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key "ExpectedDamageBoostFromWeaponAbilityPerLevel","0.07"
You can adjust the number to scale the weapons in comparison to spells. The higher the number the less damage weapons do. .07 is what I'm using alongside this mod and it's scaled the spells approx to match unmodded. Hope this helps someone.
TLDR: magic scaling is off, if you want to fix it follow the guide linked and add the line above to the text file.
I seem to have found a way to fix it. If you follow the instructions in the guide below
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1505037546
...