Sid Meier's Civilization VI

Sid Meier's Civilization VI

RFormica's Tatar Civilization
34 Comments
monstermonstermonstermonster 30 Dec, 2024 @ 12:03pm 
yo just wanted to let the creator know about a few problems. After building the unique building, Kolepazar a free builder is not spawned, also, once you unlock the unique unit Darugha Levy you lose the chance of purchasing it with faith or with gold.
ТатарМалай 5 Jul, 2024 @ 10:22am 
әйбәт)
starverse 18 Apr, 2024 @ 9:28pm 
Can someone update this plz.
grinder007 21 Sep, 2022 @ 2:12pm 
@RFormica : It's been about 10 months since your last post here , are there any status reports available on the mod updates ? Thank-you in advance for any information that you may be able to provide.
InvisibleMonkey 13 Jul, 2021 @ 3:48pm 
Is this compatible yet?
Lucius, the Heavenly Dragon 21 Apr, 2021 @ 7:45am 
Is it compatible with Play Europe Again?
La Creatura 20 Mar, 2021 @ 8:40am 
Hey, just want to report that my friend played as the Tatars and captured my settler however a settler did not appear in his nearest city, not sure if this is a bug or if there is a limit to the number of tiles the unit can be from his city.
RFormica  [author] 28 Dec, 2020 @ 2:29pm 
UNIVERSAL MESSAGE: It has been a while since I have been active in modding. Because of this, all of my mods are outdated and in need of updates to function. Unless I am not aware of any additional wrinkles, none of my mods should function right now. I am currently working on updating them. Thank you!
McDuck 8 May, 2020 @ 9:00pm 
Even though R&F is a required DLC here, when I try playing the game in R&F mode, I can't select Maxmud: I can only do it using Standard rules. Can that be fixed?
Faysal 16 Jun, 2019 @ 3:56pm 
Looks like an African
siau2tie1 2 May, 2019 @ 9:54am 
Will it update soon? The UU replaces Courser?
Digihuman 1 Feb, 2019 @ 8:17am 
Fair enough, thanks for letting me know. :)
RFormica  [author] 1 Feb, 2019 @ 7:48am 
@Digihuman it's intentional, keeping that functionality would make it OP
Digihuman 29 Jan, 2019 @ 4:09am 
The Kolpezar does not provide additional trade routes as they are supposed to (R&F). Is this an oversight or intentional?
RFormica  [author] 20 Nov, 2018 @ 4:01am 
@Hirmam sure...? idk how to do that yet but I will
Hiram 18 Nov, 2018 @ 6:32pm 
RWF support coming?
RFormica  [author] 19 Oct, 2018 @ 3:35am 
@shyning yeah, you're probably right
Shyning 19 Oct, 2018 @ 3:33am 
I see !
They got lucky tho, not really my luck to get a close neighbour spreading like rabbits on my close territory, cutting me off from the whole world (I'm stuck to the nothernest part of the map and "going around" only works from West to East not North to South and they were building a line civilization under me D:

Or maybe they benefited a bit more than others some mod I use, but I can't see any having such significant changes so yeah, most likely luck with ressources and very good AI management.
Won't last sadly for them, haven't played again but even tho they fight well, this is a single player vs an AI.
RFormica  [author] 18 Oct, 2018 @ 5:37pm 
@shyning the design doesn't make them super strong early, you probably juts got lucky
Shyning 17 Oct, 2018 @ 3:06pm 
They seem really strong early tho. Or maybe it's just that they got lucky in map generation.
I'm playing an early good civilization (forgot the name) and stomped my neighbours I felt too close, that'd later limit my development.
During this time (less than 80 turns), they had built 6 cities. Which is close to a city every 10 turns.

...

So I'm crushing them too right now, but their army is putting up a very good fight.
RFormica  [author] 17 Oct, 2018 @ 1:24pm 
@Anon_2 :)
Anon_2 17 Oct, 2018 @ 1:59am 
Very enjoyable!
RFormica  [author] 13 Oct, 2018 @ 5:44pm 
@Shyning :)
Shyning 13 Oct, 2018 @ 5:38pm 
Thanks for clarifying this !
Will definitely try a run using this civ, looks really nice :)
RFormica  [author] 13 Oct, 2018 @ 5:37pm 
@Shyning it's 25% btw
RFormica  [author] 13 Oct, 2018 @ 5:36pm 
@vints good catch, I test lua files separately from the mod file itself. I'll fix it right away
Shyning 13 Oct, 2018 @ 4:26pm 
Looks great !
Would you mind putting into numbers the "Builders are cheaper to buy in cities with a Kolepazar." please ? I don't mind if you want to keep it secret, just a suggestion which could help if you don't mind it being known.
vints 13 Oct, 2018 @ 12:26pm 
Unit copy doesn't work. RFTatarsMaxmudKazan_GameDefines.sql has the trait tag as "TRAIT_LEADER_RF_YASAK", whereas RFUnitCopy.lua has "TRAIT_LEADER_RF_MISHAR_YURT" trait requirement.
RFormica  [author] 9 Oct, 2018 @ 12:47pm 
@Durkle lol
Durkle 9 Oct, 2018 @ 3:48am 
Uhhhh... this ain't Anglo-Saxon... You actually make other things?! But really, I'm gonna have to try this out.
RFormica  [author] 8 Oct, 2018 @ 12:45pm 
thanks!
Sparkling Justice 8 Oct, 2018 @ 10:18am 
Looks interesting, gonna try it out.
RFormica  [author] 8 Oct, 2018 @ 3:24am 
@Lofaka ;)
Lofaka 7 Oct, 2018 @ 9:29pm 
Ayee dis boy bald but built