Stellaris

Stellaris

OUTDATED-NEW MOD IN DESCR Alternative Laser Graphics
170 Comments
Phodo Hatchbackins 3 Apr, 2020 @ 12:27pm 
Thanks very much for the link. Love the mod
PokeMageTech - ProNetNeutrality 3 Apr, 2020 @ 4:53am 
Follows link, so as to see what your (author's) answer was
Oh! Good, cool! And I trust that page is linked in the non-ironman-compatible mod?
Stellaris emoticons just cause :Blessing: :Hire: :War:
PokeMageTech - ProNetNeutrality 3 Apr, 2020 @ 4:49am 
@Phodo Hatbackins, @Chickenhunt
What? Um, last I checked, THIS mod, the one the page you are currently looking at (assuming you are reading this yourself) is for, is ironman-compatible.
Phodo Hatchbackins 2 Apr, 2020 @ 5:30pm 
Can't you have an achievement-friendly version 😥
Chickenhunt  [author] 15 Mar, 2020 @ 3:50pm 
@PokeMageTech - ProNetNeutrality VERY BIG.
PokeMageTech - ProNetNeutrality 15 Mar, 2020 @ 9:28am 
The big "click here" thing?
Silenced 24 Oct, 2019 @ 2:30pm 
For anyone not paying attention to the title, this mod outdated and new one in Description
Grenade Salad 26 Aug, 2019 @ 6:16am 
Hah! So as I occasionally do, I was looking for other graphics mods that might adjust some of the still-lacking weapons to better visuals. Aaand I came upon the conversation the LAST time we discussed this. Which I'd forgotten about. So I feel a bit sheepish, but fact remains: that was a while ago. Any progress? :)
Grenade Salad 22 Aug, 2019 @ 11:12am 
Any chance of getting something for Null Void Beams/Matter Disintegrators? They stand out like a sore thumb compared to the glorious doombeams of this mod. :(
사랑한데이 30 Jul, 2019 @ 1:48pm 
Thank you so much for this one too! This graphic is better!
kgptzac 5 Jun, 2019 @ 10:03pm 
it's no longer crashing the game now. thanks
_Rev_ 5 Jun, 2019 @ 7:13am 
Chickenhunt thank you very much :3
Chickenhunt  [author] 5 Jun, 2019 @ 5:59am 
@Relive Yes all my mods are now updated to v2.3
_Rev_ 5 Jun, 2019 @ 3:33am 
Update IPG Ironman to 2.3 Please :3
Chickenhunt  [author] 5 Jun, 2019 @ 2:22am 
I will update later today.
kgptzac 4 Jun, 2019 @ 9:03pm 
This mod crashes the game
Syfe 4 Jun, 2019 @ 5:58pm 
Please update for 2.3

Thanks.
你当我是浮夸吧 2 May, 2019 @ 11:03pm 
very good mod, but
MY eyes!!!!!!!!!!!!!!!
Chickenhunt  [author] 24 Apr, 2019 @ 4:30am 
@Min Already done good sir! Check out my projectiles mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1544526280
Min 24 Apr, 2019 @ 4:07am 
Thank you sir! Cool mod, can this be done with auto cannons the one which is a line of tracers? or is it just the lazer?
Ajey 20 Apr, 2019 @ 7:27am 
Thank you very much! :)
Chickenhunt  [author] 20 Apr, 2019 @ 7:18am 
@Ajey Hello again :). Great to hear you like my mods.

Yes ofcourse you can use my stuff. Everything for this great modding community!

Looking forward to your mod release!
Ajey 20 Apr, 2019 @ 1:16am 
Hi Chickenhunt! I am currently working on a bigger overhaul which fits my personal taste. I used some of your assets, because i really like your work a lot. But your mod wouldn't be compatible in the current state with the project without adjustments. So i cant simply use your mod in combination with my overhaul project.

Therefore i reworked some of your work to fit into my overhaul. Still i wouldn't feel good about releasing this project in the future without your permission to use your assets since i built part of it upon your work in the first place. So i wanted to ask if you would be fine with me releasing a mod in the future with (partly reworked) assets of your mod? In case i use any assets of yours i would mention your mod in the description of course! Please let me know if that's ok :)
RICO7878 17 Apr, 2019 @ 8:01pm 
Really cool mod! Doesn't look like it works with the Star Trek: New Horizons mod though. Any way to make it compatible with it? Thanks.
LokiCharms 15 Apr, 2019 @ 10:57am 
cool, thank you for continuing to maintain these :)
Chickenhunt  [author] 15 Apr, 2019 @ 10:53am 
@LokiCharms Just some very small tweaks to bolth mods I did over a period of time, no major stuff.
LokiCharms 15 Apr, 2019 @ 10:45am 
Hello,
Could you tell me what the updates for alt lasers and alt projectiles included today please?
Ajey 20 Mar, 2019 @ 10:11am 
Thank you very much chickenhunt! :)
Chickenhunt  [author] 20 Mar, 2019 @ 10:00am 
@Ajey First create a mod in the launcher (search youtube for help). Then edit lasers.txt in \Paradox Interactive\Stellaris\mod\alt\gfx\projectiles. And change the four numbers after "color =" for each laser type. Tip: use an online tool to make your color code. Good luck :)
Ajey 20 Mar, 2019 @ 4:22am 
Hi Chickenhunt! I really like your mods, but i would like to change the color of some lasers for my personal taste. Do you know how to change colors of projectiles - i.e. in which file can i add values or which files do i have to edit with a graphic editing program? :) thx if u can help me out!
Chickenhunt  [author] 15 Mar, 2019 @ 2:50am 
@White Haven idd, I do it 2 many times :)
Chickenhunt  [author] 15 Mar, 2019 @ 2:49am 
@BarbarianJoe21 Try testing with normal lasers and see if they work. Pd's do have the "travel" effect but way faster, put the game in slow motion to clearly see the effects with pd"s.
Grenade Salad 15 Mar, 2019 @ 12:06am 
First troubleshooting step is always to disable everything else and see if the problem persists with only this mod installed. If it does, it's an issue with this mod, if it doesn't, it's a conflict with some other mod. That at least tells you where to start looking for the culprit.
BarbarianJoe21 14 Mar, 2019 @ 10:09pm 
I did a little testing, and it only seems to be the first tier PD that has the issue so far. I have a Bunch of mods
Chickenhunt  [author] 14 Mar, 2019 @ 8:09am 
@BarbarianJoe21 Do you have any other mods enabled besides the patches and their respective mods? If NOT and the problem still percists; What laser weapon is firing wich is causing the problem? Is it one of the added ones by one of the mods?
BarbarianJoe21 13 Mar, 2019 @ 8:48pm 
I have this mod and it's add-on patches enabled, but it no longer seems to do anything, the lasers just have vanilla graphics
Chickenhunt  [author] 12 Mar, 2019 @ 1:18am 
@Phodo Hatchbackins Great. :)
Phodo Hatchbackins 11 Mar, 2019 @ 4:09pm 
Hey I tried it again and it worked fine. I'm not sure what happened but it seemed like a restart did the trick. Thanks
Chickenhunt  [author] 10 Mar, 2019 @ 4:53am 
@Phodo Hatchbackins I just tested my mod and it did not crash. Would you be willing to disable all other mods exept this one and test again in order to rule out any other causes?
Phodo Hatchbackins 9 Mar, 2019 @ 5:46pm 
Hmm anyone have trouble with this mod? I just started a new game and in my very first combat the game crashed right as the laser fired.
Grenade Salad 23 Feb, 2019 @ 5:41pm 
I am totally on board with all of these things. Hmm. Would it be possible to have an arc-like dimmer aura around the travel-laser beams for the null void? That'd make them stand out more.
Chickenhunt  [author] 23 Feb, 2019 @ 3:57pm 
Its weird because the descr for disruptors says: "Disruptors fire high-energy bolts". And then they dont. They make slightly visible bands that slowly move back towards the firing ship, just like the null void beam and energy syphon. Its like they gave up at the gfx department, lol.

So for disruptors I was thinking an effect more like the descr and then the hit effect wil be like the actual thumbnail picture. As well as changing the null void beam to a travel-laser effect and the energy syphon to be an improved more visible energy sucking like effect.

Grenade Salad 23 Feb, 2019 @ 1:49pm 
Hmm. Would it be possible to have something akin to the laser/lance flight-time effect with an arc emitter graphic? Could be an interesting look to experiment with.
Exon 23 Feb, 2019 @ 3:00am 
the arc emitter effect looks great as base for disruptors and the null void beam...keep the original color codes and everything looks just great...i just would make them a bit smaller - as for the void beam... u will have to change the whale weapon graphics for that.. they use the same texture ;) i really love this mod! great work!
Grenade Salad 20 Feb, 2019 @ 8:01am 
Alternately, with some thought, something based on the Arc Emitter effect, greened up to match the original color and either left as-is then or tweaked further? Just spitballing here; almost anything is better than the Aggressive Haze Attack of the stock version.
Grenade Salad 20 Feb, 2019 @ 7:23am 
Hmm. That's a good question, and one that's sort of hard to answer without an appreciation for what is and isn't possible. Perhaps a halo or fuzz effect around the beam as an homage to the original design so people realize what they're looking at?
Chickenhunt  [author] 20 Feb, 2019 @ 1:37am 
@White Haven Yeah I was thinking about that to but im not quite sure how it should look and still be distinguisible from lasers. Any ideas?
Grenade Salad 10 Feb, 2019 @ 2:51am 
Is there any chance of this (or a related mod) doing anything with the siphon/matter disintegrator/null void beam effect? It's always looked dull, but it really stands out in a poor light when compared to this and Improved Projectiles. Space war should look more awesome than that!
Chickenhunt  [author] 7 Feb, 2019 @ 9:32am 
@Wirtzbua Yes. turning my mods on & off in the same save works fine.