RimWorld
20th Century Weapons Mod Unofficial 1.0
26 Komentar
velcroboy333 17 Mei 2020 @ 11:35am 
Updated for 1.1: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2100107769

@Dreimal, if you ever want to take over again, let me know.
Ken Waters 17 Apr 2020 @ 4:25pm 
Hope this comes back. Was my favorite mod.
Macbang 23 Jan 2020 @ 7:57am 
Mod is dead and not working :(
pinbuck 3 Des 2019 @ 5:04pm 
Yo what happened to [MF] NoEdgeFade? There's only like 3 or so users who even care what it is, it's something I could barely play without
Goddess Natalia 26 Okt 2019 @ 12:50pm 
OP Pistol and AR simulator. The balance of most vanilla Rimworld weapons comes in their somewhat slow fire rates, inaccuracy, etc. Please give a nerf to the laser pointer accurate, high damage ARs and the high fire rate of the pistols.
TheGambler 19 Agu 2019 @ 11:04am 
Is this multiplayer compatible, does anyone know?
Captain Eierstock 9 Jul 2019 @ 9:02am 
this or rambo weapon pack?
Kokain 15 Feb 2019 @ 12:23pm 
when i have a pistol and i must go to melee battle my punch/sec with pistol is very high.He/She just fuck the enemy with a dirty bug......
Tomas_Reks 9 Feb 2019 @ 11:39pm 
Grenades are work. Tested on F-1 grenade. When i created new colony i chose F-1 as start weapon, then i gave it one of my colonist and tried to throw it and it worked well.
Natalo77 9 Feb 2019 @ 8:17am 
Any hard incompatibilities?
Tomas_Reks 8 Feb 2019 @ 6:30pm 
Nice mod, excelent weapont, but there is a little problem - I cannot make grenades like F-1 or AN-M14, which was in B18 mod, also i cannot research them though i can choose F-1 or AN-M14 as start weapon of the colonist.
Can you promt me what's the reason of this promblem? Is this bug or imperfection of the mod?
Thank you/
make_eye 28 Jan 2019 @ 7:37pm 
please make a seperate workbench for these
Vonox 14 Jan 2019 @ 9:44pm 
add the mg42 or mg32 or anything german
Mycroft 23 Des 2018 @ 8:12pm 
how do you actually -use- the stationary guns? i have a bunch of plasteel M2 brownings but i haven't been able to get my pawns to man or crew the guns in the same way i do other manned turrets.
Abigail 10 Des 2018 @ 5:07am 
FN_P90 make it in pink please~~.Mmm I think you know why if you know GGO.
Copycat80 30 Nov 2018 @ 3:32pm 
any chance we can get the zip 22?
Tulito 29 Nov 2018 @ 4:54pm 
Out of all the weapon mods I like this one the most, the guns blend well with the vanilla models, I mean they don't have these really dark outlines or very saturated colors but still manage to look detailed and with the correct proportions (except for some handguns and rocket launchers).
The tree needs some work, but, yeah, thank you!
Edward Light 29 Nov 2018 @ 4:36pm 
>makes distinction between minimi and 249
>no g11
dissaponted
_♣Caligula♣_ 12 Nov 2018 @ 2:48pm 
Hey there, where can i adjust the weapon stats? :)
shoepac 27 Okt 2018 @ 6:03pm 
Thank you for updating the mod, this one in particular has always been awesome to play around with!
BlueDragonXD 21 Okt 2018 @ 9:07pm 
Thanks guess what? If your mod pack works... no errors it. It basically completes my personal mod pack I'm making. I have like 30+ mods. All I was missing was my Rimfire. Which this mod that you updated and changed is very close to RImfire probably. So thanks. I can finally play 1.0 soon.
MagusShine  [pembuat] 19 Okt 2018 @ 4:31pm 
There I snipped in a lazy list for yall.

As for mr XXX_420_Bad_Boy, things are scaled to be generally the same so that there's no one super gun that can kill everything. As for the trade values they should be just above and below vanilla values.
Audiopulse 19 Okt 2018 @ 11:14am 
"I updated this version from A17 to now in 0.19"

Luckily, you already updated to 1.0, despite your text saying otherwise ;-)
xxx_420_Bad_Boy [Wizard_Cum] 19 Okt 2018 @ 2:55am 
hi! out of curiosity, how is this scaled for say escalating item value on traders or drops? are some of these lategame weapons?
Fast2pizza 19 Okt 2018 @ 12:45am 
Yes please add list...
Cloud Breaker 18 Okt 2018 @ 8:15pm 
A list of weapons would be cool.