Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
Keep doing your good work !
I simply search the web for good looking base images, like different photos of grass. In my V2/V3 I used a lot of masks to cut out pieces of these images and copy them on other ones after changing their color/saturation/darkness and so on.
By using different masks with different colorshapes, I got the different dirt/grass mixes and diverse looking grass textures for example. And for I used the same masks on all(most^^) my textures, they blend very well.
All this was done only by using Pain.NET .
In my V4 I used Photoshop a lot for merging different images, and not just masked pieces. That way the textures consist of up to 15 layers of 2-3 images changing similar things I did with the masks. Advantage is you don't have that clear 'edges' of terrain elements exept with snow mixes and roads.