Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Oh! Good, cool! And I trust that page is linked in the non-ironman-compatible mod?
Stellaris emoticons just cause
What? Um, last I checked, THIS mod, the one the page you are currently looking at (assuming you are reading this yourself) is for, is ironman-compatible.
Thanks.
MY eyes!!!!!!!!!!!!!!!
Yes ofcourse you can use my stuff. Everything for this great modding community!
Looking forward to your mod release!
Therefore i reworked some of your work to fit into my overhaul. Still i wouldn't feel good about releasing this project in the future without your permission to use your assets since i built part of it upon your work in the first place. So i wanted to ask if you would be fine with me releasing a mod in the future with (partly reworked) assets of your mod? In case i use any assets of yours i would mention your mod in the description of course! Please let me know if that's ok :)
Could you tell me what the updates for alt lasers and alt projectiles included today please?
So for disruptors I was thinking an effect more like the descr and then the hit effect wil be like the actual thumbnail picture. As well as changing the null void beam to a travel-laser effect and the energy syphon to be an improved more visible energy sucking like effect.