RimWorld
PublisherPlus
94 comentarii
erdelf 7 ian. la 7:41 
damn, commenting on a version outdated by two major releases.

And well... do you think github actions don't have code..?
I also don't really see file or folder filters for that github action.

In the end this is just far easier to use, and applies tags and such correctly like the base game does.
Zenobius 31 dec. 2024 la 6:52 
I mean... happy to be wrong, but that looks like a metric butt load of csharp that could just be replaced with google release please and actions/workshop-upload.
Zenobius 31 dec. 2024 la 6:50 
kamikadza13 12 febr. 2023 la 2:41 
SineSwiper 26 mai 2022 la 16:36 
I appreciate the Fluffy fix. I was taking that mod out and putting it back in during publishing. Works great!
Orion 18 mai 2022 la 10:03 
Relative paths are a great addition, thanks!
Jaxe  [autor] 18 mai 2022 la 9:27 
Updated to v1.8.0:
- _PublisherPlus.xml now saves relative paths only
- Fixed checkboxes not working
- Fixed support for Fluffy's Mod Manager
Jaxe  [autor] 16 mai 2022 la 21:47 
It may not work with Fluffy's (or any alternative) in-game Mod Managers
LifeisGame.inc 16 mai 2022 la 19:07 
I loaded it up and it would not let me check off anything has anyone else come across a similar issue.
Orion 8 mai 2022 la 22:08 
Awesome :)
Proxyer 8 mai 2022 la 18:34 
YES! YES! Thank you for your works :luv:
Jaxe  [autor] 8 mai 2022 la 17:03 
Updated to v1.7.1:
- Performance fixes from RealTelefonmast
- Improved display of extra long paths
Jaxe  [autor] 8 mai 2022 la 16:18 
Updated to v1.7
codeoptimist 7 apr. 2022 la 18:48 
Drop-in replacement DLL
https://cdn.discordapp.com/attachments/666659634928680962/961801361803055114/PublisherPlus.zip
Not sure if need an invite: https://discord.gg/pnZGQAN

Goes in
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1510554297\Assemblies

Or preferably build it yourself from
https://github.com/Jaxe-Dev/PublisherPlus
Need to add reference to:
C:\Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Managed/com.rlabrecque.steamworks.net.dll
And probably need to replace 0Harmony reference, I used
C:\PATH\TO\MY\MOD\packages\Lib.Harmony.2.0.4\lib\net472\0Harmony.dll
and I was able to build it.

PublisherPlus.csproj assumes the source folder is in
C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\

Hope this helps. Appears to be working fine, just published an update to my mod with it.
Orion 7 apr. 2022 la 2:05 
All it needs is a recompile and it works again.
colinfang 6 apr. 2022 la 17:37 
Might because of `Verse.GenTypes.AllTypes` where the recent update changed it
telardo 6 apr. 2022 la 17:14 
Recent update breaks it. :steamsad:
Winnie Xi Jin Ping 12 nov. 2021 la 3:13 
Hi do I load this before or after Fluffy's Mod Manager?
Thai1Taxi 7 aug. 2021 la 6:28 
Hey, thank you so much.
I've started dabbling in modding and one of the first things I found annoying was cut and pasting the source and git files before every upload.
This is a godsend
Mehni  [autor] 31 iul. 2021 la 14:43 
Hey Jaxe, thanks for the update!
[NC]Harry Körner Balance Toast 29 iul. 2021 la 1:24 
ohhh gosh I was wondering why my folders get uploaded still but this a mod you need for the PublisherPlus.xml lel
thanks for your work
Jaxe  [autor] 27 iul. 2021 la 11:06 
Updated to v1.6:
- Readded support for RimWorld 1.1 and 1.2
Xeros08 26 iul. 2021 la 14:13 
Workshop page sais its only for 1.3.
What?
Jaxe  [autor] 26 iul. 2021 la 14:00 
Updated for v1.5:
- Now supports version 1.3
Xeros08 21 iul. 2021 la 3:12 
Will be updated to 1.3?
WAKE UP 25 oct. 2020 la 13:02 
@Mehni update please Pick Up And Haul mod
Vectorial1024 7 oct. 2020 la 9:52 
Hi there, may you look into compatibility with Fluffy's Mod Manager? It seems the upload button from Fluffy's does not trigger this mod's custom UI to appear.
keepercraft 25 sept. 2020 la 7:23 
So how to use this mod?
Rly, don't have any button for show modal window of this mod. :steamsalty:
Jaxe  [autor] 25 sept. 2020 la 5:28 
Note: I did not test the translation tag checkbox selected. I only tested by uploading this mod itself using the latest code. From what I saw in RW's code, the translation tag should be applied (if selected) during the actual upload function, and PublisherPlus does not interfere with that function so it should work.
Mlie 25 sept. 2020 la 1:10 
Great job!
Proxyer 25 sept. 2020 la 0:08 
Thank you for update!
Orion 25 sept. 2020 la 0:03 
Many thanks for the update!
Jaxe  [autor] 24 sept. 2020 la 21:09 
Updated to v1.4:
- Supports new translation tag inclusion
Jaxe  [autor] 22 sept. 2020 la 5:18 
Will work on update soon
keepercraft 21 sept. 2020 la 17:27 
Well, it may be sound silly. But where you can find that ui implemented for that mod?
I cant find it menu. :stress: Maybe that will help that i use mod "Mod Manager".
Timmotus 20 sept. 2020 la 9:46 
So it currently doesn't work in vanilla, but it seems to work fine if you use Mod Manager.
Ogliss 15 sept. 2020 la 1:22 
Yeah the new translation tag option in vanilla seems to have broken it
Orion 14 sept. 2020 la 22:29 
Hm... For me it still worked. Is this only something that happens with new mods?
Gouda quiche 14 sept. 2020 la 14:09 
RW version: 1.2.2753
There is a new button asking if the update is a translation. I guess the method to upload has evolved and it's not bypassed anymore. I cant update my mods without this wonderful mod :steamsalty:
Gouda quiche 14 sept. 2020 la 14:05 
It seems broken for me. :steamsad:
AUTOMATIC 19 aug. 2020 la 4:45 
You are a wonderful human being Jaxe.
Proxyer 19 aug. 2020 la 2:09 
Many thanks for update!
Orion 19 aug. 2020 la 0:56 
Many thanks!
NECEROS 19 aug. 2020 la 0:33 
ily
Jaxe  [autor] 19 aug. 2020 la 0:03 
Updated to v1.3:
- Added support for RimWorld 1.2
- Removed support for RimWorld 1.0
AUTOMATIC 12 aug. 2020 la 23:15 
It was working yesterday on 1.2 but is broken right now.
lbmaian 12 aug. 2020 la 19:26 
FYI, this works on RW 1.2.2719. But it broke on the current unstable version (1.2.2724), likely due to "Implement marking mods as translations" (as noted in the changelog).
NECEROS 29 iun. 2020 la 16:51 
tyvm. Needed this