安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Keep doing your good work !
I simply search the web for good looking base images, like different photos of grass. In my V2/V3 I used a lot of masks to cut out pieces of these images and copy them on other ones after changing their color/saturation/darkness and so on.
By using different masks with different colorshapes, I got the different dirt/grass mixes and diverse looking grass textures for example. And for I used the same masks on all(most^^) my textures, they blend very well.
All this was done only by using Pain.NET .
In my V4 I used Photoshop a lot for merging different images, and not just masked pieces. That way the textures consist of up to 15 layers of 2-3 images changing similar things I did with the masks. Advantage is you don't have that clear 'edges' of terrain elements exept with snow mixes and roads.