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So hunting down and changing those 4 lines to "spawn_enabled = no" should stop them from spawning.
Changing it to "yes" instead will make it so they can spawn, but is not forced. I believe this will also solve the problem, but I can't guarantee it.
In those files, every nation with the line "initializer = " sol_system_initializer" " in them spawns in the Sol system, and will force in into the game if needed.
As far as I can see/remember, there are 4 empires that spawns there. I forget their names, but they all have a line called "spawn_enabled = ", that if changed from "always" to "yes" or "no", should fix this problem. Here are their names and locations in the files:
In the " 01_top_countries_humans.txt "
-"Humans with humanoid ships", line 5
-"Blooms of Gaea, BOG", line 225
In the "99_syndaw_perscripet_countries.txt"
-"Roguie Servitor - Earth Custodianship", line 130
-"Roguie Servitor - Earth Custodianship", line 369
Sorry for not replying to your question for all this time. It seems Steam had stopped notifying me about messages here.
That is a somewhat amusing side effect of forcing empires to spawn, I suppose...
I believe the reason for this would be that another empire that spawns in the Sol system is forced into the game, (possibly even another UNE, but I hope not) and therefore forces multiple versions of the system to spawn.
I'm afraid there is not much I could to to fix this from my end, without turning forced spawn for all Sol-based factions. If you're still interested in fixing this issue from your end by turning off all the Sol nations, (I think there are 3 total) I can send you a list of the files and locations you can find them.
Sorry for the almost year long delay. I completely forgot to come back to you.
As long as you are not using any mods that add more localisations for Polish than the base game provides, then I can not imagine a reason why changing languages should affect the mod, I'm afraid, and I've not been able to reproduce the problem on my end, I'm afraid.
But I'm also sure you've tried this already, but have seen that only a few of your custom nations spawn, even when "forced" is selected. This often happens because multiple custom nations might have the same unique origins, or more likely, have the same starting starting system.
Note that even "random" starting systems such as "Random Binary I" counts as a unique starting system, and will stop multiple empires with the same "random" name from being spawned in the same game.
This is at least the only solution I've found for spawning all custom empires, but even then the game can be a real dick about it, and still refuse to cooperate...
"Forcing" a empire to spawn by choosing the "always" option only adds them to the "spawn X number of these empires this game" list, and as such, if too many nations are set to always spawn, they will ironically stop each other from spawning by overfilling that list.
I'm not 100% sure, but I believe that the game also does not favour custom or premade empires over one-another, so it will be random how many of each will spawn.
There is, as far as I'm aware, no way to change this behaviour for empire spawn selection.
These mods are easy to fix though. If I get some time later today, I'll update all my mods again.
Must admit I have not payed much attention to Stelaris for a while, so I have forgotten to keep them updated.
thanks
Most mods should be adding their empires in a .txt file inside their mod folder under "prescripted_countries".
In that .txt file, each empire should have a line called "spawn_enabled = no/yes/always". Change the part after "=" to whatever you want it to be. (example: spawn_enabled = always )
Keep in mind though; If you do not create your own local version of the mod, and only edits values in the mod's Workshop folder, your changes will be lost whenever the mod is updated by its creator.
As such, Not using this mod, and setting your empires to force spawn, will ensure that they take priority, and then, if there are empire slots left, Paradox's empires will have a chance to spawn, (but not guaranteed, as random generated empires might also take the slots)
Though if no random made empires is what you are looking for, then I think you're out of luck. As I, at least, don't know of any mods or ways to force the game not to create them.