Empyrion - Galactic Survival

Empyrion - Galactic Survival

GilBunker V2 lvl5
10 Comments
weepingprophet 18 Nov, 2018 @ 9:20am 
I haven't been playing EGS long, but this is the first base that works well. Expensive to build early on but well worth it over the long run. Tough to defend though on medium until I added some outrider platforms with more guns. I really love the attention to detail in the power management, sensors, and labelling. Very well done!

To build on whitepawrolls comment about base damage. On medium setting 3 drones can get past cannons if only two can fire on it. I solve that with outrider platforms conneced to the base. These start out with a single cannon and a sentry gun, then get upgraded to two cannons, two sentries and a rocket. Expansive to do but provides overlapped fire patterns so at least three strong points attack incoming hostiles. Helps with those overhead drones.
whitepawrolls 28 Sep, 2018 @ 6:27am 
Personally I usually play on easy, and have had this happen once. If your just out of rez range when the drones come in the cannons are useless (this is a known thing). When you get back the drones are right over top of the base and attacking. Others that play on hard mode might have it a lot worse in this situation.
GillamtheGreat  [author] 28 Sep, 2018 @ 4:07am 
I spend more time building than playing, so sometimes i misjudge what features may be more beneficial, particularly in areas like that. I have yet to encounter a situation planetside where 6 canons is not enough to prevent any hostiles from getting within range to damage the building. is that something that happens often in a PVE environment?
whitepawrolls 28 Sep, 2018 @ 2:58am 
I prefer to have as much seperated and self oxygenated as possible in case of damage to the building. After all the work I go into getting all thoe crops going I don't want most of them dying if the building gets damaged :)
GillamtheGreat  [author] 27 Sep, 2018 @ 8:20am 
that was actually intentional once you get a hanger door, it should have allowed the entire base to be oxygenated off of the one ventilator. I think i know which ones should have been airtight to prevent you losing your environmental seal but i will drop it on a non oxygen world to check and then do an update.
whitepawrolls 25 Sep, 2018 @ 6:00pm 
Been using this base for a bit now and love it. I DID notice one thing though. Most of the doors used were the non air tight ones. I moved to an arid world and had to replace most of them.
whitepawrolls 23 Sep, 2018 @ 7:26am 
Love this base. I put mine mostly or all over water though swimming under to place support pillars where needed, and used 3x3 shutter doors (with a temp row of blocks on top, and one side) to make the hanger both airtight and secure until I get the hanger door still keeping it at a lvl 5 base. Having LOTS of grow areas was a big plus for me too. All the hint signs for upgrades was awesome too.
GillamtheGreat  [author] 19 Sep, 2018 @ 1:49am 
Thank you! I managed to get it spawned in a survival game yesterday, and so far it seems to be holding up nicely and workflow in it is pretty good. Looking for anything I could do to improve or streamline how it functions, and so far I have only found a few little details I will be updating the blueprint with (i think one of the rooms was a little dark, forgot to expand the light radius) will update this in a day or two after i double check a few more things and get some upgrades in it.
Blackhawke 18 Sep, 2018 @ 5:56pm 
WOW, just WOW!
jrandall 18 Sep, 2018 @ 12:28pm 
Very impressive. Great design and flow on this. Excellent work!