RimWorld

RimWorld

Crafting Quality Rebalanced
190 Comments
Proxyer 4 Jul @ 6:39am 
Thnak you 1.6 update! :happypug:
Phomor  [author] 4 Jul @ 5:51am 
Should work with 1.6 now
Phomor  [author] 16 Jun @ 1:12pm 
I'm not sure when I'll have time to look into 1.6, at least functions for the mod settings seem to have changed and don't work anymore. The last few updates I didn't actually need to change anything, this one it seems like I do have to.
teoriasblack 16 Jun @ 8:32am 
1.6 please!
adam110902 4 Apr @ 6:27am 
great mod
can you please add compatibility with "Endless growth" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2894401734

it would work great with this if the config wasnt locked for vanilla values
Phomor  [author] 27 Mar @ 5:35am 
Affects everything where quality is decided by skill, including construction.
Spoodin Oot 26 Mar @ 11:55pm 
Is there a building version of this? I'm sick of my level 20 builder building "Good" beds...
Khaosius 24 May, 2024 @ 6:16pm 
Hey Phomor, thanks for an awesome mod! I recently started using Endless Growth, it seems that the two don't necessarily play together very well. Is there anyway you could allow for scaling beyond level 20?
TacoLite 12 Apr, 2024 @ 11:01am 
Thank you for updating Phomor :D
Гений 12 Apr, 2024 @ 10:48am 
Thanks, mate!
Phomor  [author] 12 Apr, 2024 @ 10:44am 
Is update, had to recompile for some reason
Revelence 11 Apr, 2024 @ 6:53pm 
Sadly appears to have been broken by 1.5. Mod loads and settings can be changed but all crafted items seem to disappear on completion
Rubber Ducky 27 Jun, 2023 @ 4:19pm 
to specify i am refering to construction
Rubber Ducky 27 Jun, 2023 @ 4:18pm 
does this work with vanilla traits expanded expertise to increase Quality % chance?
TinMan 28 May, 2023 @ 10:56am 
@garfu sounds like you have something set up in the mod options in quality builder, id check that out if you havent already
Phomor  [author] 14 Jan, 2023 @ 5:17am 
video link was removed, have you tried it with just QB installed? If yes and it doesn't happen there then I'll look into it
garfu 13 Jan, 2023 @ 7:42pm 
No, I've tested with just your mod and QB. Both load orders. Here's a video of what I'm talking about: {LINK REMOVED}
Phomor  [author] 13 Jan, 2023 @ 11:58am 
Any other mods on? Can't think of how my mod would interfere with Quality Builder, I don't change anything related to priorities or skill gain.
garfu 13 Jan, 2023 @ 3:52am 
Anyone having a conflict with quality builder? Where only the pawn with the best construction skill will every quality build? And any other pawns don't gain skill from building something that has QB set and they won't deconstruct and retry at all?
Mike 29 Dec, 2022 @ 7:50am 
Been using "No random construction quality" for a while but I've found it's honestly too good. Looking at this mod it's exactly what I want and I'll be giving it a try.
Phomor  [author] 21 Dec, 2022 @ 4:41am 
I've created a pull request on VTE's github that should fix it, depends on the devs of VTE to accept it and update their mod
Lord Bandit 20 Dec, 2022 @ 11:22am 
well it's been a year since you said you were gonna look into adding support for the VTE Perfectionist. Did you ever get around to doing that or is there a workaround without removing the trait?
Khaosius 27 Nov, 2022 @ 2:49pm 
Vanilla game aside, I found the issue is that my pawn being a production specialist is what's causing the constant legendaries. My bad!
Khaosius 27 Nov, 2022 @ 2:35am 
@Phomor Hey Phomor, running into an issue where on a vanilla game, no other mods, a pawn with 20 skill will craft a legendary in about 1 in 5 times with the chance % to to 1, and the skill requirement set to 20.

My actual run is pretty heavily modded, and I have a 20 skill pawn who crafts everything legendary, even with the chance set to 0. I haven't found any cominbation of settings that prevents the pawn from crafting a legendary item, actually. Can you help?
Lakai 3 Nov, 2022 @ 5:35pm 
Fantastic mod. I'm using on 1.3 and it lets me do exactly what I've always wanted to do: get Legendary items easily and built easily. Thanks for making the fun, working on it, and having some user-configurable options.
Phomor  [author] 28 Oct, 2022 @ 3:23am 
The 1.4 update for this mod didn't change anything except one line in an xml, it definitely still works for 1.3.
Any mods you're running?
^3Tinkles 27 Oct, 2022 @ 10:45pm 
I'm at 1.3 and this doesn't work - all settings I have should make crafters at level 20 100% chance for legendaries and it isn't working.
Dont kill me 24 Oct, 2022 @ 6:58pm 
I've checked this mod and I've found that Chance option for making Legendary item is not applied to Misc.Craftable robots mod. The robots can make Legendary items, but cannot always make legendary items even when I set the chance to 100%.
Dont kill me 24 Oct, 2022 @ 3:52pm 
This mod is still working. But it doesn't apply to robots from Misc.Craftable robots mod. I think it will not apply to the mechanoids from New DLC too.
Phomor  [author] 24 Oct, 2022 @ 1:41pm 
After testing it on 1.4 without mods and without dlcs, it definitely still works. If the guaranteed legendary crafting does not work anymore for you @Dr. Amitiés then it's probably a mod conflict, maybe also the new dlc interfering, don't have that to test it.
Subnormalshoe 24 Oct, 2022 @ 1:18pm 
I have a campaign going. Its still working it might be that its conflicting with another mod you may be using.
Dr. Amitiés 23 Oct, 2022 @ 5:43pm 
Tried it on 1.4, doesn't work. Menu and everything is there, but when I set level 20 to always craft legendary it doesn't happen. Hope this get's updated soon! :)
jes101487 21 Oct, 2022 @ 12:48pm 
Tried it for 1.4 and it still works.
Phomor  [author] 28 Aug, 2022 @ 1:32pm 
Vanilla Skills Expanded's Perfectionist trait will break the legendary chance this mod introduces. I don't know if there are any other Traits from that mod that would affect quality.
saavedra 28 Aug, 2022 @ 5:26am 
I'm curious if this can work together with Vanilla Skills Expanded when choosing expertise that affects quality. Since this mod apparently doesn't change the quality probabilities, does VSE simply apply its bonuses on top if loaded after?
Bullwinkle 16 Aug, 2022 @ 5:51am 
Thanks for responding. If you ever do get back to adding stuff to this mod, that would be my request.
Phomor  [author] 16 Aug, 2022 @ 3:15am 
This mod does not change the probability to get a masterwork item. The wiki says that the vanilla probability to get a masterwork with a lvl 20 crafter is ~10% so it would make sense that you get more legendaries than masterworks with that configuration
Bullwinkle 15 Aug, 2022 @ 1:27pm 
Love the mod. Just wish I could get Masterwork items to pop more often than Legendary. I set it so my level 20 crafter has about 18% chance of Legendary, and I almost never see any Masterwork. Shouldn't Masterwork be more common than Legendary? Am I missing something?
Tae.Kucing 11 Jun, 2022 @ 12:37am 
@Sa1nt u can reduce the requirement lvl from 20 to just 1 and disable othe
acca 1 Jun, 2022 @ 11:09pm 
@Lurmey This feature, works only if you have 20 lvl or above. I need craft legendary quality, even if have 0 lvl.
Lurmey 1 Jun, 2022 @ 1:39pm 
@kuefaaxy; Just set the chance to 100% in the mod settings.. It's already a feature.
Phomor  [author] 1 Jun, 2022 @ 9:57am 
I'm not adding new features to this mod right now, sorry
acca 1 Jun, 2022 @ 2:05am 
Hi, can add new mod/feature, to craft only legendary quality ? Thanks !
F1tgal911 7 May, 2022 @ 11:26am 
Good mod, very good.
Lurmey 29 Jan, 2022 @ 9:47pm 
Reading the comments it appears my understanding was indeed correct haha

Thanks, this mod is perfect for me :)
Lurmey 29 Jan, 2022 @ 9:44pm 
What does the incompatability with Perfectionist mean? Does it mean if I configured this mod to allow legendary items, someone with the perfectionist trait wouldn't be able to?

So if I had it configured in a less overpowered way it would be fine? Could they still make legendary items with an inspiration like normal? Thanks
Flekovich 20 Dec, 2021 @ 1:27pm 
Finally... I found it
Phomor  [author] 19 Dec, 2021 @ 5:04am 
Are any other mods installed? If I test with those settings I only get normal or good items
FamousFault 17 Dec, 2021 @ 11:50pm 
Adjustment to the skill threshold don't seem to be working for me. I have put the slider for "minimum skill for at least normal quality item" to skill 5 and my skill 6 pawns only makes poor
quality items. This appears to be the case for both tailoring and smithing, I have tested creating a new game where this issue persists. Any ideas?
JamesonMdrago 28 Nov, 2021 @ 11:33am 
A shame, but understandable given the situation, at least as explained.