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I tried this tool to change my race from Undead to Elf, but it seems something is wrong, the "Undead Veiled" state remains and when I remove the helmet it triggers all the npc.
Do you have any solution?
Thanks
thank you in advance^^
UI modding is still in an early phase, but thanks to the script extender, it's become possible. I've been playing around with it to add missing internal talents and abilities to the character sheet, so something may be possible down the road:
Talents Test [cdn.discordapp.com]
Ability Test [cdn.discordapp.com]
And also, is there possibly a mod out there which has added them all back into the list, so we could choose them upon leveling up? This has me pretty excited. Some of them are awesome!
thanks author! (@Kuukunen's method fixed the portrait for me)
@Kuukunen Ah, yep, race changing is marked as experimental for that reason. It's more for testing than for editing a playable save (this mod isn't really for saves you intend to play through). Portrait issues happen from the portrait trigger on your character not matching up with your current race. Your root template / character instance may be set to "Icon_Dwarf_Male", but if a lizard race template is applied, then it may not update that portrait trigger to be the lizard one, so your head will be out of frame.
A way around that is to transform into templates directly, but this can reset things.
I think did manage to fix those manually, though. If someone else is reading this for help, here's what to do:
1) Install Debug Tools and https://docs.larian.game/Pak_Extractor_Guide .
2) Load your game, change your race with Debug Tools and save.
3) Find your savefile, back it up, extract it and convert globals.lsf to XML.
4) Search for "PlayerCustomData" and find the part with your character's name.
5) Change the Race to whatever you want. I had three PlayerCustomData nodes with my name so I changed all .
[...]
6) If you want to add origin tag, search for "AVATAR" to find the Tags node. (You should be able to see the tags your character has.)
7) Copy & paste the three lines to add a new tag and just write your origin character name in caps.
8) Reconvert XML to globals.lsf and repack the save file.
9) Load your save file in game. The portrait is still probably going to be your old face because it's stored as an image.
10) Go respec to fix your portrait.
Disclaimer: I've absolutely no idea how this will break things, but I'll try to report problems if I see any.
Enemies getting stuck is likely a result of files getting corrupted, or a certain combination of mods being used, which causes the AI to never fully evaluate what their next move is.