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The Boltcaster gimmick was fun at least.
After all, even Vanilla offers 4 soldier classes, 3 hero classes, and SPARKS. It would make sense to have at least 3 different flavors of psi units, and this one fits nicely as a hybrid between a full psi and a soldier.
From the description:
"Note that your Alien Hunter is not guaranteed to start with RtS, but he is guaranteed to have it somewhere on his perk sheet. The Psi Chamber will offer you three random perks from the perk sheet per level up, so you should be able to dig it up."
As i keep posting in all my descriptions, anyone is free to use anything from my mods in any way they please. That means you can either do this mod yourself or find someone else to do it for you.
In A Better Barracks, all classes are defined by their secondary weapon. For that reason, Alien Hunter became the "Psi Amp" class. Twin Pistols and Riot Shields introduce more dependencies than i am comfortable with. I can't ask people to sub to those mods now, it would break ongoing campaigns for those that don't do it. And pulling the resources and code of those mods into ABB is a bigger task than i want to handle. So those aren't going to happen for the foreseeable future.
This mod requires ABB:TLE and will not work with the old version of ABB.
@Stuff:
You can. Your existing PsiOps will be renamed to Alien Hunter, but it will keep the vanilla perks. To get a proper Alien Hunter, you need to promote a new Rookie.