Divinity: Original Sin 2

Divinity: Original Sin 2

Fivs' Skill Addons (Definitive Edition)
30 commenti
Fivs  [autore] 14 apr 2023, ore 16:35 
If you've learned all 24 skills then you already have the other 12. If you look at the google docs you can see some skills have ">" denoted. Those skills will have the extra skills you are looking for.
SiriusXuan 13 apr 2023, ore 23:36 
So how do I acquire these 12 skills:steamhappy:
Fivs  [autore] 13 apr 2023, ore 14:08 
It's been a while but if I remember correctly some of the skills provides new skills which can't be crafted.
SiriusXuan 13 apr 2023, ore 12:15 
Hello author, according to the recipe in the website you provided, I only synthesized 24 skill books, your cover has 36 skills, and I did not find the remaining 12 skills:steamhappy:
ThatJungleGaren 29 giu 2021, ore 11:33 
Right got it, cheers!
Fivs  [autore] 28 giu 2021, ore 13:02 
It's a skill pack none of the vanilla skills are modified.
sourcoffee 28 giu 2021, ore 12:18 
Hi, is this just a skill pack or are you modifying some vanilla skills also?
Fivs  [autore] 26 giu 2021, ore 3:21 
There is a skill book called Greater Poly that you use and the effect of that skill changes depending on what head + body poly you have on at the time.
ThatJungleGaren 26 giu 2021, ore 2:52 
It says like "bull horns + spiders legs" - so i got one of each book and combined them to try and make one of your books, but they dont combine. How do you get/create the books? Thank you for the reply btw - and nice mod, these spells sound amazing
Fivs  [autore] 25 giu 2021, ore 22:56 
I'm not sure I understand. What are you combining together?
ThatJungleGaren 25 giu 2021, ore 19:02 
Hey, not sure if youre still about - but are you supposed to just combine them together? Its not working for me
Spazz 19 giu 2021, ore 11:07 
Okay, I'll give it a shot, thank you
Fivs  [autore] 19 giu 2021, ore 2:32 
If you want to add any customization to the mod you can just unpack it and edit the values in the editor. It's a pretty simple process. All the information you need are on this website.
https://docs.larian.game/Main_Page

Link the the unpacker here:
https://docs.larian.game/Pak_Extractor_Guide
Spazz 19 giu 2021, ore 2:06 
Is there any chance you could make Blood Aura also increase maximum AP by one? I'd like to use it on my rogue, that is going for a Glass Cannon build, but I'm already regaining all of my AP in a turn, rendering Blood Aura useless.
Fivs  [autore] 26 mar 2021, ore 13:50 
Not unless you change the skill in the editor.
AarkNoa 26 mar 2021, ore 9:30 
Is there a way to get the Blood Aura without the healing/bleeding effect? I tried it on a sneaky character and it messes up stealth
Orian132365 30 ago 2020, ore 19:18 
Is it possible to have a flame version of the frost dragon? I know there is technically one already in game, the only issue I have with it is that it's endgame and therefore, not a lot of fights endgame to really enjoy summoning the dragonchild.
RhinoPlug 14 lug 2020, ore 17:19 
Anyone else run into an issue with Greater Polymorphism not creating the new skills? I use it with 2 appendages on and it casts but no skill is produced.
AarkNoa 20 mar 2020, ore 6:34 
I really like all the skills, especially Blood Aura
but was it intended for Reversal of Fortune to erase all current buffs, when the healing effect kicks in? Cause that's what keeps happening and it already erased the Attar of the Blood Rose what was quite unfortunate if you don't mind the choice of words
Arkandos 17 ott 2018, ore 13:45 
Would it be possible to reduce the visual effect of Flame Pillar? It is quite... overwhelming.
NdranC 30 set 2018, ore 17:22 
This mod seems to be creating a different version of the default "Conjure Incarnate" called "Summon Incarnate". They both show up in character creation. Is there a reason for this or just a bug? Screenshot: https://imgur.com/a/lKHRzJ0
XXYY君 18 set 2018, ore 8:53 
It would be better if we are granted the recipes of this mod upon entering the game, otherwise, it's not QoL enough to use this mod.
Celestial 17 set 2018, ore 13:04 
Having problem with cursed blood infusion. It wont allow me to target my incarnate.
Fivs  [autore] 9 set 2018, ore 3:28 
Skill Icons should be fixed now.
maxine64 8 set 2018, ore 19:39 
Icons are not working properly, they apear to be white.
Fivs  [autore] 8 set 2018, ore 6:44 
They are already in the drop table. you can find them or even buy them when your level is high enough. I kind of forgot about it until now. Haven't played the game in a while.
Seyren 'D' Windsor 8 set 2018, ore 6:01 
@Fivs

I understand, but if the skills are powerful and require rare materials, doesn't that already gate them behind something? Would it be better then if these skill books were rare randomised drops so that every playthrough can feel different? Having to look at a spreadsheet (or two / three) quickly becomes unintuitive. Just my two cents.
Fivs  [autore] 8 set 2018, ore 5:32 
Probably not since the skills itself are quite powerful. I at least want to make them a pain in ass to obtain. You'll most likely won't even have to materials for them until act 2.
Seyren 'D' Windsor 8 set 2018, ore 5:27 
Thank you for the hard work, Fivs. Will you consider allowing the new skillbook recipes to be unlocked from the get go rather than having to refer to a spreadsheet?
Akashar 8 set 2018, ore 3:43 
Thank you for your hard work! I can't wait to try this :D