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your mod has been translated by duestere Legende into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Kind regards,
DB
What exactly is not working right?
Kind regards,
DB
Also, if it works with the latest update (seeing as the SDG mod does not)?
The faith you can get from it is unbelievely high, with a civ that can purchase units with faith, or the golden age that allows to you purchase civilian units with faith, you can expand way too quickly
Kind regards,
DB
They could... but that would make Pan too powerful.
Kind regards,
DB
Totally agree. Improvement-based pantheons can be extremely good because they require builder charges. Not so with terrain pantheons. Yes, I will be downgrading Persephone in the next update. That will probably be in the next couple weeks after our current play-by-cloud game wraps up.
Here some options I'm considering... on each of the following, would you select it if you were playing a tundra game or ignore it and choose a different pantheon?
(a) +2 Food and +1 Faith from Tundra and Snow tiles
(b) +2 Food from Tundra and Snow tiles
(c) +1 Food, +1 Production, +1 Faith, and +1 Gold from Tundra and Snow tiles
(d) +1 Food, +1 Production, and +1 Faith from Tundra and Snow tiles
For easy comparison, here is her current bonus:
+2 Food, +1 Production, and +1 Faith from Tundra and Snow tiles
Please vote everyone!
Kind regards,
DB
Helios makes desert tiles okay, not amazing, just viable. Persephone makes tundra tiles absolutely god tier because they already have food yield. Also, unlike snow and desert, tundra can have features like woods, and even bonus or luxury resources in those woods.
Now I realize that a lot of pantheons could be called "broken" because Artemis makes camps god tier, Demeter makes farms extremely good, etc. however those tend to require specialization that isn't always applicable, or at least doesn't lead to a situation where you can found multiple cities surrounded entirely be affected tiles.
I would recommend either drop the food bonus by one, or drop the food bonus by one, but snow tiles get 1 more (so snow is unchanged).
Yeah... the latest version requires Gathering Storm, sorry about that! However, you can still install Version 15 for Rise & Fall.
Kind regards,
DB
I use rise and fall
Which version of Civ 6 are you using? Gathering Storm? Rise and Fall? Base?
Kind regards,
DB
After you updated the mod on friday evening I can't launch a game and it shows an error. When I exclude your mod everything works just fine, and when you updated the mod today it did not solve my problem. Can you possibly do anything about it?
Thanks for bringing that to my attention. I made updates both to OP and SDG and tested them independently, but there was an SQL conflict between the two mods that caused it to not-apply yield bonuses on Persephone and other pantheons. Just uploaded the fix. Let me know if you run into any other issues.
Kind regards,
DB
I think the update broke some of the beliefs. I started a new game with the Persephone belief, but it did not seem to boost snow and tundra tile yields, though they did give the Holy Site adjacency. Thanks again for your time, man.
Let me know if you have any feedback!
Kind regards,
DB
The google drive link worked perfectly. I downloaded the files and will try to look at them in the next day or two.
Have a great day!
Kind regards,
DB
https://drive.google.com/drive/folders/1ynK4HM9fiHaPFOV9hW2Ychv_jNcKKpYH?usp=sharing
This is the folder contains both my sql and xml translation file. The xml works fine and sql is not working. Maybe you can fix the sql file issue. If you update this mod, just reply me here and I can change update the Chinese translation ASAP.
I am looking forward your next update
Thank you so much for your efforts! If you can send me your translation files, I'll see if I can solve your problems. A link from Dropbox or Google Drive would be best.
That said, I'm planning an update in about 2 weeks, so some of the descriptions will be changing.
Thanks again for all the work! This is the first time anyone has wanted to translate one of my mods!
Kind regards,
DB
I think these 2 problem may caused by the running order, but no matter how I change the order, the outcome never changes. I am really upset about this. I know it is hard for you to know my situation just through my words. But if you figure out how to solve this, please let me know.
1. I tried to copy your LOC_OP.sql file and rename it as LOC_OP_Translation.sql file. Then change every "en_US" to "zh_Hans_CN". Then I translate the Text one by one. I believe I didn't make any format mistake. But if I start a game in Chinese with both LOC_OP.sql and LOC_OP_Translation.sql, these pantheons show in English. If I start a game with only LOC_OP_Translation.sql, these pantheons show in "LOC_OP_XXXX". This was really annoying and it waste me 1 day to test over and over again. Finally I gave up and I just make a xml version.
This mod is great! I tried to read through your codes and I learnt a lot from them. There is just a little problem that it does not have a Chinese translation.
I made a Chinese translation xml file for this mod. I have test it and it works. If you like, I can send you the translation file.
Me again. I am trying to figure out how to apply Pan's Pantheon to all floodplain types (for my own games, not to release) but I cannot figure out how to change how you've applied the yield bonuses. It seems you've made an ID for "Reeds" but I don't know how to get plains floodplains and grasslands floodplains included in "Reeds"
Any advice you could give I would greatly appreciate