Counter-Strike 2

Counter-Strike 2

de_dacompound
43 Comments
Номер один 4 Jul, 2017 @ 11:29am 
govno map
¯\_koala_/¯ 8 Jan, 2017 @ 12:11am 
This is beatiful map for competitives :D
Nogo 10 Apr, 2015 @ 3:16pm 
Top map
Kuchito 3 Feb, 2015 @ 10:38pm 
Love the map really great work. i wish i could do maps like you but the sad fact is i cant. i did find that the dark ct model sometimes beomes im possible to see in darker areas in a, b and in the a apartments. also a aps did feel a little confusing even after playing it for a little while. plz take this as constructive critisim bacause i really do like the map. continue the great work man definate thumbs up for me!!!
Murasakibara Light 7 Dec, 2014 @ 2:01am 
Тьотя Шлюха 20 Nov, 2014 @ 9:39am 
AWP | Smooth Curves
Rate please!
This is my first job^^

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=343678908

AWP | Smooth Curves
Оцените пожалуйста!
Это моя первая работа^^

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=343678908
Zynj 12 Nov, 2014 @ 11:52am 
Looking good.
Dezrond 12 Nov, 2014 @ 9:18am 
Deagle | Golden Deagle

Rate please!!!!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=340730430


Deagle | Golden Deagle

Оцените пожалуйста!!!!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=340730430
SUICIDAL RHINO 12 Nov, 2014 @ 9:12am 
Quite awesome map. I emagine you've spent a lot of time on it with all that detail :)
Lamobot 12 Nov, 2014 @ 9:11am 
kitte 12 Nov, 2014 @ 8:47am 
Great job.
kr3kos 5 Mar, 2014 @ 4:51am 
nice :D
iNQUAM  [author] 13 Nov, 2013 @ 4:17am 
A heads up that I'm thinking of blocking some paths and parts of the map out. I have gotten a lot of positive feedback but most of the wished changes is to limit the possible number of ways. Especially in the middle office building. So I will boot up the brain and see what I come up with.
iNQUAM  [author] 8 Nov, 2013 @ 6:43am 
Thanx... nice to hear people enjoy it :)
kæp 8 Nov, 2013 @ 6:34am 
I really like this map, played some matches with some friends for some weeks ago, good work.
iNQUAM  [author] 26 Sep, 2013 @ 12:18pm 
New version uploaded
iNQUAM  [author] 26 Sep, 2013 @ 5:04am 
iNQUAM  [author] 26 Sep, 2013 @ 4:05am 
I decided to add the new entrance to A so that will be included in the next release as well. I feel this new entrance makes the "long A" route make more sense.
iNQUAM  [author] 25 Sep, 2013 @ 12:10am 
I have added a new small storage room connecting two of the hallways in the building by the T spawn. Update coming soon.

Also thinking of rebuilding A a bit and adding a staircase leading up to the yard with the fountain.
iNQUAM  [author] 23 Sep, 2013 @ 2:22am 
Uploaded some updated screen shots. The new B bombsite entrance is featured now :P. Taken on a low end machine though so not very high res.
iNQUAM  [author] 17 Sep, 2013 @ 10:34am 
Reworked entrance to B bombsite for the terrorists. Instead of the door there is now a window to survey B from and a staircase down to another room and a door out on B.
iNQUAM  [author] 13 Aug, 2013 @ 12:16pm 
wow, finally workshop let me upload my latest update! :P
iNQUAM  [author] 12 Aug, 2013 @ 2:39am 
Thanx, please come back with feedback. I made it for you guys/girls ;)
©orporatefilth™ 9 Aug, 2013 @ 4:40am 
Looks like a lot of work went into this, definitely worth checking out
iNQUAM  [author] 9 Aug, 2013 @ 1:56am 
Steam Workshop having issues updating the map again. I will keep trying. Wish Valve would sort this out ;)
iNQUAM  [author] 31 Jul, 2013 @ 11:00am 
Back from a trip... Will try to get on the concrete pipe and some other minor fixes asap.
iNQUAM  [author] 21 Jul, 2013 @ 1:52am 
A concrete pipe added in the latest version is a bit "hard" to crawl into. This will be fixed in the next version.
iNQUAM  [author] 16 Jul, 2013 @ 1:04pm 
Finally got the update to upload. But since I'm already implemented more changes I guess a new version will soon come :)
iNQUAM  [author] 14 Jul, 2013 @ 2:55am 
Been trying to upload an update for a while now but the servers seem overloaded. Hopefully it will be live soon.
iNQUAM  [author] 8 Jul, 2013 @ 1:14pm 
A 2-part walk through with voice over has been uploaded to YouTube and included above.
iNQUAM  [author] 4 Jul, 2013 @ 1:10am 
Wow, trippel digits subscribers :-). Thanx everyone supporting the map. I have a version with some more small additions and some added clipblocks to ease player movement that I will put live in a few days.
TorvaldsTumme 27 Jun, 2013 @ 8:37am 
Okay, remember that persistance does it. Keep tweaking and people will use it more and more. Dust2 wasn't built in a day, heh.
iNQUAM  [author] 26 Jun, 2013 @ 3:10pm 
Thanx Kaufie. I'm on the road right now so updates will not come for two-three weeks. But I have some ideas I will implement once I get back.
TorvaldsTumme 26 Jun, 2013 @ 12:19am 
Great map! And frequently updated. KUTGW!
iNQUAM  [author] 21 Jun, 2013 @ 10:26am 
Just heard that this map has been picked up by the nice public server run by Gubbkullen... hope you enjoy it. Several other servers running outside of Sweden have also picked it up but since I mainly play on Swedish servers I can't speak for the quality of those servers.
iNQUAM  [author] 17 Jun, 2013 @ 4:22am 
Thank you everyone who have subscribed. If you have any ideas of things to add/remove/change in the map please let me know. Also, I would be a happy man if you would rate the map and favorite it. Thanx a bunch! :)
iNQUAM  [author] 17 Jun, 2013 @ 3:15am 
Version fixing the placement of the objects being uploaded now. Also includes some additional work.
iNQUAM  [author] 16 Jun, 2013 @ 1:10pm 
I just noted that in the current version I accidentally moved a sink and some other objects into the middle of a room. Not ideal placement if I may be self critical :)... Will fix this asap and release an update.
iNQUAM  [author] 14 Jun, 2013 @ 6:13am 
Thanx Bibby! :)
Hostar ni från workshop så ni får updates?
BBY1 13 Jun, 2013 @ 3:10pm 
Vill säga att detta ligger uppe och rullar på dubbelklickas csgo server !! hoppas folket kommer digga den !
iNQUAM  [author] 12 Jun, 2013 @ 1:29am 
It has been fun to see the number of subscribers slowly climb up and to see the gap between Unique Visitors and subscribers close to now include every single visitor as a subscriber. Thank you :). I expect an update with the new 3D sky box and some other minor tweaks to be released with a day or two. I gladly take any input you might have to make sure that the map is balanced and fun.
iNQUAM  [author] 10 Jun, 2013 @ 4:32pm 
Update with some fixes, including for the lighting issue in the sewers, released.
iNQUAM  [author] 6 Jun, 2013 @ 2:51pm 
One known issue is that the sewers look strange in HDR.