Divinity: Original Sin 2

Divinity: Original Sin 2

Fivs' Skill Addons (Definitive Edition)
30 kommentarer
Fivs  [ophavsmand] 14. apr. 2023 kl. 16:35 
If you've learned all 24 skills then you already have the other 12. If you look at the google docs you can see some skills have ">" denoted. Those skills will have the extra skills you are looking for.
SiriusXuan 13. apr. 2023 kl. 23:36 
So how do I acquire these 12 skills:steamhappy:
Fivs  [ophavsmand] 13. apr. 2023 kl. 14:08 
It's been a while but if I remember correctly some of the skills provides new skills which can't be crafted.
SiriusXuan 13. apr. 2023 kl. 12:15 
Hello author, according to the recipe in the website you provided, I only synthesized 24 skill books, your cover has 36 skills, and I did not find the remaining 12 skills:steamhappy:
ThatJungleGaren 29. juni 2021 kl. 11:33 
Right got it, cheers!
Fivs  [ophavsmand] 28. juni 2021 kl. 13:02 
It's a skill pack none of the vanilla skills are modified.
sourcoffee 28. juni 2021 kl. 12:18 
Hi, is this just a skill pack or are you modifying some vanilla skills also?
Fivs  [ophavsmand] 26. juni 2021 kl. 3:21 
There is a skill book called Greater Poly that you use and the effect of that skill changes depending on what head + body poly you have on at the time.
ThatJungleGaren 26. juni 2021 kl. 2:52 
It says like "bull horns + spiders legs" - so i got one of each book and combined them to try and make one of your books, but they dont combine. How do you get/create the books? Thank you for the reply btw - and nice mod, these spells sound amazing
Fivs  [ophavsmand] 25. juni 2021 kl. 22:56 
I'm not sure I understand. What are you combining together?
ThatJungleGaren 25. juni 2021 kl. 19:02 
Hey, not sure if youre still about - but are you supposed to just combine them together? Its not working for me
Spazz 19. juni 2021 kl. 11:07 
Okay, I'll give it a shot, thank you
Fivs  [ophavsmand] 19. juni 2021 kl. 2:32 
If you want to add any customization to the mod you can just unpack it and edit the values in the editor. It's a pretty simple process. All the information you need are on this website.
https://docs.larian.game/Main_Page

Link the the unpacker here:
https://docs.larian.game/Pak_Extractor_Guide
Spazz 19. juni 2021 kl. 2:06 
Is there any chance you could make Blood Aura also increase maximum AP by one? I'd like to use it on my rogue, that is going for a Glass Cannon build, but I'm already regaining all of my AP in a turn, rendering Blood Aura useless.
Fivs  [ophavsmand] 26. mar. 2021 kl. 13:50 
Not unless you change the skill in the editor.
AarkNoa 26. mar. 2021 kl. 9:30 
Is there a way to get the Blood Aura without the healing/bleeding effect? I tried it on a sneaky character and it messes up stealth
Orian132365 30. aug. 2020 kl. 19:18 
Is it possible to have a flame version of the frost dragon? I know there is technically one already in game, the only issue I have with it is that it's endgame and therefore, not a lot of fights endgame to really enjoy summoning the dragonchild.
RhinoPlug 14. juli 2020 kl. 17:19 
Anyone else run into an issue with Greater Polymorphism not creating the new skills? I use it with 2 appendages on and it casts but no skill is produced.
AarkNoa 20. mar. 2020 kl. 6:34 
I really like all the skills, especially Blood Aura
but was it intended for Reversal of Fortune to erase all current buffs, when the healing effect kicks in? Cause that's what keeps happening and it already erased the Attar of the Blood Rose what was quite unfortunate if you don't mind the choice of words
Arkandos 17. okt. 2018 kl. 13:45 
Would it be possible to reduce the visual effect of Flame Pillar? It is quite... overwhelming.
NdranC 30. sep. 2018 kl. 17:22 
This mod seems to be creating a different version of the default "Conjure Incarnate" called "Summon Incarnate". They both show up in character creation. Is there a reason for this or just a bug? Screenshot: https://imgur.com/a/lKHRzJ0
XXYY君 18. sep. 2018 kl. 8:53 
It would be better if we are granted the recipes of this mod upon entering the game, otherwise, it's not QoL enough to use this mod.
Celestial 17. sep. 2018 kl. 13:04 
Having problem with cursed blood infusion. It wont allow me to target my incarnate.
Fivs  [ophavsmand] 9. sep. 2018 kl. 3:28 
Skill Icons should be fixed now.
maxine64 8. sep. 2018 kl. 19:39 
Icons are not working properly, they apear to be white.
Fivs  [ophavsmand] 8. sep. 2018 kl. 6:44 
They are already in the drop table. you can find them or even buy them when your level is high enough. I kind of forgot about it until now. Haven't played the game in a while.
Seyren 'D' Windsor 8. sep. 2018 kl. 6:01 
@Fivs

I understand, but if the skills are powerful and require rare materials, doesn't that already gate them behind something? Would it be better then if these skill books were rare randomised drops so that every playthrough can feel different? Having to look at a spreadsheet (or two / three) quickly becomes unintuitive. Just my two cents.
Fivs  [ophavsmand] 8. sep. 2018 kl. 5:32 
Probably not since the skills itself are quite powerful. I at least want to make them a pain in ass to obtain. You'll most likely won't even have to materials for them until act 2.
Seyren 'D' Windsor 8. sep. 2018 kl. 5:27 
Thank you for the hard work, Fivs. Will you consider allowing the new skillbook recipes to be unlocked from the get go rather than having to refer to a spreadsheet?
Akashar 8. sep. 2018 kl. 3:43 
Thank you for your hard work! I can't wait to try this :D