RimWorld

RimWorld

Ni'Hal Drake Gear 1.0-1.2
16 Comments
Hans 1 Sep, 2021 @ 10:17am 
Update :D
Zeri  [author] 2 Dec, 2020 @ 8:57pm 
Uuuuupdated.
Armor should work for Doomdrakes now too. Have fun throwing bulletproof nukes at people.
Astrobia 13 Sep, 2020 @ 3:22am 
Blessed are those who maintain the forgotten mods of old.
Zeri  [author] 6 Sep, 2020 @ 9:29am 
No CE patch that I know of. I won't be doing any such thing myself.
I will be updating these one day, though.
Athlon 8 Feb, 2020 @ 8:33pm 
I don't suppose there's a patch anywhere to make this and the drakes 'compatible' with CE?

Neither mod breaks entirely but I think the drakes seem a bit squishier than intended, so I doubt this is compatible by default
Cryorus 6 Feb, 2020 @ 5:01pm 
Thanks for the update, it was the stockpile issue. Stockpile didnt have drake armor and some other animal gear and after it was allowed in there and hauled it was equiped immediatly.
Thanks again and have a nice day :D
Zeri  [author] 6 Feb, 2020 @ 2:28pm 
I wasn't having the same issues, so I looked through the files and found nothing was wrong there either. Therefore, one of three things is happening on your end.
1- Steam just didn't feel like giving you the right files. Happens sometimes. I'm updating the mods using the exact same files (with what should be irrelevant differences) to make the program figure it out in this case. Hopefully :Ava:
2- I never updated the files properly way back when so you didn't have the functional versions. I'm pretty sure this wasn't the case but le-whoops if it was. I keep two to three backups of every mod I edit and publish in case something goes wrong and usually release every update twice. However, the above fix should guarantee this isn't an issue.
Zeri  [author] 6 Feb, 2020 @ 2:28pm 
3- You haven't put the armor in a stockpile zone and waited long enough. The AI for Animal Gear is feckin weird and refuses to wear armor that isn't in a stockpile. Known issue. I remember helping someone with this before. Additionally, even when in a stockpile and correctly configured, the AI will laze around for potentially an entire day without picking it up. Hugely annoying but you can absolutely have them running around in full armor.
If the armor still refuses to work properly please check to see if Animal Gear as a whole is working. If it is, then there's nothing I can do to help in any case as all options have been exhausted on my end.
Cryorus 6 Feb, 2020 @ 1:16pm 
thanks and love the drakes (especialy with the giddy up mod I can let my argonians ride the drakes into glorious battle)
Zeri  [author] 6 Feb, 2020 @ 12:35pm 
I don't know why Steam didn't notify me of Prester's comment. I haven't been into modding lately but fixing massive issues is priority. Taking a look now. With some luck I'll have it solved and maybe even do some work on the Ni'Hal today too :claudeheart:
Cryorus 6 Feb, 2020 @ 9:32am 
Same issue as Prester , Drakes wont equip armor even if forced to be in the same room as armor and only that allowed.
Using latest update of standalone
Prester 2 Aug, 2019 @ 6:36am 
hello, im using ur mod with the drake standalone, and just crafted the drake power armor, and my colonists always started wearing it, so i set clothing restrictions so noone wears it while its still not forbidden on the ground

problem: the drake wont equipt it.

so how do i make him equipt it?
Kradas 21 Oct, 2018 @ 6:02pm 
Thanks you!
Zeri  [author] 20 Oct, 2018 @ 7:30am 
Zeri  [author] 19 Oct, 2018 @ 10:02pm 
You're not the only one to ask about that. I'll see about it tomorrow.
Kradas 19 Oct, 2018 @ 9:55pm 
Any chance you ship the drake without the faction?