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You need both lines. One hide the pod the other hides the converter.
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_EnhancedCryopod_Conversion_C",EngramHidden=true)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_EnhancedCryopod_C",EngramHidden=true)
"Midweek patch to add the Thanksgiving event and a fix for Gaia Cryopods, thanks to Lethal!
Updated Gaia Cryopod so your stored creatures wont disappear."
<spoiler>
Gaia Cryopods will be removed in a near future since there are always something that isnt working properly with them and I simply dont have time to spend several hours or days per patch to fix stuff thats broke from WC's updates. So release your captured creatures that you want to keep before next patch hits in a couple of weeks.
</spoiler>
I have restarted the servers and verified the mods and server files but still continues.
Any suggestions of things I can check?
And... yes, it would... to be honest, I find it a bit weird the TEK Helmet doesn't provide poison protection by default... but a skin for it to do so would be sweeet.
I *love* the idea of having it as a skin as well, would be fantastic addition for the Tek Helmet.
- Using both this and the Ducktopia Healing
Anyways... not sure if it's by design... but the Enhanced Gas Mask doesn't seem to work in the Swamp Cave [ark.gamepedia.com]... at least doesn't work for Me in there.
Which leads Me to the first of My requests/suggestions...
1. Would like to see it working in the Swamp Cave [ark.gamepedia.com] since it's pretty much the only place I use it, not counting sometimes when collecting eggs on Ragnarok (but haven't tested to see if it protects against Poison Wyvern(s) yet)
2. Wouldn't mind seeing it as a "SKIN" much like the Enhanced Scuba Mask Skin
since them i can remove 2 mods and only use one :D big improvement :D
saw you can get source from orionsun super spyglass
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=793605978
but kinda need an inprovement atleast it need to see player/tribe name on player/dino/buildings, like bit2k and SEL have =) but super dosent
Well when you say it like that, that makes sense.
Because neither of us on the server own Extinction, and thus we didn't know the limitations of the actual cryopods. Think of the change as more of a failsafe for future derping, either by me or anyone else who doesn't quite know how a cryopod works fully.
I just don't understand why you just wouldn't use the cryopod on wild dinos if you don't want to cryopod wild dinos...??
The ability for the cryopod to do this for admins is intentional and is up to the discretion of the admin for how to best use (or abuse) this, and as such I will be making no changes to the behaviour in that regard. All that said, if you are not an admin and this is occurring then that's a different story and should be corrected.