RimWorld
20th Century Weapons Mod Unofficial 1.0
26 件のコメント
velcroboy333 2020年5月17日 11時35分 
Updated for 1.1: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2100107769

@Dreimal, if you ever want to take over again, let me know.
Ken Waters 2020年4月17日 16時25分 
Hope this comes back. Was my favorite mod.
Macbang 2020年1月23日 7時57分 
Mod is dead and not working :(
pinbuck 2019年12月3日 17時04分 
Yo what happened to [MF] NoEdgeFade? There's only like 3 or so users who even care what it is, it's something I could barely play without
Goddess Natalia 2019年10月26日 12時50分 
OP Pistol and AR simulator. The balance of most vanilla Rimworld weapons comes in their somewhat slow fire rates, inaccuracy, etc. Please give a nerf to the laser pointer accurate, high damage ARs and the high fire rate of the pistols.
TheGambler 2019年8月19日 11時04分 
Is this multiplayer compatible, does anyone know?
Captain Eierstock 2019年7月9日 9時02分 
this or rambo weapon pack?
Kokain 2019年2月15日 12時23分 
when i have a pistol and i must go to melee battle my punch/sec with pistol is very high.He/She just fuck the enemy with a dirty bug......
Tomas_Reks 2019年2月9日 23時39分 
Grenades are work. Tested on F-1 grenade. When i created new colony i chose F-1 as start weapon, then i gave it one of my colonist and tried to throw it and it worked well.
Natalo77 2019年2月9日 8時17分 
Any hard incompatibilities?
Tomas_Reks 2019年2月8日 18時30分 
Nice mod, excelent weapont, but there is a little problem - I cannot make grenades like F-1 or AN-M14, which was in B18 mod, also i cannot research them though i can choose F-1 or AN-M14 as start weapon of the colonist.
Can you promt me what's the reason of this promblem? Is this bug or imperfection of the mod?
Thank you/
make_eye 2019年1月28日 19時37分 
please make a seperate workbench for these
Vonox 2019年1月14日 21時44分 
add the mg42 or mg32 or anything german
Mycroft 2018年12月23日 20時12分 
how do you actually -use- the stationary guns? i have a bunch of plasteel M2 brownings but i haven't been able to get my pawns to man or crew the guns in the same way i do other manned turrets.
Abigail 2018年12月10日 5時07分 
FN_P90 make it in pink please~~.Mmm I think you know why if you know GGO.
Copycat80 2018年11月30日 15時32分 
any chance we can get the zip 22?
Tulito 2018年11月29日 16時54分 
Out of all the weapon mods I like this one the most, the guns blend well with the vanilla models, I mean they don't have these really dark outlines or very saturated colors but still manage to look detailed and with the correct proportions (except for some handguns and rocket launchers).
The tree needs some work, but, yeah, thank you!
Edward Light 2018年11月29日 16時36分 
>makes distinction between minimi and 249
>no g11
dissaponted
_♣Caligula♣_ 2018年11月12日 14時48分 
Hey there, where can i adjust the weapon stats? :)
shoepac 2018年10月27日 18時03分 
Thank you for updating the mod, this one in particular has always been awesome to play around with!
BlueDragonXD 2018年10月21日 21時07分 
Thanks guess what? If your mod pack works... no errors it. It basically completes my personal mod pack I'm making. I have like 30+ mods. All I was missing was my Rimfire. Which this mod that you updated and changed is very close to RImfire probably. So thanks. I can finally play 1.0 soon.
MagusShine  [作成者] 2018年10月19日 16時31分 
There I snipped in a lazy list for yall.

As for mr XXX_420_Bad_Boy, things are scaled to be generally the same so that there's no one super gun that can kill everything. As for the trade values they should be just above and below vanilla values.
Audiopulse 2018年10月19日 11時14分 
"I updated this version from A17 to now in 0.19"

Luckily, you already updated to 1.0, despite your text saying otherwise ;-)
xxx_420_Bad_Boy [Wizard_Cum] 2018年10月19日 2時55分 
hi! out of curiosity, how is this scaled for say escalating item value on traders or drops? are some of these lategame weapons?
Fast2pizza 2018年10月19日 0時45分 
Yes please add list...
Cloud Breaker 2018年10月18日 20時15分 
A list of weapons would be cool.