Total War: WARHAMMER II

Total War: WARHAMMER II

Fidels Increased Upkeep 100%
17 Comments
FABIEN VID 25 Jun, 2021 @ 1:19pm 
Hi, I wanted to know if you plan to do the same mode, but with 150%.
Ps, I love your mod :steamthumbsup:
Deviant 13 Jan, 2021 @ 12:34am 
Just in case, suddenly someone needs it. Not compatible with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1164309487
Deviant 30 Dec, 2020 @ 5:27pm 
This mod works great with "radius".
Shakuras 9 Dec, 2020 @ 11:57am 
does it works ?
Snuzzles 8 Jun, 2020 @ 1:06pm 
pls update for warden and paunch i love this mod makes campaign no steamroll
BUOB 28 May, 2020 @ 10:12am 
laughs in Tomb king
D λ R K L O R D 26 May, 2020 @ 3:02pm 
this still works
Arganato 19 Dec, 2019 @ 11:48am 
I like the idea! I think the scale that this would reduce the game to is much better :)
However, this makes garrisons very big early game! A more complete balance mod would halve garrison sizes, and, I think cut down on recruitment slots a little.
Lampros 8 Oct, 2019 @ 7:42am 
This is a purely player penalty, since AI doesn't play by the same upkeep rules, no?
Fidel Cashflow  [author] 1 Dec, 2018 @ 1:03pm 
Updated
Zanmore 13 Nov, 2018 @ 8:16am 
Update this mod Please, and thanks
Leonidas 18 Oct, 2018 @ 1:42pm 
Thanks so much
Fidel Cashflow  [author] 18 Oct, 2018 @ 12:10pm 
@Booty Warrior Z I addded another mod that should set the Tomb Kings back to a army capacity of 1. So keep using the upkeep mod then add this new submod tweak. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1542079145
Leonidas 14 Oct, 2018 @ 5:05pm 
I played empire (turn 150) and I have radious, now the reason why I wanted your mod is to balance out radious since he cuts unit price by 60%, your increase actually balances the game more to my taste but he increased tombkings army tech by one in each tech line. this means that when i eventually fought TB they had 19 armies full of large and giants. since they have no upkeep they just pump out one army after another since the AI drops recruitment when income balance is low but for TB It's never low. So this only nerfs everyone but TB, without mods TB tech only increases armies by one (total of 7) for each line but with radious is two (total of 14). your Mod is still very good an works well just wanted to tone down TB back to vanilla.
Fidel Cashflow  [author] 14 Oct, 2018 @ 2:54pm 
I have been thinking about making another mod where I utilize making the expense high for the lord and not the units, or reducing unit recruitment costs. Tinkering with those could really make it interesting, especially with recruitment.
Fidel Cashflow  [author] 13 Oct, 2018 @ 2:34pm 
@Booty Warrior Z, So far i have not come accross any information on how anyone has balanced that yet. The only thing im aware of is by setting something like the army capacity but that is already set at 1 on vanilla which is what i left it at. Otherwise they wouldnt be able to do anything i believe. I have only gotten to ~60 turns so far in my skaven campaign and havent run into them yet. It would be great to know how it goes if you decide to try this mod.
Leonidas 12 Oct, 2018 @ 10:06pm 
Does this affect tombkings? like how many they can recruit?