Staxel
Deco Plus
30 Comments
VinnyTheBunny 22 Jun, 2024 @ 3:11am 
for anyone looking to use this mod:


Staxel.ContentBuilder.Program exited with exception: System.Exception: Reaction mrknss.decoPlus.reaction.dye.Axe.black has no such process drawable for mrknss.decoPlus.dock.colorStation: blackTile
at Staxel.Crafting.ReactionDatabase.Initialize(Boolean validate) in C:\git\Staxel\Staxel\Crafting\ReactionDatabase.cs:line 85
at Staxel.GameContext.ResourceInitializations(Boolean revalidate, Boolean client, Boolean storeBundle) in C:\git\Staxel\Staxel\GameContext.cs:line 346
at Staxel.GameContext.Initialize(GameContextInitFlags flags, String storageName) in C:\git\Staxel\Staxel\GameContext.cs:line 334
at Staxel.ContentBuilder.ContentBuilderForm.DoAllSilent(Boolean modmanager) in C:\git\Staxel\Staxel.ContentBuilder\ContentBuilderForm.cs:line 81
at Staxel.ContentBuilder.Program.Main(String[] args) in C:\git\Staxel\Staxel.ContentBuilder\Program.cs:line 103
Jadenfire 12 Jun, 2023 @ 8:44am 
i also get the water jar error another posted.
Jadenfire 12 Jun, 2023 @ 8:42am 
I am gonna have to rempve this mod too

Content Build error. Scroll down to find the error:
Staxel.ContentBuilder.Program exited with exception: System.Exception: Reaction mrknss.decoPlus.reaction.dye.Axe.black has no such process drawable for mrknss.decoPlus.dock.colorStation: blackTile
at Staxel.Crafting.ReactionDatabase.Initialize(Boolean validate) in C:\git\Staxel\Staxel\Crafting\ReactionDatabase.cs:line 85
at Staxel.GameContext.ResourceInitializations(Boolean revalidate, Boolean client, Boolean storeBundle) in C:\git\Staxel\Staxel\GameContext.cs:line 346
at Staxel.GameContext.Initialize(GameContextInitFlags flags, String storageName) in C:\git\Staxel\Staxel\GameContext.cs:line 334
at Staxel.ContentBuilder.ContentBuilderForm.DoAllSilent(Boolean modmanager) in C:\git\Staxel\Staxel.ContentBuilder\ContentBuilderForm.cs:line 81
at Staxel.ContentBuilder.Program.Main(String[] args) in C:\git\Staxel\Staxel.ContentBuilder\Program.cs:line 103
Catto go nyooom 18 Nov, 2022 @ 3:46am 
Content Build error. Scroll down to find the error:
Staxel.ContentBuilder.Program exited with exception: System.Exception: Reaction mrknss.decoPlus.reaction.dye.Shovel.red.WaterJar has no such process drawable for mrknss.decoPlus.dock.colorStation: waterTile
at Staxel.Crafting.ReactionDatabase.Initialize(Boolean validate) in C:\git\Staxel\Staxel\Crafting\ReactionDatabase.cs:line 85
at Staxel.GameContext.ResourceInitializations(Boolean revalidate, Boolean client, Boolean storeBundle) in C:\git\Staxel\Staxel\GameContext.cs:line 346
at Staxel.GameContext.Initialize(GameContextInitFlags flags, String storageName) in C:\git\Staxel\Staxel\GameContext.cs:line 334
at Staxel.ContentBuilder.ContentBuilderForm.DoAllSilent(Boolean modmanager) in C:\git\Staxel\Staxel.ContentBuilder\ContentBuilderForm.cs:line 81
at Staxel.ContentBuilder.Program.Main(String[] args) in C:\git\Staxel\Staxel.ContentBuilder\Program.cs:line 103
AstriaTheFox 19 Jul, 2022 @ 6:27pm 
Content Build error. Scroll down to find the error:
Staxel.ContentBuilder.Program exited with exception: System.Exception: Reaction mrknss.decoPlus.reaction.dye.Axe.black has no such process drawable for mrknss.decoPlus.dock.colorStation: blackTile
at Staxel.Crafting.ReactionDatabase.Initialize(Boolean validate) in C:\git\Staxel\Staxel\Crafting\ReactionDatabase.cs:line 85
at Staxel.GameContext.ResourceInitializations(Boolean revalidate, Boolean client, Boolean storeBundle) in C:\git\Staxel\Staxel\GameContext.cs:line 346
at Staxel.GameContext.Initialize(GameContextInitFlags flags, String storageName) in C:\git\Staxel\Staxel\GameContext.cs:line 334
at Staxel.ContentBuilder.ContentBuilderForm.DoAllSilent(Boolean modmanager) in C:\git\Staxel\Staxel.ContentBuilder\ContentBuilderForm.cs:line 81
at Staxel.ContentBuilder.Program.Main(String[] args) in C:\git\Staxel\Staxel.ContentBuilder\Program.cs:line 103
HoneyHop 18 Nov, 2021 @ 8:35am 
Love this mod a lottt, but I think there should be a way to toggle the haunted organ on and off, its playing non stop and the music is annoying but I love the look of the organ so I don't want to get rid of it.
NightuVT 21 May, 2021 @ 3:17pm 
I am getting this error message.

Content Build error. Scroll down to find the error:
Staxel.ContentBuilder.Program exited with exception: System.Exception: Reaction mrknss.decoPlus.reaction.dye.Axe.black has no such process drawable for mrknss.decoPlus.dock.colorStation: blackTile

at Staxel.Crafting.ReactionDatabase.Initialize(Boolean validate) in C:\git\Staxel\Staxel\Crafting\ReactionDatabase.cs:line 91
at Staxel.GameContext.ResourceInitializations(Boolean revalidate, Boolean client, Boolean storeBundle) in C:\git\Staxel\Staxel\GameContext.cs:line 371
at Staxel.GameContext.Initialize(GameContextInitFlags flags, String storageName) in C:\git\Staxel\Staxel\GameContext.cs:line 332
at Staxel.ContentBuilder.ContentBuilderForm.DoAllSilent(Boolean modmanager) in C:\git\Staxel\Staxel.ContentBuilder\ContentBuilderForm.cs:line 81
at Staxel.ContentBuilder.Program.Main(String[] args) in C:\git\Staxel\Staxel.ContentBuilder\Program.cs:line 103
Emisune 14 Sep, 2020 @ 8:37pm 
how do you craft the dye? maybe i am just too dumb but i can't figure it out.
StarlightSovereign 16 Jan, 2020 @ 3:53pm 
The facades are a nightmare to use. I love the idea, but they are SO hard to place the pieces right. And if I do one wrong on the third side... start all over. c_c

Could you please add all those blocks as normal blocks too so we can use the look without using the facades? I'd honestly suggest putting facades in a separate mod so people could use your stuff without them. They are cumbersome. :/

But if you could add the same looks in normal blocks, I'd be so grateful!
:winter2019joyfultearsdog::winter2019happyyul::FunnyFoxy:
⎛⎝Maxigregrze⎠⎞  [author] 20 Jun, 2019 @ 4:18am 
To remove facade pillar you just need to aim to the top or bottom of said pillar -where there's no facade slot- because otherwise the game thinks you're trying to put a shovel in the face slot. There's nothing I can do about that since it's due to the game's way of handlid item slots.
Like said in the description, the only way to remove facades is to detroy the pillar, and you won't get the Facade back either.
Sorry for you troubles, I hope you will be able to fix it asap!
MoonBunny 15 Jun, 2019 @ 5:45pm 
Okay, this is bugging the heck outta me. HOW DO YOU REMOVE ANY OF THE BLOCKS WITH FACADES ON THEM?!?! I've been trying for 10 minutes and it wont break, even in creative mode with a shovel! What is going on? This just ruined my build and I'm not happy that there is NO way to fix this!
chriswkf 3 May, 2019 @ 1:09pm 
Thank you for your quick answer! :) I will try it out now.
⎛⎝Maxigregrze⎠⎞  [author] 2 May, 2019 @ 12:53pm 
It should works perfectly fine! I tried it and had no issues whatsoever with test version of the latest update!
chriswkf 1 May, 2019 @ 12:10pm 
Is this mod still working after full release of staxel?
fellow_human100101 6 Apr, 2019 @ 5:07am 
AWESOME!!
Minarique 22 Mar, 2019 @ 4:36pm 
Okay thanks you so much!! No worries about coding problems, you've great skills already.
⎛⎝Maxigregrze⎠⎞  [author] 10 Mar, 2019 @ 5:19am 
Hi Minarque!
Don't worry, it's a totally understandable need!
Anyway, due to how the game works, I can't make the recipes for facades apear less often, because it's already at the minimum value in the game code, but due to the high number of facades recipes there is, there will always have one on the shelf.

It's a design error on my fault and the upcomming updates will have all recipes for the mod appear on the modded shelf along all the other facades, thanks to your feedback!

Unfortunatly, I've already started updating the mod for the upcomming 1.4 release of Staxel, and due to a new feature that is needed to make my mod works from now on, I don't think I can update it without breaking everyone's game, and I'm sorry for that.

I do have a workaround! Tou simply need to locate your staxel's game folder and head to \Staxel\content\mods\Deco Plus\Recipes\ and delete the "StoreShelfRecipe.treasure" file. :staxelCat:
Minarique 9 Mar, 2019 @ 11:39am 
Do you think you could relocate where the facades spawn in stores? The blueprints are far too common: Only two non facades a day. Also in the general store the pet area is full of them for some reason, just makes it difficult to get what I want. If you can't help for the whole mod is there a config file you can walk me through? Sorry for being so needy, but I like building my own stuff, and I can't do that with them blocking blueprints and keeping me from buying my pet food from another mod.
𝐾 𝑅 𝐼 𝑆 4 Feb, 2019 @ 12:38am 
hey i used this mod and it messed up clothing models
and people couldnt connect to my world wondering why
the moment i uninstalled staxel worked fine again
Stahr 26 Jan, 2019 @ 10:29am 
cool
[ Rizno . 雨 ] 27 Dec, 2018 @ 1:49am 
Appreciate your hard work on your mods, thank you! :creep:
Cathartic 13 Dec, 2018 @ 11:24am 
Thanks for the help! :steamhappy:
⎛⎝Maxigregrze⎠⎞  [author] 13 Dec, 2018 @ 11:02am 
Unfortunately, since every tile/facade is just an item you place on the support (like you would do with any item on a crafting station for example), meaning that if I want to make it so it works without consuming the item in creative mod would require advanced editionof the game's code, which I both can't and don't want to do to keep the mod easy to install. Like I said earlier, the only tips I have for you is to press Shift while clicking the tile in the creative menu to get 100 of them at the same time. Repeat if you need more, but that will really save you some time!
And thanks for the nice comment!:staxelCat:
Cathartic 11 Dec, 2018 @ 4:02pm 
Its a really good mod but everytime I use one of the tiles it disapears, even in creative mode. It would be great if you could fix that. But besides that is a very cool mod!
Charlotte Snake 10 Nov, 2018 @ 3:44pm 
I think your custom StoreShelfRecipes.treasure file might be conflict with the "staxel place mods here file" because I keep seeing the same facade blueprints in the shop 7 ingame days in the row now.
Jade Schnee 17 Oct, 2018 @ 6:10am 
thanks ^^
britappi 8 Oct, 2018 @ 9:25pm 
Yes, so I have make it.
I Think one of the best mods...
⎛⎝Maxigregrze⎠⎞  [author] 8 Oct, 2018 @ 3:31am 
@Britappi Even in creative mode, items are consumed when « placed » and I can’t do anything about that unforunatly. The only tips I have for you is to press Shift while clicking the tile to get 100 of them at the same time. Repeat if you need more, but that will really save you some time!
britappi 8 Oct, 2018 @ 1:29am 
It is great...End of the comment!
But when you play the crative modus, you must load every tile solo. Whe you use ont tile it is gone.
But it is great...:steamhappy:
FrixenPL 7 Oct, 2018 @ 1:12pm 
nice :D