "Core Game Balance", "Enemy Power Unleashed" and "Combat Luck" that affect combat, mechanics and gameplay, so I wonder if they'll work fine with your mods as well.

Right now I have your mods in the bottom of the list starting with this one. That's enought or I should change the order again?

Any guidance is more than welcome. Thanks. :D
LaughingLeader 12. maj 2019 kl. 8:08 
@spence Just to clarify thydreadnought's issue, it seems they were using this mod with Divine War and another armor overhaul mod, so they had major compatibility issues and ABST got locked into an endless loop of applying OVR_BURNING and then trying to force BURNING.

Meanwhile, DIvine War was most likely blocking BURNING with its Willpower system, and my guess is the relevant flags were being cleared as a result, and repeating the cycle endlessly (you see a lot of flag set/cleared events in the log, and a ton of BURNING -> OVR_BURNING -> BURNING events).
The Architects 11. maj 2019 kl. 9:59 
@spence sorry to bother you but i came to a problem where my fps would suddenly drop if i blew up something or used battering etc so i used the storylog to see what happened and someone helped me and pointed out that its this mod thats creating errors https://drive.google.com/open?id=1XYzOGiUAEie0iU-I-KxPGPb0fcbje1U0 this is the log file and it was created in about 5 mins of me playing
Dimquinox 19. apr. 2019 kl. 18:41 
should i put the house rules sub-mod above or below this mod ?
The Old Song 16. apr. 2019 kl. 19:35 
How much perseverance would I need to safely take glass cannon?
mikfhan 24. feb. 2019 kl. 1:43 
Neat stuff, gonna try it on next playthrough! PS: There's another mod called LeaderLib here in the Workshop that provides a standard mod merchant and mod settings menu (via a book/skill you can get); perhaps ABST could use its menu instead of the arena orb/similar if it's enabled also?
Pencey  [ophavsmand] 1. feb. 2019 kl. 8:05 
@kodax Thanks for the feedback! Message me if you ever wanna take that on as a project, I'd happily send you all my raw files / give you some pointers.
Kodaxmax 1. feb. 2019 kl. 5:01 
I understand and i don't demand it, if i have time one day mayby ill do it myself. Thanks for all the hard work.
Pencey  [ophavsmand] 1. feb. 2019 kl. 4:57 
@kodaxmax: While I can see the merits of a version of this mod with less feature creep, my time just won't allow for it. The nice thing about the attribute and talent tweaks is they are all additive (i.e. no base-game functionality was removed) and pretty easy to ignore if they're not your thing.
Pencey  [ophavsmand] 1. feb. 2019 kl. 4:54 
To anyone experiencing aura-related 'resist message spam' bugs that aren't resolved by making sure ABST is last in your load order: if this is a mod-added skill, let me know which mod it's from and I can patch in compatibility on my end.
Kodaxmax 8. jan. 2019 kl. 17:20 
i would love a version of this that didn't touch attributes, talents etc
Pencey  [ophavsmand] 4. dec. 2018 kl. 5:22 
Hey all. I've been in severe crunch mode at work for the past couple weeks, which explains why I haven't been around to answer questions / patch this mod. I hope to be able to make some more time for Divinity soon.
Edward Staminahands 3. dec. 2018 kl. 12:18 
For any new people or any previous users that ditched this mod because of the aura bug, make sure ABST is actually last in your load order. I can battle against auras without crashing now.
spartaan 24. nov. 2018 kl. 17:15 
Aura of exhaustion and max magic armor breaks the game with infinite ''slow resisted messages'' Is there a work around besides deplenishing your own magic armour?

seconded
Bok 24. nov. 2018 kl. 12:37 
Best mod. Thank you!
Spiner909 10. nov. 2018 kl. 15:05 
I'll hold off on this mod until the bugs with Auras are resolved, looks interesting though
NegroSeal 3. nov. 2018 kl. 17:04 
Aura of exhaustion and max magic armor breaks the game with infinite ''slow resisted messages'' Is there a work around besides deplenishing your own magic armour?
Garland81 2. nov. 2018 kl. 7:19 
So I'm working on a DnD-esque conversion. Got the HP Nailed. I was wondering how to apply physical resistence attribute to armors while still retaining the armor and magic barriers on spells? I wouldn't mind editting every piece of armor either. I'd enjoy the math.
=[NK]= Col. Jack O'Neil 25. okt. 2018 kl. 18:38 
KnightofFarros 8. okt. 2018 kl. 14:18 
So me and a friend are using this mod and sometimes, when enemies have an aura, like blindness or slowness-inducing aura, our characters will endlessly resist until the game crashes. Is this a result of having it in the wrong place in the load order, or is there something else the matter?
The Bald & The Beautiful 2. okt. 2018 kl. 20:45 
So does this mod increase the chance i can CC enemies? Because thats what im looking for.
I hat ethe fact tha ti need to strip all the armor away before i can apply any statuses.
S I L E N C E R 29. sep. 2018 kl. 15:06 
Hi, Spence! I have RATED UP & Added this mod (and others) to:

" The Definitive D:OS2 Mod List (2018) " :steamhappy:

Congrats & Thanks for your awesome mods!
Pencey  [ophavsmand] 27. sep. 2018 kl. 19:49 
@Knight Nope!

@Richard ABST should be at the end of your load order. Loaded last. So technically below Attribute Insanity in the in-game mod list.
KnightofFarros 27. sep. 2018 kl. 15:31 
Does this mod have any issues with Divine Scaling or mods that affect abilities or talents?
Snem 27. sep. 2018 kl. 5:30 
In this case ,this mod should be above Attributes Insanity in the mod loader right ?
Pencey  [ophavsmand] 26. sep. 2018 kl. 18:02 
I'm not too familiar with the specifics of Attribute Insanity. My guess is they will go together just fine. IIRC that mod has some mechanic where certain statuses can be 'forced' through armor. If and when that happens you might get some weird, contradictory combat log info, but that's about it.
Snem 25. sep. 2018 kl. 3:10 
I wanted to ask, will this mod work well with Attributes Insanity, or will there be overlaps in certain places ?
Pencey  [ophavsmand] 24. sep. 2018 kl. 13:02 
Just published a 'House Rules' add-on that offers a more hardcore ABST experience: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1521966085
BasherPT 24. sep. 2018 kl. 10:24 
Thanks.