The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

House Mods
80 Comments
Phoenix Knight 9 Jan, 2023 @ 10:32am 
You can get one home per major city, save Dawnstar, Morthal, and Falreath. In those three you purchase land and build your houses from scratch.
Jensharum 1 Jan, 2023 @ 4:14am 
can we buy multiple houses?
Phoenix Knight 25 Feb, 2017 @ 7:00pm 
Love the mod, but the th back room of Hjerim, where the other exit is placed, is where the kids room is placed when you build it. And there is no way anyone can sleep in that room. It turns into a clipped mess.
Chronocide 8 Oct, 2016 @ 12:41pm 
Try using TES5Edit (there are how to's on YouTube) to clean up the base files first.
Synnett 30 Sep, 2016 @ 1:34pm 
Oh, and in Windhelm you put the extra door in the child room, and it clips through a shelf. Heartfire jank I guess.
Synnett 30 Sep, 2016 @ 1:20pm 
Do you plan on doing the Windhelm basement soon? It's the only thing missing for this house.
fiestylion444 16 Sep, 2015 @ 11:41am 
weres the loction
fiestylion444 16 Sep, 2015 @ 11:40am 
can your wife live in it to
Shot The Serif 20 Aug, 2015 @ 9:09pm 
I wish you hadn't added Vlindrel's Forge to Vlinrel Hall. :( While it is beautiful, its a little too execisve for my taste.
Darth Maxamus 8 Jun, 2015 @ 7:03pm 
With Hjerim i have some issues. the extra door is right behind the desk in the childrens room. If you could move around some things that would be perfect. Thank you
ZombiFace 27 Mar, 2015 @ 11:18pm 
Holy crap that looks like a maze!
Whenever i downloaded the MTN dew mod i thought that was cool enough!
keyboardfool 25 Mar, 2015 @ 10:14pm 
As a new Skyrim with mods player, I have to say I LOVE this mod! I have 100s of hours playing Skyrim on XBOX and PS3 and this mod covers many of the problems I found with the vanilla homes. The forge in Vlindrel Hall is worth it alone! On a slightly negative note, I'd remove both chairs in the enchanting/alchemy room in Breezehome and place another chest under the window. I look forward to getting all the homes and seeing what's been done. Many thanks for a great mod! Everybody should get this one.
Woodhouse 10 Jan, 2015 @ 10:46am 
Any plans on uploading this to the nexus?
ChazWitch 6 Jan, 2015 @ 9:32am 
I would love a room in each palace when I become a Thane.. or even a guest room in each palace..I am not a modder and don't have the pc version... just steam...
Skyrimnut 14 Mar, 2014 @ 2:47am 
Wish the author would continue work on this. It is a great mod that covers all the houses, instead of having to have separate mods for each one. Some of us don't want major overhauls, but only small adjustments that are provided here. The Vlindrel Hall forge is awesome and makes complete sense in the Dwemer city.
arikreven 2 Feb, 2014 @ 7:56pm 
Is this compatable with the fully upgradable breezehome mod? If not can there be an option to not effect breezehome?
Stupendous Man [WDZ] 27 Jan, 2014 @ 8:20pm 
Is there a possibility of you improving Severin Manor? (It's the player home from the Dragonborn DLC) Possibly as a seperate mod to avoid isolating some people who use this mod? Also, The Hjerim bedroom has two beds occupying the same space.(I have no conflicting mods FYI)
bmben29 1 Dec, 2013 @ 7:52am 
Could you put a door to the thieves' guild in honeyside? I would rather not have two conflicting honeyside mods
Storm_at_Sea 30 Nov, 2013 @ 5:32am 
I'll take note of this, but I have to say, I want kids' room in the vanilla homes, they actually complain less when they live in the cities vs the hearthfire homes- there they complain about being scared, monsters in the woods etc., plus it's easier to deal with them more often when I'm in whatever city for quests already. I'll get this if/when it supports kids rooms in vanilla/city homes. I tend to move my family (2kids/husband) around a lot, get bored, go to new house and so on. *I suggested- this is my heart's desire as you put it lol... :chainsaw:
Fenrir 13 Jul, 2013 @ 2:25pm 
I loved this mod, but since I got heathfire, I can't buy the breezehome bedroom or alchemy upgrades. Unsub for now
Shoe 4 Jun, 2013 @ 7:20pm 
add a lot more to BREEZEHOME

I wish it was a hell of a lot better than it is, so far I have nearly downloaded every breezehome enhancement I could find. If you could make it a lot better I would appreciate it.
jrtaylor001 2 Jun, 2013 @ 7:35pm 
really i was looking for racks to display masks and claws, but i'm adding your work, it really looks great
Grizzly Bear 23 Jan, 2013 @ 3:40am 
please add more storage containers in honeyside house!
jcstormy 10 Jan, 2013 @ 9:24am 
It's all lovely but I'm more than a little disappointed that the kids' room has been removed from Markarth. Not realizing this, since I'd bought the house well after installing therefore wasn't able to see the interior or offerings, my last savegame was too far back to remove it and run my game without the mod.
3uriah 19 Dec, 2012 @ 4:19am 
Crepuscularity, I want to try editing out the sections of Hjerim that conflict with hearthfire, namely the children's room. The door and the extras u added were great, but are now too conflicting with what hearthfire does. I try to edit it, but when loading hearthfire with your mode, CK crashes. Any advice would be appreciated
3uriah 17 Dec, 2012 @ 5:58pm 
@pcgirl

best I can advise, cuz this mod truly makes homes beautiful, don't get children rooms in the original houses but only in the xtra's provided by hearthfire.
3uriah 17 Dec, 2012 @ 5:55pm 
@PCgirl

Unfortunately Hjerim's children's room is setup to be the back door to hjerm. So one would have to mod that bit out.
pcgirl 17 Dec, 2012 @ 9:46am 
Are these changes compatible with Hearthfire and Dawnguard?
JunoGold 28 Sep, 2012 @ 4:59pm 
Do the satchels use Auto-store?
frendaandbred 28 Sep, 2012 @ 5:10am 
It would be nice to have bathing in all the homes not very realistic not to bath at least once a month HA !!! thanks for your hard work on mods we all enjoy them.
nemisies 14 Sep, 2012 @ 2:07am 
How to downloadf this Stuff ???
pangjohn71 1 Aug, 2012 @ 2:57am 
On the first floor of whiterun there are floating candles near the staircase
Drug Cyborg, FBI 20 Jul, 2012 @ 4:13pm 
And I know you've probably heard this often enough to last your ears a lifetime, but since Proudspire is in a highly militarized city it might be nice to have several more weapon and armor display points (cases, racks and mannequins) inside. I'd appreciate it c:
Drug Cyborg, FBI 20 Jul, 2012 @ 4:08pm 
All of the weapon racks and plaques in Proudspire reset weapon statistics such as upgrade status and enchantments. When you take the weapons back and leave the house, they're "restored" to the original state, but only in name. So now I have a flawless dwarven sword that does the same damage as a standard and doesn't do any shock damage, despite the name to the contrary. It's also got some very glitched lighting and z-clashing issues. Not sure of the other homes yet, since the only other house I have is from BYOH. I like the idea, though.
VampXGamer 19 Jul, 2012 @ 8:25am 
This mod is great, unfortunatly it causes me crashes in general, though i think this is more a skyrim resource issue with larger mods.
Celan 30 Jun, 2012 @ 11:40pm 
After using this a bit longer despite the problems with Hjerim, I was finding that certain interior rooms in other locations were not loading correctly- there were dead spaces and CTD's in area transitions. When I uninstalled your mod, these things went away. Am I the only one finding this?
Celan 16 Jun, 2012 @ 2:42pm 
I love your mod, unfortunately I am getting CTD's when leaving Hjerim. The only way I can 'escape' is through the Dovahkiin Hideout which I also have installed. Please look into this as I would love to continue using it but this makes it quite tricky, I lost a lot of crafting time since I didn't save before exiting. The only other mods that affect Hjerim at all that I have installed- Sexy Cities and More Map Markers. Thanks for your efforts, it's really a great improvement on the Hjerim interior, especially the lighting.
Pokeluigi 3 Jun, 2012 @ 12:06pm 
ooh just thought does the cchanges to hjerim change the quest blood on the ice
Arcimboldo 24 May, 2012 @ 6:25am 
the mod is not compatiliby whit mines of moria mod
daggah 13 May, 2012 @ 1:08am 
Also causes my game to CTD when entering Hjerim.
Garathos 6 May, 2012 @ 4:00pm 
Would love to see some forges and smelters added to some of the homes my poor warrior is a blacksmith and I always have to go and use other peoples forges lol which means im always carrying around a whole bunch of metal. Maybe some shelves for storing ore and ingots etc near the smelter and forge as well.. Oh dont forget the workbench and grnider :P

Anyways will be downloading this to give it a try the pics ive seen look so much nicer then the vanilla homes.
Thaipo 5 May, 2012 @ 11:46am 
This sounds amazing, and I subscribed, but unfortunately it crashes when attempting to step into Hjerim. This occurred even after disabling all other mods and lighting .dlls. For myself, hjerim is pretty well filled, so possibly an issue with weapons or items in place? Hope you can work out the kinks, keep up the great work!
TheWiseTumor 26 Apr, 2012 @ 1:25pm 
Im not sure if you are taking requests but I have one. Just to add fix, specifically for the double chairs in the Proudspire study? (They really get on my nerves!) I know there is a mod that fixes that, but I would love to just use yours.
PHACEiT 26 Apr, 2012 @ 12:27pm 
"Apparently, placing too many lights/removing too many vanilla alchemy ingredients causes the game to crash when exiting the house with my added bookshelves inside. Why? Two words. Bug. Thesda."

made my day :D
Dodo Sandvich 20 Apr, 2012 @ 6:50am 
i favorited, the only thing its missing compared to the normal version(im using hjerim) is the open chest(that long thing) at the south wall downstairs. i used to store my gemstones openly there, cool if you could add it again. (or in a different spot?)
OnceKozieDeath 19 Apr, 2012 @ 12:59pm 
I found another bug in Hjerim house. When i tried to take all stuff from house exhibition i could not take daggers from cabinet's next to stairs. It looks like there is no daggers, but i see it. I can only add more daggers to this cabinets. It's kinda funny thing to see, how varoius texture from all daggers are mixed, but, when i put there dagger it's lost for me.
OnceKozieDeath 19 Apr, 2012 @ 12:45pm 
I have a one annoying problem. I cannot exit from hjerim to windhelm.. When i try it, game kick me out to the desktop. If i switch the mod out, then all is back to normal. But strongly prefer using Your mod :) Please fix it.. Now i can play only using a house teleport necklace. It's teleporting me to another house, then i use fastravel or i pay for a transport to get to windhelm..
Minnesotan Tiger 19 Apr, 2012 @ 7:49am 
@ Xplixit_191) Breezehome is already extremely close to a smelter and smithy, not to mention how much extra space he'd need to make. The only house that has enough space without changing much is Proudspire Manor.

@Crepuscularity) Sorry if the mannequin was asking too much, but I really like where you put it and it hasn't moved around erratically like most other modded mannequins, so a big thank you for that. It just seems like the most appropriate place to display certain armors, namely Wolf Armor.
Crepuscularity  [author] 10 Apr, 2012 @ 2:47pm 
@ MNR Guardian,

Added the enchanting satchels, good show. As for mannies in BH, I'm not sure about their fitness for such a small cottage, nor where the best place would be to put them. I'll check it out.
Xplicit_191 6 Apr, 2012 @ 4:15am 
I think you have the potential to completely expand all homes to have all needed items.
An example of this is breezehome fully upgradeable. The mod added in a full smithing set and the enchanting table, along with much more storage. This will take time but im hoping you will be able to do this, breezehome upgradeable is only for one home, if we had it for all homes, we have so many other options.