Killing Floor 2

Killing Floor 2

Metroid Prime Power Beam (Halted because SDK is dumb)
6 Comments
Juken 17 Jan, 2022 @ 11:31am 
uhh better idea
charge shot = hold right click
normal shot = spammy weak shot
holding right click = prime missile launcher
left click while holding right click = fire missile
ShikuTeshi  [author] 6 Sep, 2020 @ 7:20pm 
Something on Steams end seems to have done a stupid so it's no longer downloading the necessary scripts to use the weapon. It's not in a usable state anymore but the assets still exist.
ShikuTeshi  [author] 19 Oct, 2018 @ 1:43am 
It should. I don't think they made any major changes to the Husk Cannon which this is based off of. So it should still work. I'm not modding KF2 right now, but when I get back to it I'll be adding reinforcement to the script to prevent any updates ever causing a problem. Hopefully. But right now it shoulds till work.
󠀡 18 Oct, 2018 @ 11:46pm 
Does this still work in the newest update?
ShikuTeshi  [author] 5 Oct, 2018 @ 4:29pm 
Yeah, there's a plan about putting a charge mechanic on secondary fire. But that'll take some time to figure out how to do since I have to basically create an entirely new firemode just for that function to work.

But right now I'm dealing with animations for this and another mod. And that's been giving me a headache since it's not working as expected and I have to do a workaround that's a lot more work.
Juken 4 Oct, 2018 @ 9:42pm 
It'd be cool if you made holding right click lock onto a single enemy and fire a tracking shot.