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I believe the Skirmisher Melee ability is called Reckoning. SkirmisherStrike is actually Marauder that provides two shots on a turn if I recall correctly.
I'm trying to add this slash ability to the "Rend the Lost" mod's XComGameData_SoldierSkills.ini, as that's where it designates which abilities to trigger the lost killshot action point refund. I've added the following line but it isn't triggering the action point refund ingame for my skirmisher who is using a sword via this mod. Does this mod add a custom ability? If so, what is the name, please?
+ValidHeadshotAbilities=SkirmisherStrike
I don't believe I set them up to have attachment slots
Hm, no they're set as starting items so they should appear regardless of initial faction.
No, this is a basic mod that replicates the 6 swords as Skirmisher Ripjacks - it will not effect any swords outside of those.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1746708084
Hi, the left arm grapple gauntlet is intentionally included as the skirmishers still need that to use their grapple and chain abilities!
That's strange, I haven't made any adjustments to the object itself so uncertain why that would happen.
Recruitable and Trainable Skirmishers released!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1710912645
Recruitable and Trainable Templars released!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1710913197
Recruitable and Trainable Reapers released!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1710916385
Hi Jonny, thank you. Unfortunately I would not know how to make those items invisible without losing the animations that make those items work as we’d expect in game. Additionally, I wouldn’t want to pull the energy sword from the halo mod pack as it’s another authors work
Yeah, exactly. It won’t cause any issues. The creator of those mods, Musashi, did not include ripjacks originally. Since this is considered a ripjack technically, they won’t appear available to be equipped in the primary slot.
One question - you said this is incompatible with primary secondaries and dual wield but I can have them installed simultaneously. By this do you mean I can have all three enabled and just shouldn't try to give a skirmisher a primary secondary weapon or dual weapons, or can I not enable this mod while I have those two?
@Circle of Psi: I've tinkered briefly with the Templar Blades, could be cool addition but would have to make sure everything works correctly - no plans at the moment
@Arkhangel: I'll keep that in mind :) - no plans at the moment