Divinity: Original Sin 2

Divinity: Original Sin 2

Debug Tools - Definitive Edition
43 Comments
如梦清欢 6 Mar, 2023 @ 6:55am 
Thanks for your work. I notice that only your mod can let my characters teleport between maps. Could you please tell me how you make it? I am trying adjust my mod to get the same effect as yours but I failed:NekoSad:
Easyss 3 May, 2022 @ 7:39pm 
Portrait still need to be fix. Thanks for this mod but an update is needed if possible.
Zelums_Chicken 21 Feb, 2022 @ 12:48am 
I you install the norbyte's script extender which you will need for mods anyways. Achievements won't be disabled I think.
Hammer Goblin 20 Jan, 2022 @ 12:44pm 
Hey so, I'm a bit on edge about mods, but if I were to make a character I wanted human, into a human. Then remove the mod, after a save, will I be able to have my achievements?
RedTheSecond 22 Aug, 2021 @ 1:34pm 
hey, i am playing with a buddy and we have 2 companions with us. except for my main character (sebille), all others have had their source collars removed(friend got his removed from fort joy, the rest from leya in seeker camp). However my source collar morphed into worn out necklace. it has the same properties as a source collar but t cant be destroyed. i tried using the destroy items option from your mod and it killed my entire inventory except for this cursed necklace. can you help?
Robbyno89 31 Mar, 2021 @ 5:26am 
Hello

I tried this tool to change my race from Undead to Elf, but it seems something is wrong, the "Undead Veiled" state remains and when I remove the helmet it triggers all the npc.

Do you have any solution?

Thanks
Ishura 24 Feb, 2021 @ 2:40pm 
i saw the method described by @Kuukunen but the pack extractor is so complicated to use, i dont understand anything xD i dont know wich functionality i have to usqe to access the PlayerCustomData stuff.
thank you in advance^^
Ishura 24 Feb, 2021 @ 2:08pm 
Hello! thanks for the mod, its great! i changed my race. Do you know how to handle the issue with the characxter portrait focused on the chest?
Duck_Guts 11 Feb, 2021 @ 3:59am 
Mod works great for race changing, @Kuukunen's method worked for me to fix portrait (Undead human > Dwarf) Thank you so much both of you i'm playing with friends and was really bummed that i was stuck as undead. FYI when I loaded the fully modded save file my portrait fixed when I mirrored, but also my face and hair were bright hot pink, like as saturated as the game would have allowed. Which is great, I can change them off if i want but you know what.... just might keep it hehe
GrimoireODS 21 Aug, 2020 @ 9:11pm 
Will you be adding an add item options?.
CosmicLogic 5 Aug, 2020 @ 9:39pm 
Changing to undead seems to be bugged. Cannot get the "Veiled" status even when putting clothes in all the slots
Donni 25 May, 2020 @ 1:04pm 
There is a way to change race skills? I want a human with flesh sacrifice hehe
HaVeNII7 8 May, 2020 @ 3:15pm 
That's so awesome! I'll absolutely be keeping an eye out for when you finish. Super excited to see what comes next. Thanks for the quick response!
LaughingLeader  [author] 8 May, 2020 @ 3:05pm 
@HaVeNII7 So many of those talents are internal and not displayed in the menu. Some of them may also not have any engine code associated with them. The Divine Talents mod uses some of them I believe.

UI modding is still in an early phase, but thanks to the script extender, it's become possible. I've been playing around with it to add missing internal talents and abilities to the character sheet, so something may be possible down the road:

Talents Test [cdn.discordapp.com]

Ability Test [cdn.discordapp.com]
HaVeNII7 8 May, 2020 @ 2:58pm 
Just started using this today, and I've found something pretty curious. Hopefully I can get an answer for it. Whenever I go into the Add Talents menu, there are a LOT of talents that are not in the base game! There's Bully from DOS1, and just all sorts of others. Tons. Are all of these obtainable in game somehow? Or just given to unique NPCs possibly?

And also, is there possibly a mod out there which has added them all back into the list, so we could choose them upon leveling up? This has me pretty excited. Some of them are awesome!
GankusKhan 6 Feb, 2020 @ 12:13pm 
Are there plans to make it so we can add or remove Origin tags?
Alphonze 9 Nov, 2019 @ 1:02pm 
looking forward to the race change feature working - would like to play as a human red prince
RedBabaYaga 22 Sep, 2019 @ 2:36am 
error loading save after deleting mod is this a bug or known issue?
Lady Maria 10 Sep, 2019 @ 1:55am 
I used this mod to edit buyable mercenaries race&gender. works like a charm!
thanks author! (@Kuukunen's method fixed the portrait for me)
LaughingLeader  [author] 9 Sep, 2019 @ 1:13pm 
@ AnimatedJester Updated the description with that just now.

@Kuukunen Ah, yep, race changing is marked as experimental for that reason. It's more for testing than for editing a playable save (this mod isn't really for saves you intend to play through). Portrait issues happen from the portrait trigger on your character not matching up with your current race. Your root template / character instance may be set to "Icon_Dwarf_Male", but if a lizard race template is applied, then it may not update that portrait trigger to be the lizard one, so your head will be out of frame.

A way around that is to transform into templates directly, but this can reset things.
AnimatedJester 9 Sep, 2019 @ 12:31pm 
Any update as to when this will be on the Nexus?
LukanGamer 8 Sep, 2019 @ 6:19pm 
Sadly don't think This works 6) If you want to add origin tag, search for "AVATAR" to find the Tags node. (You should be able to see the tags your character has.) you can't seem to add a origin Tag :(:steamsad:
Kuukunen 15 Apr, 2019 @ 9:37am 
Hi. I used it for the race changing. First problem was the portrait, the portrait renderer camera is wrong, so the portrait doesn't show face. I saw you on Reddit talking about it a bit some months ago, but I guess you didn't get around to fixing it. The other thing is origin tags. Changing race loses origin specific dialogue options and reverting doesn't bring them back either.

I think did manage to fix those manually, though. If someone else is reading this for help, here's what to do:

1) Install Debug Tools and https://docs.larian.game/Pak_Extractor_Guide .
2) Load your game, change your race with Debug Tools and save.
3) Find your savefile, back it up, extract it and convert globals.lsf to XML.
4) Search for "PlayerCustomData" and find the part with your character's name.
5) Change the Race to whatever you want. I had three PlayerCustomData nodes with my name so I changed all .

[...]
Kuukunen 15 Apr, 2019 @ 9:37am 
[...]

6) If you want to add origin tag, search for "AVATAR" to find the Tags node. (You should be able to see the tags your character has.)
7) Copy & paste the three lines to add a new tag and just write your origin character name in caps.
8) Reconvert XML to globals.lsf and repack the save file.
9) Load your save file in game. The portrait is still probably going to be your old face because it's stored as an image.
10) Go respec to fix your portrait.

Disclaimer: I've absolutely no idea how this will break things, but I'll try to report problems if I see any.
ChaosRonin 12 Feb, 2019 @ 12:39am 
Would it be possible to code in the ability to remove points as well? Or maybe something like a reset button that defaults you to 0 xp with starting points available?
ChaosRonin 11 Feb, 2019 @ 11:46pm 
Bloody Lifesaver this mod is, was having a weird quirk happening with Beast where every time I was respecing him he would get an extra free talent. Ended up just uninstalling the talent mods I was using and removed the talents till it was at the proper amount for the level.
Nerfed 2 Feb, 2019 @ 4:00pm 
I'm getting the message unable to create story when i load up a existing save.
Saya 25 Nov, 2018 @ 3:52am 
im playing as Lohse and somehow i've lost her Lohse origin tag, could this help me get that back?
󠁆 13 Nov, 2018 @ 8:54am 
what does add menu skill do?
Gladimore 6 Nov, 2018 @ 8:20pm 
You messaged me over on Reddit. Just popping in to say thanks a ton for the help this solved my issue!
S I L E N C E R 27 Oct, 2018 @ 10:41pm 
I definitely :8bitheart: this mod a lot. It definitively feels like something important that is missing from the editor. Thanks!
John Cromwell 22 Oct, 2018 @ 2:49pm 
how do i use this mod?
FreyaMaluk 20 Oct, 2018 @ 3:53am 
awesome mod for testing... can you pls add a "revive" option pls? crafting overhaul requires harvesting from corpses and this feature might be pretty useful to remedy some of the grind :)
Teleporting Snail 18 Oct, 2018 @ 2:12pm 
Thx! Sry I should have read the info!
LaughingLeader  [author] 18 Oct, 2018 @ 2:10pm 
@Cacao - Sonie It means many of the things you can alter with this mod are experimental, so you may break your save in some unforseen way, as this mod was created to test things out in a live environment.
titanbirds 17 Oct, 2018 @ 12:51am 
If an enemy get stuck on their turn, simply save and load the game again and it will be your turn instead of the enemy.
carltonhale 14 Oct, 2018 @ 6:26pm 
i cant understand how this game is allowed to be sold in steam considering the combat bug where enemies are stuck in combat. this game is unplayable for me
Kriegrach 14 Oct, 2018 @ 2:25pm 
@LaughingLeader If there was a 'skip turn' tool for combat... that'd be awesome. XD But I've posted on the forums about the issue myself, and seen several other people post about the issue over a year ago, not one had an answer on how to resolve it. My friend and I have tried without mods, and with extremely limited mods though, and still, the issue sticks. It's obnoxious and literally makes the game unplayable. Disheartening really.
LaughingLeader  [author] 14 Oct, 2018 @ 6:52am 
@Hank Not sure how this mod would be able to fix that, beyond letting you kill those enemies outside of combat, heh.

Enemies getting stuck is likely a result of files getting corrupted, or a certain combination of mods being used, which causes the AI to never fully evaluate what their next move is.
Kriegrach 14 Oct, 2018 @ 1:58am 
@Hank Also wondering. Can't play with my friend because of this, and it only ever starts happening in Act 2. If this can fix that, it'd be awesome!
Hank 13 Oct, 2018 @ 7:06pm 
can this be used to fix the bug where enemies are stuck on their turn? (If not, does anyone know of a way to fix this bug? thanks)
Odinblade 13 Oct, 2018 @ 1:47pm 
YAAAAAAASSSS!!!!! Life is good again <3 Thanks LL
Elvasat 13 Oct, 2018 @ 12:36pm 
:helloween: