RimWorld

RimWorld

Simple Concrete
76 Comments
robotcat99 14 Jun @ 10:36am 
[RTB] Sarianos - The concrete floor & paved tile from the base game
[RTB] Sarianos 21 Feb @ 7:27am 
Does this patch anything to actually be made from concrete?
Nosta99 5 Oct, 2024 @ 3:19am 
can anyone please update this mod for 1.5? dev seemingly doesnt give a damn
swatblack 21 Apr, 2024 @ 12:07pm 
Doesn't work in 1.5, any plans for an update?
dninemfive  [author] 8 Jun, 2023 @ 8:02am 
Oh cool. Last time i looked that was all but impossible, i guess Biotech must've changed something lol
gamberomadness 8 Jun, 2023 @ 4:41am 
Hi all! Alpha Genes mod introduces genes to eat rocks so yes maybe you can eat concrete
 MisterFossil  11 Apr, 2023 @ 11:34am 
Well, that's a pity.
Waiting for a fix to make it more realistic soon! :csgostar:
dninemfive  [author] 11 Apr, 2023 @ 11:07am 
Concrete is not edible, no.

...unless someone's made a mod adding a species which eats rocks 🤔
 MisterFossil  11 Apr, 2023 @ 10:45am 
The comment under is vital for my 500% difficulty ice sheet run.
Techy 16 Nov, 2022 @ 9:14pm 
can you eat this?
dninemfive  [author] 8 Nov, 2022 @ 8:55am 
@pedroekh as well. Thank you both for the kind words!
dninemfive  [author] 8 Nov, 2022 @ 8:54am 
@montanoc70 Thanks for the info, I've tagged it as compatible.
montanoc70 4 Nov, 2022 @ 8:50pm 
Love it, can't play without this mod. Luckly it's still working on 1.4
dninemfive  [author] 28 Oct, 2022 @ 5:51pm 
@pedroekh Probably at some point, still depressed as fuck lol

But thanks for the comment! I'm glad you enjoy it :P
pedroekh 28 Oct, 2022 @ 4:01am 
Any chance on getting a 1.4?
Albeit simple, this mod became essential to me. Can't play without it anymore. This should be in vanilla.
dninemfive  [author] 16 Dec, 2021 @ 4:37pm 
No problem! :P
Great Leader 16 Dec, 2021 @ 4:13pm 
Ah. Thanks! Love the mod :)
dninemfive  [author] 16 Dec, 2021 @ 3:30pm 
@Great Leader The biofuel refinery, which you get from researching Biofuel Refining. IIRC this mod renames both to not include the word "biofuel" since it now also produces concrete.
Great Leader 16 Dec, 2021 @ 2:49pm 
Sorry to bother you. What do you mean by a refinery when you're describing how to concrete? I don't see a new bench and I can't find the bench I need to produce concrete. Thanks!
brucethemoose 13 Sep, 2021 @ 10:07am 
But I only saw one (1.1) dll file in the Steam folder, as well as another dll in a "debug" folder on Github.
brucethemoose 13 Sep, 2021 @ 10:06am 
The wiki has a good example of loadfolders.xml IIRC.
dninemfive  [author] 12 Sep, 2021 @ 11:37pm 
@brucethemoose That might be it. Might also be loadfolders.xml fucking up? it didn't seem to work as i understood it for another mod i was trying to update a bit ago
brucethemoose 12 Sep, 2021 @ 9:50pm 
You're not wrong though, I don't see anything in the source that prints those debug lines... maybe the steam dll is old?
brucethemoose 12 Sep, 2021 @ 9:40pm 
Err yesterday technically :P
brucethemoose 12 Sep, 2021 @ 9:38pm 
1.3, just posted today.
dninemfive  [author] 12 Sep, 2021 @ 8:50pm 
@brucethemoose oof sorry, that's super old debug code. what game version are you on? as far as I can tell this hasn't even been in the testing version since 1.1.
brucethemoose 12 Sep, 2021 @ 11:22am 
Hey, it seems that this is spamming the log whenever the concrete production recipes are used. Could you disable the logging, or at least restrict it to god mode?

https://gist.github.com/HugsLibRecordKeeper/22b9c27dc351c7e5a316096b64b023da#file-output_log-txt-L3003-L3082
dninemfive  [author] 15 Dec, 2020 @ 5:07pm 
@FoxoManiak Thanks for the feedback, but I'm not going to balance around the game's wealth system being broken.

It makes sense for concrete to be more valuable than stone you mine from the ground, given the additional work involved, and the difference in wealth isn't significant unless you're playing on the highest difficulties and really min-maxing your wealth.
FoxoManiak 15 Dec, 2020 @ 5:00pm 
Hey so i like this mod because building floor out of precious steel was always bugging me, but i have a small "issue" with something, so concrete in life points is between limestone and granite, but things made of it are almost double the cost of granite, for example from the single test i made a granite wall gives 5 to value for a room, while a concrete wall gives a 9.

I will most likely still use this mod but it's just something that might be annoying for people which don't want more tribals attack them because they heard that the person build some fresh concrete walls.

Thank you for reading
Tipsens 26 Sep, 2020 @ 7:50pm 
@dninemfive i bet it's half-baked. All of oskar's mods are half-baked, like big doughy bagels.
Chime 19 Sep, 2020 @ 4:26pm 
That makes sense, most items do stack to 75. Like I said it's just been a byproduct of seeing massive piles of rock vanish into tiny sand piles lol. I look forward to seeing the new sprite and thanks for taking the time to consider the change : )
dninemfive  [author] 19 Sep, 2020 @ 4:14pm 
@Roy Yeah, I've wanted to update that sprite for a while. My original idea was for bags of cement, but I didn't have the art skills at the time and just haven't gotten around to it now that I do.

They stack to 75 mainly for consistency with other building materials rather than any logical stack limit. I try to stay consistent with vanilla rather than applying logic, and I can't think of any vanilla building materials with a lower stack count off the top of my head.

Realistically, the amount of cement produced from a chunk would be significantly smaller than the size of the chunk, since you're burning away byproducts, but the ratio would not be as drastic as it is now.

Thanks for taking the time to think about this so much, lol. I'll try and work on the texture in the near future, but I can't make any promises since I'm dealing with a lot of burnout atm.
Chime 19 Sep, 2020 @ 4:04pm 
Hey, I wanted to say this mod is a must have on my mod list and it's made concrete flooring into an actual useful floor and not just a waste of steel. There is one thing that I feel like doesn't fit vanilla though.

When you break down stone chunks or stone blocks into cement it reduces what is a very large item down to a very small number, which can then be stacked up to 75. For example I can turn a whole zone of stone chunks into 1-2 stacks of cement. Maybe there is a way to make this less drastic? say only allowing cement to stack to 10 or making the bills produce and cost more cement so piles accumulate faster? and maybe making the sprite look like a decent sized pile of material?

I feel like I'm turning whole yards of rock into a couple piles of salt atm.
dninemfive  [author] 22 Aug, 2020 @ 11:49am 
@siswai'aman I had plans to add a reinforced wall, but Oskar made one so I've been a bit demotivated lol
Tipsens 22 Aug, 2020 @ 8:19am 
it bothers me that i can't reinforce this concrete with steel rebar, but it's cheaper so that's nice
Neptimus7 13 Aug, 2020 @ 11:08am 
Ahhhh, looks like it was Best Mix doing it. I guess I was only making concrete. Sorry!
dninemfive  [author] 3 Aug, 2020 @ 7:32pm 
Yeah, I have literally no Log calls and I've fixed all errors I'm aware of.
dninemfive  [author] 3 Aug, 2020 @ 7:31pm 
@Neptimus7 Wym? As far as I know, nothing is written to the debug log in normal gameplay.
Neptimus7 3 Aug, 2020 @ 7:22pm 
Is there a way to not have so much stuff written to the debug log?
Sigil 29 Jul, 2020 @ 1:24pm 
That would make sense too unless you happened to have a spike...trap.. mold? I raised the work multiplier to 4 for now and I'm satisfied with it
dninemfive  [author] 28 Jul, 2020 @ 9:09pm 
@Sigil It's in line with wood, and makes sense for things like walls where concrete is super fast to pour. I'm more likely to just prevent it from being available for things like traps, to be honest.
Sigil 28 Jul, 2020 @ 5:15pm 
I really enjoy the system this mod adds, a way to consolidate all the random chunks and added work to make them both uniform in color and stronger.

However, I found the required work involved to use the material way too low. A limestone spike trap takes 323 while a concrete trap takes 27... I can understand that it'd be easier to work with but it shouldn't obsolete the construction job. Gonna make a modification on the material but I figure'd I'd throw a comment here for it. Thanks for the mod!
Xx>₱ÙπIßH3D.X.M4π<xX 20 Jul, 2020 @ 2:52pm 
DAS CONK CREET BAYBEE
dninemfive  [author] 7 Jun, 2020 @ 5:07pm 
@Emelio Lizardo No conflicts with RimRoads. I don't think it'd conflict with RF concrete, but there's no reason to use both afaik.
Emelio Lizardo 7 Jun, 2020 @ 4:38am 
Any conflict with RF concrete? Or Rimroad?
dninemfive  [author] 27 Apr, 2020 @ 10:50pm 
@lilwhitemouse Coulda sworn I removed that from the final build, oops :P

I review any pull requests, if it looks good I'll accept!
lilwhitemouse 27 Apr, 2020 @ 10:23pm 
Your mod prints "test" in the debug log when it loads by the way :lunar2019laughingpig:

I've been there :)

Also, do you take compatibility pull requests?
Chime 13 Mar, 2020 @ 9:55am 
Hey just wanted to say I've been playing with your mod for a while now and I'm really happy with the system you made for producing concrete.
Chime 7 Mar, 2020 @ 12:23pm 
Either way thanks for letting me know, at least I know now it doesn't occur from this mod.