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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3257110931
Hope it helps anyone!
For the work values, the mod is multiplies the baseline work amount of 2.5 by the "Work to build" factor, then adds the "Work to make" to get the total work. So Sandstone is (2.5 * 2.0) + 1 = 6 and Marble is (2.5 * 5) + 1.4 = ~14. I can't tell if the work differences were intended to be as dramatic as they are, or if there was a change in the game's baseline work value at some point.
Slate's beauty doesn't match the description, but double checking the XML confirms that Slate and Marble beauty are defined at 4 and 2. Giving slate a beauty 8 was probably kind of excessive anyway.
TLDR: Mod is mostly worked as described. Tested as of 2023-01-23.
Vanilla Stats:
Sandstone: 420 HP (1.4x), 14 work
Granite: 510 HP (1.7x), 16 work
Limestone: 465 HP (1.55x), 16 work
Slate: 390 HP (1.3x), 16 work
Marble: 360 HP (1.2x), 15 work, beauty 1
Mod Test Stats:
Sandstone: 360 HP (1.2x), 6 work
Granite: 540 HP (1.8x), 16 work
Limestone: 480 HP (1.6x), 11 work
Slate: 390 HP (1.3x), 9 work, beauty 4
Marble: 450 HP (1.5x), 14 work, beauty 2
As you can tell, these health multipliers do line up with the mod summary.
In a big colony that can be quite the inconvenience, since constructors now will have to spend a huge amount of time going over all structures.
Also not pleasing to the eye for a while.
Anyway, all you need to do is update the xml selector for the granite flooring color patch from:
*/TerrainDef[defName = "TileGranite" or defName = "FlagstoneGranite"]/color
to instead be:
*/TerrainDef[defName[contains(text(), 'Granite')]]/color
and it works flawlessly. This change also patches the mods that add more types of bridges too, like granite blocks bridges etc.
I hope this helps.
Inflammable means flammable? What a country!
"Inflammable" means highly combustible. Did you mean "non-flammable" ? From the sentence, I'm really not sure what you mean.
[[SYR] Stone Rebalance] Patch operation Verse.PatchOperationConditional(*/TerrainDef[defName = "FineTileSlate"]) failed
file: E:\SteamLibrary\steamapps\workshop\content\294100\1544076093\1.1\Patches\StoneRebalance_Patches.xml
[[SYR] Stone Rebalance] Patch operation Verse.PatchOperationConditional(*/TerrainDef[defName = "FineTileMarble"]) failed
file: E:\SteamLibrary\steamapps\workshop\content\294100\1544076093\1.1\Patches\StoneRebalance_Patches.xml
I also use stuffed floors by Fluffy.
On my game i make road whith slate floor. Isn't it possible to use the +8 beauty offfset of slate for the floor too?
Thanks for your response.
I've already done it privately but thought others might appreciate it
cheers.
it would be great if Beauty could be configured in the mod options.
There is a Photoshop file named "JadeFloor.psd" left in the \textures\ folder. This inflates the size of this mod by at least 17 MB, which is by far the majority of this mod's size. Just saying...