Project Zomboid

Project Zomboid

(41, 42) (Vanilla) Crashed Cars Mod
448 Comments
Solaire 6 Jul @ 4:23pm 
Does this work with 10 years later mod?
MrMyButt 26 Jun @ 1:19pm 
Is this mod configurable in the sandbox settings? If not could you make it configurable?? Would be amazing to have
biglawrie 19 Jun @ 8:38am 
Do you know if/why car spawns are broken in B42 now? Even with this mod, no cars appear on roads other than those from vehicle stories. The map feels so barren now and there seems to be no fix
bibizyaba 29 May @ 7:29am 
is this compatible with mod [41/42] Rob's 10 Years Vehicles ?
aranna 14 May @ 1:02pm 
est-ce que sa rajoute des voitures sur les routes ou sa ne remplace que celles déjà présentes ?
Naabz 29 Apr @ 12:48pm 
The mod works with KI5 vehicles ? Because I tried and it's not working.
Mattu101 27 Apr @ 10:30pm 
I tried adding this to my multiplayer server but It wont show up in my workshop mods list when making my server
xylewood 14 Mar @ 8:10am 
sooo if i have KI5 cars installed burned vanilla cars will be replaced with ki5 models??
demZo662 13 Mar @ 2:41pm 
Yes
TemplarJJ 13 Mar @ 9:49am 
Does this mod work with KI5?
demZo662 10 Mar @ 12:28pm 
I will try this mod along "Project Seasons" and "Barricaded World - Extended Erosion" and maybe a high or normal at least vehicle spawning rate to see how it is all together. Hope to don't find any major errors.
marshmallow justice 9 Mar @ 6:13pm 
Thank you for this very immersive mod.
Toto 1 Mar @ 12:22am 
its work with k5 ? i dont like the vanila car models, or any addon ?
Nomadic Steppe 5 Feb @ 4:00am 
Hi, I found a problem, I installed the mod in a started game, and I discovered that the cars generated before the mod can be dismantled normally, but the cars generated after the mod cannot, when I travel to unexplored areas I discovered that the new cars cannot be dismantled, but if I remove the mod these same cars can be destroyed.

Also, the cars in bad condition change model when removing the mod xD
Johnny Dollar 3 Feb @ 6:24am 
Understandable, thank you for responding.
I know b42 has been very wonky and different, and I hope it will be easier and more stable to work with soon.
Alabeo  [author] 3 Feb @ 4:39am 
@Johnny Dollar - Sadly I can't add the right side access because wrecks are made differently in build 42.

Also the trunks is something I have done but I need to tweak later, but I'm unsure when. Some cars will spawn with stuff, some won't, some don't have loot tables because they use so much skins that adding one specific loot table is a bad idea. I will figure something out.
Johnny Dollar 3 Feb @ 4:05am 
Oh, and lastly, I forgot about this, all wrecks seem to spawn empty trunks almost every time.
Johnny Dollar 3 Feb @ 4:01am 
Use this mod to dismantle all car wrecks.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3416483781

@Alabeo
Do you have plans to add right side access to the glove compartments like you had in b41?
Also, an issue that has existed since b41 that is probably a vanilla issue is some parts can't be uninstalled, such as doors and side windows.

Very happy to see the new changes, it's really satisfying to see the wheels move now.
Dragun001 27 Jan @ 10:15am 
Should I be able to dismantle the new car wrecks?
VΞXPUNCH [Ham mafia] 26 Jan @ 7:55pm 
i dont know why but this just doesn't work for me i go on the highways and POIs like that but i see nothing, btw im on b42 and yes i enabled the mod and started a new game
Alabeo  [author] 25 Jan @ 10:10am 
I'm not sure just yet, too early to tell.
Artiston 25 Jan @ 9:57am 
@Alabeo yeah that might be why, also if Vanilla Vehicle Enhancer gets updated will you add compability? And are you planning to add more wreck variations?
Alabeo  [author] 25 Jan @ 9:46am 
@Artiston - the wrecks blend in well, but on the screenshots on this page, you can see they spawn.

I didn't use the models that had side-impacts as those didn't make sense, though. Only rear/frontal ones.

My wrecks are also a little bit more extreme damage-wise, dislocated wheels, completely crushed fronts or rears. My mod introduces the more extreme damaged variants.
Artiston 25 Jan @ 9:19am 
@Alabeo weird, i haven't seen any of them in congestions, maybe has to do with something on my part.
Alabeo  [author] 25 Jan @ 9:15am 
@Artiston - the mod already does that:

- Utilizes Dev-made wrecks, modified to spawn naturally in congestions.
Artiston 25 Jan @ 7:08am 
Is there a way to add the vanilla smashed cars to the pool? like this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3168853394&searchtext=smashed+cars
Willow 19 Jan @ 6:35am 
Thank you very much for updating! Cheers and good luck with future projects!
A Single Grape 18 Jan @ 5:05pm 
Chat we are so back
Alabeo  [author] 18 Jan @ 1:41pm 
@Piszczu_Zomboid - Sadly that's out of my hands. There's no way to swap vehicles that I know of and the way I do it is by adding wrecks to pool of burnt cars, so sadly they always spawn and will spawn.
pael 18 Jan @ 1:27pm 
hey, can you add like a time to customize atfer which the wrecks will start showing up? this mod seems to work well in pair with week one but so many wrecks at the day 0 seems not logical
MilaYanska 18 Jan @ 8:04am 
Thanks for the B42 update! I love this mod!
Alabeo  [author] 18 Jan @ 7:54am 
You're welcome. Any issues, attach log and make screenshots and I'll look into it, but as far as I know there should be no issues, as none cropped up in my testing.
bob 18 Jan @ 7:35am 
This was a staple for me in B41 - thanks for updating to B42!
Alabeo  [author] 18 Jan @ 7:28am 
Build 42 is a go. Please test!
limE_v0vveb0y 17 Jan @ 9:58am 
take ur time man!!! :D
Alabeo  [author] 17 Jan @ 8:15am 
@Art Tippet thanks! Thats very kind of you!

The mod is still work in progress. No ETA yet.
Art Tippet 16 Jan @ 10:15am 
Ciao! @Alabeo.
I translated your mod into Italian, thanks for your work and for sharing it with the community! (I know there's not much to translate, but it doesn't matter)
esteban88 12 Jan @ 1:46pm 
pls for updating mod for b42 your mods is great and phenomenal
SunGod 11 Jan @ 5:11am 
Anybody else unable to disassemble these cars?
Brn2bEw1Ld 5 Jan @ 8:35pm 
at the end of all my car mods or beginning?
Brn2bEw1Ld 5 Jan @ 8:35pm 
where should this be installed in my server mod load order?
Alabeo  [author] 31 Dec, 2024 @ 9:47am 
Yeah by all means, I don't know ETA yet when this will update to Build 42, but I hope sometime in january.
FatherBear 30 Dec, 2024 @ 11:17pm 
gotta subscribe to this thread so I can update b42 with it when its ready lol
Alabeo  [author] 29 Dec, 2024 @ 12:29pm 
Only Build 41. I will update description once this works in Build 42.
GrimTrigger 27 Dec, 2024 @ 8:00am 
"Works only on Build 41 and up.
The mod WORKS with Multiplayer."

So is the 'and up' portion of this accurate?
limE_v0vveb0y 23 Dec, 2024 @ 2:04pm 
Excited to see this in B42! Best zomboid mod imo.
Alabeo  [author] 23 Dec, 2024 @ 4:12am 
@Terodiac Of course. I can only say that I'm collaborating with other vehicle modders to make CrashedCars even more versatile and useful.

Stay tuned.
Terodiac 22 Dec, 2024 @ 12:46pm 
so happy to see a lot of modders with full enthusiasm again! This mod is the first i ever subbed to for zomboid, and everytime i encounter burned out cars i feel sad and feels like a waste. So thankful for the work you do and the will to keep mods like this alive! Keep up the good work!
Alabeo  [author] 22 Dec, 2024 @ 7:04am 
Update: The mod is working for build 42 but there is one bug that I have asked my friend Aiteron to help me resolve. Once that's fixed, the mod will be updated to build 42.

What's more, there's going to be more than one update to it as well. Some very nice things that are work in progress!
btelnyy 21 Dec, 2024 @ 8:52pm 
Amazing! thanks for your work.