Space Engineers

Space Engineers

Formation System - Leader
107 Comments
Pancracio 5 Mar @ 12:13pm 
The script works, but only works with normal wheels, not others like "Offroad wheel"...I can set positions like in the video tutorial. I didn't try the remote position switch formation yet.
raven_white 20 Mar, 2023 @ 12:10pm 
how to use start stop command with id
Boy17000 18 Feb, 2023 @ 7:53am 
How to get a ships ID?
Lit Fuse 168 16 Feb, 2023 @ 4:25pm 
anyone tried this script to see if it still works?
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Eclipse 6 Oct, 2022 @ 10:11am 
Any chance someone has a version of this script with no raycasting? I'm playing on a server that disallows it and the server shuts down the script as a result. I'm not using the raycasting but it being in the code flags the server.
Cigarette 3 Sep, 2022 @ 3:29am 
Script is broken, or at least the Flight follower one is.
Gat 30 Jun, 2022 @ 5:56pm 
I love this script it make people cope
Gat 30 Jun, 2022 @ 5:56pm 
Celtic, Hell yeah it will
Celtic Cosmic Owl 28 May, 2022 @ 10:28am 
will this work in large grids?
Gat 6 May, 2022 @ 11:16am 
Used this scrip to build a huge maro inaros fleet and dropped my cords. the factions that tried to raid didnt stand a chance lol good job. a few r using this on skunkworks now
FutureSpaceJesus 5 May, 2022 @ 7:55pm 
if your ships are orientated wrong make sure the Remote control block is right behind the cockpit
skatt 5 Apr, 2022 @ 9:24am 
hi, how do I give subscribers numbers?
Official Zealiux 26 Mar, 2022 @ 10:12am 
is it possible to use this script with laser antenna's or only with normal antenna's either way it works so nice!!
Wolfpackalpha8 21 Dec, 2021 @ 2:54pm 
hey any way you could make a preset up fight and rover so we don't have to go thought the trouble of setting it up are self's
ilvo09 21 Oct, 2021 @ 10:39pm 
I don't know how to give or check the of the follower ship's <id>.
Can someone tell me? I am very curious.
pro100tv 26 Aug, 2021 @ 9:21am 
Maybe multiple cockipts or RC's on leader ship
StarWarsGuy1010 16 Aug, 2021 @ 5:25pm 
Does anyone know why the ships keep on turning around and flying backwards despite the RC block facing forwards towards the front of the ship?
RMazer 20 Jul, 2021 @ 2:47pm 
A video tutorial would be nice I feel i'm missing or not understanding some steps.
α¯\_(ツ)_/¯Ω 9 May, 2021 @ 7:47am 
fine final
ganjou241 14 Apr, 2021 @ 7:45pm 
Is there a video tutorial for this?
Lewis 8 Feb, 2021 @ 5:23am 
i assume this supports large grid ships with a fleet?
Silver Tagetes 23 Jan, 2021 @ 11:49pm 
Quite a fun script, I had a little bit of fun with it and made a circling formation.
I made a small clip of what I did, hopefully this will inspire a few ideas for others.
https://youtu.be/WXdTHsendeY
SevenofThr4wn 4 Jan, 2021 @ 2:42am 
Can you make it so it can be arranged into customised patterns, that you be a great update
Spacerfox 8 Dec, 2020 @ 10:26am 
Works great, Got an entire fleet to follow me around
Niceguygamer 7 Dec, 2020 @ 4:58am 
can this work by using laser antennas?
Petrus 21 Oct, 2020 @ 1:41pm 
I'm running into an issue where, oftentimes, the follower ships are rotated at an incorrect orientation. For example, they all face to the right of my ship, rather than forward. Any way to resolve that?
[TGG] DoctorHeisenberg 17 Oct, 2020 @ 11:41am 
and make the followers shoot at bad ships and people and then return
[TGG] DoctorHeisenberg 17 Oct, 2020 @ 11:40am 
suggestion if a ship docked a big ship and undocked could you make it so you call them back and launch them
Verto 17 Oct, 2020 @ 9:56am 
EDIT: pressing run and recompile helped abit with more thrusters=slower breaking, but it still takes them alot more to break despite having twice as many breaking thrusters
Verto 17 Oct, 2020 @ 9:52am 
i have a problem, follower ships takes longer to break despite having more thrusters, when i added more brake thrusters to one of them, he took longer to break than the rest, whats happening?
pro100tv 14 Oct, 2020 @ 5:21pm 
How to tell the script to use only specific gyroscopes instead of all? (Or to ignore some)
Solestius 11 Oct, 2020 @ 10:19am 
Make sure the RC is place correctly.
Apollo 15 Aug, 2020 @ 9:36pm 
Hi Avaness

I have a question regarding the formation positions.

As of my last usage of this script, ships will take the shortest path possible to reach the intended coordinate. During tight maneuvering, this can lead to ships attempting to pass too close to each other and colliding.

I was wondering if it is possible to have the formation remain relative to the World, and only have them match your facing and speed, while staying e.g. GPS+y of my position, regardless of my facing?

This would mean they would not attempt to move around as much to stay in formation, simply matching speed and direction of the leader, and not rotating the formation but still rotating the ships .
Jammerbam 3 Aug, 2020 @ 10:19am 
I'm getting an issue where the follow ship will rotate itself, but it won't thrust forward when the lead ship moves forward
Terramanns 24 Jul, 2020 @ 12:58am 
I subscribed to a Prometheus model and outfitted it with these scripts to experiment with a Multi Vector Assault Mode and when I load it in from a save, the scripts break. I decouple the 3 separate ships and when I send the start command to the scripts, instead of the 2 ships below the saucer moving down, they all *yeet* themselves in an angle moving down and backwards.
Niceguygamer 22 Jul, 2020 @ 8:23pm 
its in the custom data very top lol
Niceguygamer 22 Jul, 2020 @ 8:23pm 
oh i see
Niceguygamer 22 Jul, 2020 @ 10:47am 
hey umm just a quick question how do you change the followers id? Is it in the script itself?
Chez 16 May, 2020 @ 9:45pm 
Great script. Just wondering what the <id> actually is? I'd like to send a command to the follow but not sure what it's actual id is or where to find it? Do you have an example you could share?
Thanks
Nivalis 7 Apr, 2020 @ 1:22am 
There was a large antenna.

My ship, this is a light cruiser of the red team.
It was bought at one of the stations.

Ships stop following if you turn off broadcasting through the antenna.
She was disabled before the update.
After the update, I turned on the antenna again, but I did not start to follow any of the two ships.


I did not redo the antennas on the following ships.
Only on the leader ship.
avaness  [author] 6 Apr, 2020 @ 12:44pm 
If recreating the antenna helps then its probably keen, the script never interfaces directly with the antennas. Is this large grid or small grid? Is the antenna of either ship on a subgrid relative to the program block? Do you have a link to the ship that I can use for testing?
Nivalis 6 Apr, 2020 @ 3:19am 
Having tried all sorts of options, the recreation of the antenna on the main ship helped me.

It seems that some kind of local bug has occurred.
Nivalis 6 Apr, 2020 @ 2:57am 
Created a programmable block. I inserted code into it.
Edited x / y / z. Applied a script through the timer. Everything.
Of the mods is only [EEM] Exploration Enhancement Mod.
Before the update, everything was fine. After the update, the script stopped working.
Updated it the same way as I did before. Without changing x / y / z the same story.
The script passes the test without errors.

Maybe you need to buy a DLS?
avaness  [author] 5 Apr, 2020 @ 1:55pm 
Those that are having issues, can you describe your set up? It is still working fine for me.
Nivalis 5 Apr, 2020 @ 9:10am 
Agree with Skippy.
After the update, the script stopped working.
Following ships now stand still.
Stout Little Pot (Skippy) 21 Mar, 2020 @ 3:31pm 
How can I tell? Thanks for replying btw
avaness  [author] 21 Mar, 2020 @ 8:40am 
Any error messages or anything?
Stout Little Pot (Skippy) 21 Mar, 2020 @ 7:32am 
It doesn't work as intended for me anymore. For a long time the script worked fine, now my ships simply fall out of the sky, or don't move. On rare occasions it will work but the leader will stray off. Not sure what's causing this
avaness  [author] 21 Mar, 2020 @ 7:11am 
It still works fine for me.
Stout Little Pot (Skippy) 21 Mar, 2020 @ 12:18am 
Is this script broken?