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They got lucky tho, not really my luck to get a close neighbour spreading like rabbits on my close territory, cutting me off from the whole world (I'm stuck to the nothernest part of the map and "going around" only works from West to East not North to South and they were building a line civilization under me D:
Or maybe they benefited a bit more than others some mod I use, but I can't see any having such significant changes so yeah, most likely luck with ressources and very good AI management.
Won't last sadly for them, haven't played again but even tho they fight well, this is a single player vs an AI.
I'm playing an early good civilization (forgot the name) and stomped my neighbours I felt too close, that'd later limit my development.
During this time (less than 80 turns), they had built 6 cities. Which is close to a city every 10 turns.
...
So I'm crushing them too right now, but their army is putting up a very good fight.
Will definitely try a run using this civ, looks really nice :)
Would you mind putting into numbers the "Builders are cheaper to buy in cities with a Kolepazar." please ? I don't mind if you want to keep it secret, just a suggestion which could help if you don't mind it being known.