Darkest Dungeon®

Darkest Dungeon®

Old Battle Limits Refresh In Endless
20 Comments
réverie 23 Oct, 2022 @ 1:40am 
is there a way to make a similar mod which affects all class mods?
Ashardalon 28 May, 2021 @ 5:43pm 
@SpaceRammen because the tale of darkest dongeon suppose that you ARE a bad guy.
I mean, you are supposed be a cold, calculator, unmerciless manager who send hundred ?
NO THOUSANDS of people to death and or madness for satify your unsatiable greed, and feel guilty about the blood that your have on your hands.
This is is really why this game is a demonic pearl.
Few devs have the guts to put that in their game, even today

Yeah i know, you will say that i'm like you, i play with powerfull heroes, among others; too weak or too kind, who knows ?

whatever, you wanted to know why red hook did things like that ? Now it is done.
neighborpat 8 Jul, 2019 @ 11:06pm 
Thank you, with this, dodge builds are now more viable.
heldermmelo 13 Jun, 2019 @ 2:55pm 
Thanks, it gave me my fun back.
板烧阿鹿堡 4 May, 2019 @ 12:08am 
i dont know why it doesnt work...:steamsad:
Anonymous_Koala  [author] 24 Feb, 2019 @ 3:56am 
Probably not, since there's so many that i'd have to update it for.
xshot 23 Feb, 2019 @ 12:35pm 
any plans to update this to work with mods?
SpaceRamen 12 Jan, 2019 @ 11:55pm 
Why does red hook get so fucking pissy when people come up with strategies to play and succeed at the game
I love the game and have played it since pre-release but looking back at how much they've fucking janked it with inelegant unexplained exceptions and limitations to prevent player strategies really makes me wonder
"Heres all these trinkets that buff stun. Uh but stuff can't be stunned twice in a row. Here's a class entirely focused on healing. Shit, but you can't just use them to heal up or after like one or two turns, you get penalized for healing up. Here's a powerful move that can almost instantly finish off an enemy- wait no no, you cant use that at the start of the fight, what? Why do you keep coming up with these ways to play the game?! WHY ARENT YOU JUST ROLLING DICE?!?"
Its a good thing they hit the damn lottery on aesthetics, atmosphere and concept because as actual gameplay designers they're extremely clumsy
Chara the Explorer 18 Sep, 2018 @ 2:47am 
I'm gonna miss the old 100% crit chance leper builds, but I'm probably not going to use this mod out of some weird sense of honor. Good work regardless!
pjb6k 16 Sep, 2018 @ 5:16pm 
I love you.
Super-edition 15 Sep, 2018 @ 11:43am 
o my god thank the heavens for this. I absolutely disliked the way they changed this. Thanks for posting this.
SirQuestinghood 15 Sep, 2018 @ 9:51am 
I haven’t tried this yet but thank you… thank you for fixing the incredible snooze fest the farm has become after the last patch.

Thank you!
FEET SEEKING MISSILE 15 Sep, 2018 @ 6:50am 
based Anonymous_Koala
Crab Vendor 14 Sep, 2018 @ 5:51pm 
:stress:
Stress healed 200
ShneG 14 Sep, 2018 @ 1:02pm 
YOU ARE A SAINT MY FRIEND. MAY YOUR LIFE BE GRACED BY ONLY THE GREATEST EVENTS.
Melalo 14 Sep, 2018 @ 1:02pm 
Did I miss anything? Redhook broke the balance once again?
madman 14 Sep, 2018 @ 9:20am 
god leper is BACK
Ch33zBuRg4r_ 14 Sep, 2018 @ 1:19am 
You need to add
[code] .refresh_after_each_wave true [/code]
to EACH skill level (1-5) for each skill that has a limit.
You need to edit the "HERONAME.info.darkest" for the mod classes/missing ones.

You also should do that manually if you have Custom Stats/changes to the file.

:cheeseburger:
Piplip2100 13 Sep, 2018 @ 11:19pm 
Is there a document in my game files where I can change this for my mod classes?:melon:
Hibou Inquiet 13 Sep, 2018 @ 6:56pm 
doing gods work kid