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- "Force Do Job" behavior, which allows a pawn to be told to do a specific job even if not assigned to the relevant work type, is still the default, but can now be disabled via a new configuration option.
- Attempting to draft pawns such as hacked mechanoids from Roolo's "What the Hack?!" (which lack some of the attributes of colonist pawns) should no longer generate error messages.
- "Incapable of dumb labor" is now a special case. Pawns who hate dumb labor are given a trait that reduces their carrying capacity and unskilled labor work speed. They can be assigned to hauling or cleaning with only a minor mood penalty, which will *not* increase over time.
- Pawns who hate plant work or skilled labor but are assigned to cut plants are handled similarly, with a simple static mood penalty as opposed to a scaling penalty.
- Plant cutting is now consistently treated, as it is in vanilla, as skilled labor rather than dumb labor.
- Updated the version of the Harmony library the mod uses.
I hope Tynan adds something like this in vanilla. Serious penalties are fine.
Not to steal your thunder, but I may just go ahead an add an option to disable "incapable of dumb labor" to the next PAC update.
It adds nothing to the game and makes absolutely no sense for someone to be "incapable" of picking stuff up. Incapable of intelligence or social I totally understand... but disabling dumb labor is just, well, dumb.
Cooker with Hauling Disabled: "I'm going to walk to the other side of the map to pick up 10 rice to cook a single meal, and I'll repeat this over and over, spending a full 16 hour day just to cook a few meals. Huh? I should pick up a full stack of 75 and bring it to the kitchen? No thanks."
Anyone with Plantcutting Disabled: "I refuse to cut down this tree. What's that? You want me to build a bed where the tree is? Sure, lemme just cut down this first because it's in the way of my bed construction."
having them cut down trees to "lay power lines"
then canceling the power line and "oh we need it under this tree now"