RimWorld

RimWorld

PublisherPlus
94 kommentarer
erdelf 7 jan @ 7:41 
damn, commenting on a version outdated by two major releases.

And well... do you think github actions don't have code..?
I also don't really see file or folder filters for that github action.

In the end this is just far easier to use, and applies tags and such correctly like the base game does.
Zenobius 31 dec, 2024 @ 6:52 
I mean... happy to be wrong, but that looks like a metric butt load of csharp that could just be replaced with google release please and actions/workshop-upload.
Zenobius 31 dec, 2024 @ 6:50 
SineSwiper 26 maj, 2022 @ 16:36 
I appreciate the Fluffy fix. I was taking that mod out and putting it back in during publishing. Works great!
Orion 18 maj, 2022 @ 10:03 
Relative paths are a great addition, thanks!
Jaxe  [skapare] 18 maj, 2022 @ 9:27 
Updated to v1.8.0:
- _PublisherPlus.xml now saves relative paths only
- Fixed checkboxes not working
- Fixed support for Fluffy's Mod Manager
Jaxe  [skapare] 16 maj, 2022 @ 21:47 
It may not work with Fluffy's (or any alternative) in-game Mod Managers
LifeisGame.inc 16 maj, 2022 @ 19:07 
I loaded it up and it would not let me check off anything has anyone else come across a similar issue.
Orion 8 maj, 2022 @ 22:08 
Awesome :)
Proxyer 8 maj, 2022 @ 18:34 
YES! YES! Thank you for your works :luv:
Jaxe  [skapare] 8 maj, 2022 @ 17:03 
Updated to v1.7.1:
- Performance fixes from RealTelefonmast
- Improved display of extra long paths
Jaxe  [skapare] 8 maj, 2022 @ 16:18 
Updated to v1.7
codeoptimist 7 apr, 2022 @ 18:48 
Drop-in replacement DLL
https://cdn.discordapp.com/attachments/666659634928680962/961801361803055114/PublisherPlus.zip
Not sure if need an invite: https://discord.gg/pnZGQAN

Goes in
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1510554297\Assemblies

Or preferably build it yourself from
https://github.com/Jaxe-Dev/PublisherPlus
Need to add reference to:
C:\Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Managed/com.rlabrecque.steamworks.net.dll
And probably need to replace 0Harmony reference, I used
C:\PATH\TO\MY\MOD\packages\Lib.Harmony.2.0.4\lib\net472\0Harmony.dll
and I was able to build it.

PublisherPlus.csproj assumes the source folder is in
C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\

Hope this helps. Appears to be working fine, just published an update to my mod with it.
Orion 7 apr, 2022 @ 2:05 
All it needs is a recompile and it works again.
colinfang 6 apr, 2022 @ 17:37 
Might because of `Verse.GenTypes.AllTypes` where the recent update changed it
telardo 6 apr, 2022 @ 17:14 
Recent update breaks it. :steamsad:
Winnie Xi Jin Ping 12 nov, 2021 @ 3:13 
Hi do I load this before or after Fluffy's Mod Manager?
Thai1Taxi 7 aug, 2021 @ 6:28 
Hey, thank you so much.
I've started dabbling in modding and one of the first things I found annoying was cut and pasting the source and git files before every upload.
This is a godsend
Mehni  [skapare] 31 jul, 2021 @ 14:43 
Hey Jaxe, thanks for the update!
[NC]Harry Körner Balance Toast 29 jul, 2021 @ 1:24 
ohhh gosh I was wondering why my folders get uploaded still but this a mod you need for the PublisherPlus.xml lel
thanks for your work
Jaxe  [skapare] 27 jul, 2021 @ 11:06 
Updated to v1.6:
- Readded support for RimWorld 1.1 and 1.2
Xeros08 26 jul, 2021 @ 14:13 
Workshop page sais its only for 1.3.
What?
Jaxe  [skapare] 26 jul, 2021 @ 14:00 
Updated for v1.5:
- Now supports version 1.3
Xeros08 21 jul, 2021 @ 3:12 
Will be updated to 1.3?
WAKE UP 25 okt, 2020 @ 13:02 
@Mehni update please Pick Up And Haul mod
Vectorial1024 7 okt, 2020 @ 9:52 
Hi there, may you look into compatibility with Fluffy's Mod Manager? It seems the upload button from Fluffy's does not trigger this mod's custom UI to appear.
keepercraft 25 sep, 2020 @ 7:23 
So how to use this mod?
Rly, don't have any button for show modal window of this mod. :steamsalty:
Jaxe  [skapare] 25 sep, 2020 @ 5:28 
Note: I did not test the translation tag checkbox selected. I only tested by uploading this mod itself using the latest code. From what I saw in RW's code, the translation tag should be applied (if selected) during the actual upload function, and PublisherPlus does not interfere with that function so it should work.
Mlie 25 sep, 2020 @ 1:10 
Great job!
Proxyer 25 sep, 2020 @ 0:08 
Thank you for update!
Orion 25 sep, 2020 @ 0:03 
Many thanks for the update!
Jaxe  [skapare] 24 sep, 2020 @ 21:09 
Updated to v1.4:
- Supports new translation tag inclusion
Jaxe  [skapare] 22 sep, 2020 @ 5:18 
Will work on update soon
keepercraft 21 sep, 2020 @ 17:27 
Well, it may be sound silly. But where you can find that ui implemented for that mod?
I cant find it menu. :stress: Maybe that will help that i use mod "Mod Manager".
Timmotus 20 sep, 2020 @ 9:46 
So it currently doesn't work in vanilla, but it seems to work fine if you use Mod Manager.
Ogliss 15 sep, 2020 @ 1:22 
Yeah the new translation tag option in vanilla seems to have broken it
Orion 14 sep, 2020 @ 22:29 
Hm... For me it still worked. Is this only something that happens with new mods?
Gouda quiche 14 sep, 2020 @ 14:09 
RW version: 1.2.2753
There is a new button asking if the update is a translation. I guess the method to upload has evolved and it's not bypassed anymore. I cant update my mods without this wonderful mod :steamsalty:
Gouda quiche 14 sep, 2020 @ 14:05 
It seems broken for me. :steamsad:
AUTOMATIC 19 aug, 2020 @ 4:45 
You are a wonderful human being Jaxe.
Proxyer 19 aug, 2020 @ 2:09 
Many thanks for update!
Orion 19 aug, 2020 @ 0:56 
Many thanks!
NECEROS 19 aug, 2020 @ 0:33 
ily
Jaxe  [skapare] 19 aug, 2020 @ 0:03 
Updated to v1.3:
- Added support for RimWorld 1.2
- Removed support for RimWorld 1.0
AUTOMATIC 12 aug, 2020 @ 23:15 
It was working yesterday on 1.2 but is broken right now.
lbmaian 12 aug, 2020 @ 19:26 
FYI, this works on RW 1.2.2719. But it broke on the current unstable version (1.2.2724), likely due to "Implement marking mods as translations" (as noted in the changelog).
NECEROS 29 jun, 2020 @ 16:51 
tyvm. Needed this