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You can try this one:
https://deadlystream.com/files/file/416-tsl-clone-wars-armors/
PD: El traductor funciona en ambos casos XD
Sorry, I don't do 3D model work, mostly just texture work.
I also don't speak Spanish, but Google Translate kind of works :)
With the Steam version that main override folder will be located at something like:
[drive]:\[steamfolder]\steamapps\common\Knights of the Old Republic II\override
It doesn't look like it would conflict with the Steam version of TSLRCM. I didn't try things out, but that's what I can tell from looking at the files.
You can try something like:
https://deadlystream.com/files/file/874-k1-and-tsl-difficulty-options/
My Yoda disguise has Jedi Master Robe as the base item, but maybe that only works with full body models.
I set the item's base type as Disguise in the KOTOR Tool and it works now!!
I figure you're probably not trying to actively help with this anymore and thats fine but I would appreciate it if you could atleaast tell me your thoughts and if that sounds plausible.
"Your item is a master robe but the appearance you're using has no entry for that (modeln/texn) in appearance.2da. " Does that sound right to you?
I reused the Yoda one and only changed the appearance and that crashed too.
https://vignette.wikia.nocookie.net/starwars/images/1/16/Sith_Lord_%28Dxun%29.jpg/revision/latest?cb=20091115140758
Export the blueprint of any equipable item with KotOR Tool, make the filename, TemplateResRef and Tag unique if you don't want to replace the original item. Now add a disguise property to the item, pick Alien_Mandalorian_01, Alien_Mandalorian_02 or Alien_Mandalorian_03.
Test with cheatcode giveitem yourfilename.
If you use Steam's TSLRCM then you need to point the patcher to TSLRCM's workshop folder:
[drive]:\[steamfolder]\SteamLibrary\steamapps\workshop\content\208580\485537937
This is epic