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BNW - Brave New World(Civ V's second expansion)
by now, most have both. I would reccomend the BNW version.
I tried to send an update to the Steam Workshop for the Ultimate Collection(BNW), but I thought it didn't succeed. But when I came back to this page, I noticed that it DID recieve the new update.
So, with that said, this new version contains LOTS of fixes and new features. I took out alot of the database errors, changed alot of civ traits, and added two new features! For more details, check out the change notes. It has MOST of the changes I made. For GK, I will need some time. I have to go back and reapply these changes to it as well.
Ok, so if you are looking for the individual file, you will only find Sengoku and Akainu. I deleted all but those and the One Piece Ultimate Collection. I also deleted the Vanilla versions as well, seeing as I probably won't get around to ever updating them..
Also, I accidently deleted Akainu while I was deleting the others. I have readeed it back to the Workshop, but you will have to resubscribe. Sorry about that. Also, I will update Akainu's description and trait to read like it is supposed to. When Akainu destroys a civilization or city state, he is supposed to recieve a free social policy.
Please do not ask me to recreate the individual files. It is much easier to maintain one version. If I do in the future decide to add more mods, I will start a "Phase 3 mod" and update it over time.
One more thing: if you have any suggestions for better trait sets, then please share. I may consider them in a future update.
Mainly because I lost all my artwork during Christmas, most of the icons have undergone a makeover. The indepedent mods remain unchanged. I have no plans to make a vanilla version since I never finished implementing the independent mods before I lost all my data.
I hope this helps out! Thanks again for all the support.
@アルキサンダ: You need to only download each mod one at a time. In the Collection Description, follow the steps to reset your mod cache. Then subscribe to them one at a time.
@Kat: I am finished for now. Later on down the line, I may add more, but currently I have other projects that need my attention(Such as the Dark Souls Collection).
P.S. I am also in collaboration with developing the Dark Souls Collection. So I am not finished with Civ 5 modding yet!
As Ivankov, use the extra +3 damage healing to counquer your opponets. He also has the Master of Kempo UU, which has a 50% chance to withdraw. His Nwa Kama Sanctuary provides +2 Culture and Gold to the city whitch it's built.
As Blackbeard, conquering cities is the key to victory! You have a chance to gain a free tech for each city you capture! Also, Queen Ann's revenge does +100% damage to wounded units, making it deadly to units with less than 100% health. Blackbeard's fort provides bonuses to your nation early on.
Have a Merry Christmas everyone!
As Doflamingo, Production and Gold are increased in each city while suffering an increase in unhappiness. Also, the SMILE Factory provides a unique promotion that boots attack while sacrificing defense. The Donquitoxe Family is also a buildable unit. It is extremely powerful, and has a unique promotion that gives it THREE attacks and damages units around it automatically. May only own one at a time, though.
Kid takes advantage of his magnetic powers and triples quantites of strategic resources. Also, his coin factory provides +4 Gold and +1 Production to Gold and Silver. Kid also has his Pirate Crew, which provides a free pillage move and heals on pillage.
One more thing: I decided to drop foxy and replace him with Ivankov. It would be an interesting civ to throw in. It was a suggestion by a fan, but I am wanting to do Ivankov instead.
After I finish "phase 2" civs, I am going to take a long hiatus from working on One Piece. I may start a new project or focus on the Dark Souls collection.
As allways, thanks for the support!
As Vivi, her trait is used fully when the empire is a peace. Decalre war and the empire's Golden Age progress rate is cut in half.
As Wapol, greed is a decisive factor in his trait. While the capital gains a boost in food and gold, the rest of the empire sufffers a penalty. Make sure the capital is powerful!
Also, I have FINALLY updated Luffy, Law, Shanks, and Whitebeard! Make sure you read the new UA description before using.
With these new additions I have 4 more civs coming! For Doflamingo, I am waiting on the current manga arc to progress more brfore releasing. That could take some time, so it may be the last civ I release for phase 2. As for Blackbeard, I am haveing trouble deciding the UA will be. The UA I had originally decided with is tough to do even in Lua, so I am having to think more on him.
In Ankainu's World Govt, deal absoulte justice through the Pacifistas(replaces GDR)! Also, gain a free policy when you capture a city.
In Caesar Clown, the mad scientist takes the role of a leader for civ. Caesars unique UA sacrifices population growth for a boost in Science. Also, use Ceasers Loyal Servent to build your empire more quickly than others!
Enjoy!
I am also working on updates for other civs. I have redesigned traits for some of the phase 1 civs, including Luffy, Whitebeard, Shanks, and Law. I will have these update available soon!
and that sogeking thing was a joke
@all: While I'm here, I will provide an update. I have been very busy with school and I haven't had a chance to work on them much. I will try to have another loaded soon.(within a week maybe). Thanks for the patience.
P.S. I DO have most of them started. It is just finishing and tweaking them I am working on.
Please keep suggestions for new mods and feedback for current ones coming. I do consider suggestions and use feedback to improve my mods. If there are any problems with my mods, let me know and I will fix them asap.
I am still in the process of working on fixes and updates, so bear with me. I am in the middle of school so I will not be uploading as frequently as I had hoped. Thanks for the patience.
*If a civ uses specific BNW traits, I will create seperate versions for the civ, and both will be added here.
I am currently working on Vanilla updates and adding the newly released civs to it as well. I am also going to provide a balacing fix to Law.
Please provide feedback! It helps me understand how the community feels about my work, and allows me improve my civs. I also like ratings, so please rate my civs.
Thanks for using my mods, once again!
PS: I am thinking about possible changes to some unique abilities to BNW features, especially World Govt. I will upload Vanilla tomorrow morning.