RimWorld
20th Century Weapons Mod Unofficial 1.0
26 comentarii
velcroboy333 17 mai 2020 la 11:35 
Updated for 1.1: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2100107769

@Dreimal, if you ever want to take over again, let me know.
Ken Waters 17 apr. 2020 la 16:25 
Hope this comes back. Was my favorite mod.
Macbang 23 ian. 2020 la 7:57 
Mod is dead and not working :(
pinbuck 3 dec. 2019 la 17:04 
Yo what happened to [MF] NoEdgeFade? There's only like 3 or so users who even care what it is, it's something I could barely play without
Goddess Natalia 26 oct. 2019 la 12:50 
OP Pistol and AR simulator. The balance of most vanilla Rimworld weapons comes in their somewhat slow fire rates, inaccuracy, etc. Please give a nerf to the laser pointer accurate, high damage ARs and the high fire rate of the pistols.
TheGambler 19 aug. 2019 la 11:04 
Is this multiplayer compatible, does anyone know?
Captain Eierstock 9 iul. 2019 la 9:02 
this or rambo weapon pack?
Kokain 15 febr. 2019 la 12:23 
when i have a pistol and i must go to melee battle my punch/sec with pistol is very high.He/She just fuck the enemy with a dirty bug......
Tomas_Reks 9 febr. 2019 la 23:39 
Grenades are work. Tested on F-1 grenade. When i created new colony i chose F-1 as start weapon, then i gave it one of my colonist and tried to throw it and it worked well.
Natalo77 9 febr. 2019 la 8:17 
Any hard incompatibilities?
Tomas_Reks 8 febr. 2019 la 18:30 
Nice mod, excelent weapont, but there is a little problem - I cannot make grenades like F-1 or AN-M14, which was in B18 mod, also i cannot research them though i can choose F-1 or AN-M14 as start weapon of the colonist.
Can you promt me what's the reason of this promblem? Is this bug or imperfection of the mod?
Thank you/
make_eye 28 ian. 2019 la 19:37 
please make a seperate workbench for these
Vonox 14 ian. 2019 la 21:44 
add the mg42 or mg32 or anything german
Mycroft 23 dec. 2018 la 20:12 
how do you actually -use- the stationary guns? i have a bunch of plasteel M2 brownings but i haven't been able to get my pawns to man or crew the guns in the same way i do other manned turrets.
Abigail 10 dec. 2018 la 5:07 
FN_P90 make it in pink please~~.Mmm I think you know why if you know GGO.
Copycat80 30 nov. 2018 la 15:32 
any chance we can get the zip 22?
Tulito 29 nov. 2018 la 16:54 
Out of all the weapon mods I like this one the most, the guns blend well with the vanilla models, I mean they don't have these really dark outlines or very saturated colors but still manage to look detailed and with the correct proportions (except for some handguns and rocket launchers).
The tree needs some work, but, yeah, thank you!
Edward Light 29 nov. 2018 la 16:36 
>makes distinction between minimi and 249
>no g11
dissaponted
_♣Caligula♣_ 12 nov. 2018 la 14:48 
Hey there, where can i adjust the weapon stats? :)
shoepac 27 oct. 2018 la 18:03 
Thank you for updating the mod, this one in particular has always been awesome to play around with!
BlueDragonXD 21 oct. 2018 la 21:07 
Thanks guess what? If your mod pack works... no errors it. It basically completes my personal mod pack I'm making. I have like 30+ mods. All I was missing was my Rimfire. Which this mod that you updated and changed is very close to RImfire probably. So thanks. I can finally play 1.0 soon.
MagusShine  [autor] 19 oct. 2018 la 16:31 
There I snipped in a lazy list for yall.

As for mr XXX_420_Bad_Boy, things are scaled to be generally the same so that there's no one super gun that can kill everything. As for the trade values they should be just above and below vanilla values.
Audiopulse 19 oct. 2018 la 11:14 
"I updated this version from A17 to now in 0.19"

Luckily, you already updated to 1.0, despite your text saying otherwise ;-)
xxx_420_Bad_Boy [Wizard_Cum] 19 oct. 2018 la 2:55 
hi! out of curiosity, how is this scaled for say escalating item value on traders or drops? are some of these lategame weapons?
Fast2pizza 19 oct. 2018 la 0:45 
Yes please add list...
Cloud Breaker 18 oct. 2018 la 20:15 
A list of weapons would be cool.