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I need it to only generate in that area, and outside that radius it works normally without the protection of the safe zone offline
While they are online and their safezone is still active/ticking down, are they able to build/grid/weld?
Seems like they are unable to do so.
Thank you for this mod, it might solve a lot of griefing issues we have. Could you explain how currency is implemented and how it's deducted?
I'd love for factions to pay somehow for their safety.
Highly recommended.
I want to use it in a way where the largest grid of a faction gets a safezone but no other grids of that faction will.
Compilation of C:\Users\EraTictst\Downloads\torch-server (11)\Instance\Mods\1507368483.sbm_Anti_Grief_Systems failed:
19:04:43.0907 [DEBUG] Keen: MOD_ERROR: FSZ - Faction Safe Zones ~Updated 12/23/19~
19:04:43.0907 [DEBUG] Keen: in file:
19:04:43.0907 [DEBUG] Keen: C:\Users\EraTictst\Downloads\torch-server (11)\Instance\content\244850\1507368483\Data\Scripts\Anti_Grief_Systems\Logic.cs(17,5): Error: The type or member 'MyEntityComponentDescriptor.MyEntityComponentDescriptor(Type entityBuilderType, bool useEntityUpdate, params string[] entityBuilderSubTypeNames)' is prohibited
as player is still null.
/config.enablesafezones.false will it remove all the active ones?
Allies are considered enemies in this entire mod, so yes to your second question. But, i do recall of having it check if the owner is admin or not to not be considered enemy. I just don't know if that was added to /checkzones
Confirmation on the checkEnemyGrids, it does not count factions that the offline faction is allied with? (since most people are allied with the admin faction)
but we have a wall thats on a diffrent grid