Sid Meier's Civilization V

Sid Meier's Civilization V

One Piece Collection(G&K and BNW)
87 Comments
kingslayer  [author] 1 Jul, 2016 @ 2:06pm 
GK - Gods and Kings (Civ V's First Expansion)
BNW - Brave New World(Civ V's second expansion)

by now, most have both. I would reccomend the BNW version.
KomradKenny 10 Jun, 2016 @ 7:57pm 
what is the diffference between gk and bnw
kingslayer  [author] 10 Aug, 2014 @ 5:20pm 
Hey guys!

I tried to send an update to the Steam Workshop for the Ultimate Collection(BNW), but I thought it didn't succeed. But when I came back to this page, I noticed that it DID recieve the new update.

So, with that said, this new version contains LOTS of fixes and new features. I took out alot of the database errors, changed alot of civ traits, and added two new features! For more details, check out the change notes. It has MOST of the changes I made. For GK, I will need some time. I have to go back and reapply these changes to it as well.
kingslayer  [author] 8 Jul, 2014 @ 12:02pm 
One more update: Due to the difference with the Harbor in the expansions, I've seperated Sengoku into seperate versions. Please use the correct version for your expansions.
kingslayer  [author] 8 Jul, 2014 @ 11:21am 
Update:

Ok, so if you are looking for the individual file, you will only find Sengoku and Akainu. I deleted all but those and the One Piece Ultimate Collection. I also deleted the Vanilla versions as well, seeing as I probably won't get around to ever updating them..

Also, I accidently deleted Akainu while I was deleting the others. I have readeed it back to the Workshop, but you will have to resubscribe. Sorry about that. Also, I will update Akainu's description and trait to read like it is supposed to. When Akainu destroys a civilization or city state, he is supposed to recieve a free social policy.

Please do not ask me to recreate the individual files. It is much easier to maintain one version. If I do in the future decide to add more mods, I will start a "Phase 3 mod" and update it over time.

One more thing: if you have any suggestions for better trait sets, then please share. I may consider them in a future update.
kingslayer  [author] 13 May, 2014 @ 5:19pm 
The next comment anyone makes about free steam wallet points will just be deleted. Don't even bother posting them no more. I will also report the next one too.
kingslayer  [author] 12 May, 2014 @ 11:26am 
@Marq: Yes it will call errors since it uses the same .XML files to add the civs to the database. You need to only use one or the other.
MarqFJA87 12 May, 2014 @ 10:30am 
I'm just concerned if having both the Ultimate Collection and the separate mods active will result in errors, since you've said that the collection uses different icon artwork. Or does the collection automatically override the other mods?
kingslayer  [author] 12 May, 2014 @ 10:06am 
@Marq: Pretty much, You dont HAVE to, but you don't need them activated along with the Ultimate collection.
MarqFJA87 11 May, 2014 @ 10:55pm 
So, if I subscribe to the Ultimate collection, should I un-subscribe from the individual mods that it includes (i.e. everything else except Akainu and Sengoku)?
kingslayer  [author] 20 Apr, 2014 @ 12:24am 
Me again! Well it didn't take nearly as long as I thought it would. The One Piece Ultimate Collection has been added! It contains all civs with the exception of the World Government(Sengoku and Ankainu) as well as Haki Promotions and Legendary Ship mods. Because of that you DON'T need to have the Legendary Ship mod. If you want to use Sengoku and Ankainu alongside the Ultimate collection just download those respective mods. They should work fine alongside the Ultimate Collection.

Mainly because I lost all my artwork during Christmas, most of the icons have undergone a makeover. The indepedent mods remain unchanged. I have no plans to make a vanilla version since I never finished implementing the independent mods before I lost all my data.

I hope this helps out! Thanks again for all the support.
kingslayer  [author] 19 Apr, 2014 @ 9:56am 
At the request of some subscribers, I have decided to release a "all in one" package for all One Piece Civ. This will include ALL civs except Sengoku and Ankainu because of their conflicting city data. I will keep you updated on my progress.
Mr. Frog 22 Feb, 2014 @ 2:35pm 
I'd like to suggest you to put all the mods into one :) Would make it a lot easier to find the stuff you need in the mods menu.
kingslayer  [author] 11 Jan, 2014 @ 3:31pm 
Sorry I havent responded. I have been without a computer.

@アルキサンダ: You need to only download each mod one at a time. In the Collection Description, follow the steps to reset your mod cache. Then subscribe to them one at a time.

@Kat: I am finished for now. Later on down the line, I may add more, but currently I have other projects that need my attention(Such as the Dark Souls Collection).
Andrew of the South 3 Jan, 2014 @ 4:25am 
Any new ones coming?
Ooki Hebi 1 Jan, 2014 @ 4:54pm 
Hey i was hoping you could maybe help me out, I try to download the mods but a few get stuck in a transfering state and im not entirely sure what i should do. Anything i am doing wrong?
Bitterwood120 23 Dec, 2013 @ 12:48pm 
Thats cool I got you followed as one of my fav mod authors so ill check back from time to time. thxs for responding :Diplomat:
kingslayer  [author] 23 Dec, 2013 @ 11:46am 
@bitterwood. I have thought about it. It will take some time, though.
Bitterwood120 23 Dec, 2013 @ 2:31am 
Awsome collection thanks for making it. One thing if you got time to get to it, would it be possible to pack them all into one mod now that you are done adding new civs. If not thats cool just thought I would ask see if possible.
BrenTenkage 21 Dec, 2013 @ 6:43pm 
I'm thinking maybe using Don Krieg, maybe with better equiped troops, just a thought
kingslayer  [author] 21 Dec, 2013 @ 4:19pm 
The Future of The One Piece Collection: As of now, I am finished adding new civs to the collection. It is time I focused on other projects I have started. I will provide updates as needed, so feel free to point out any errors you find. I also have to finish the Vanilla versions at some point. I hope everyone has enjoyed my work!

P.S. I am also in collaboration with developing the Dark Souls Collection. So I am not finished with Civ 5 modding yet!
kingslayer  [author] 21 Dec, 2013 @ 4:15pm 
UPDATE: The last two civs are now available! Blackbeard and Ivankov make their way into Civ 5!

As Ivankov, use the extra +3 damage healing to counquer your opponets. He also has the Master of Kempo UU, which has a 50% chance to withdraw. His Nwa Kama Sanctuary provides +2 Culture and Gold to the city whitch it's built.

As Blackbeard, conquering cities is the key to victory! You have a chance to gain a free tech for each city you capture! Also, Queen Ann's revenge does +100% damage to wounded units, making it deadly to units with less than 100% health. Blackbeard's fort provides bonuses to your nation early on.
kingslayer  [author] 15 Dec, 2013 @ 5:08pm 
UPADTE cont...: So now there is only two more left to publish in Phase 2. I will upload them at the same time, as I have with almost all mods in this phase. I don't think I need to say who is next, as you can figure out from the Collection description. I will try to have them published by New Years Eve, if not sooner.

Have a Merry Christmas everyone!
kingslayer  [author] 15 Dec, 2013 @ 5:05pm 
UPDATE: 2 new civs are here! Doflaming, young master of the Donquitoxe Pirates and Eustass "Captian" Kid from the Kid pirates are now playable civs!

As Doflamingo, Production and Gold are increased in each city while suffering an increase in unhappiness. Also, the SMILE Factory provides a unique promotion that boots attack while sacrificing defense. The Donquitoxe Family is also a buildable unit. It is extremely powerful, and has a unique promotion that gives it THREE attacks and damages units around it automatically. May only own one at a time, though.

Kid takes advantage of his magnetic powers and triples quantites of strategic resources. Also, his coin factory provides +4 Gold and +1 Production to Gold and Silver. Kid also has his Pirate Crew, which provides a free pillage move and heals on pillage.
Doppio 15 Dec, 2013 @ 7:54am 
kid shall be coming soon im guessing
Jukes 14 Dec, 2013 @ 9:04am 
can't wait for doflamingo and kid to be added to this sick mod
BrenTenkage 2 Dec, 2013 @ 8:45pm 
Yo Ho Ho, now this is a collection of fun
kingslayer  [author] 26 Nov, 2013 @ 2:50pm 
Update Cont. :
One more thing: I decided to drop foxy and replace him with Ivankov. It would be an interesting civ to throw in. It was a suggestion by a fan, but I am wanting to do Ivankov instead.

After I finish "phase 2" civs, I am going to take a long hiatus from working on One Piece. I may start a new project or focus on the Dark Souls collection.

As allways, thanks for the support!
kingslayer  [author] 26 Nov, 2013 @ 2:49pm 
UPDATE: 2 new character take the role of leader in Civ! Nefertari Vivi of Alabasta and Wapol of Drum Kingdom join the list of One Piece Civs!

As Vivi, her trait is used fully when the empire is a peace. Decalre war and the empire's Golden Age progress rate is cut in half.

As Wapol, greed is a decisive factor in his trait. While the capital gains a boost in food and gold, the rest of the empire sufffers a penalty. Make sure the capital is powerful!

Also, I have FINALLY updated Luffy, Law, Shanks, and Whitebeard! Make sure you read the new UA description before using.

With these new additions I have 4 more civs coming! For Doflamingo, I am waiting on the current manga arc to progress more brfore releasing. That could take some time, so it may be the last civ I release for phase 2. As for Blackbeard, I am haveing trouble deciding the UA will be. The UA I had originally decided with is tough to do even in Lua, so I am having to think more on him.
kingslayer  [author] 11 Nov, 2013 @ 1:04pm 
UPDATE: I have added 2 new civs: Ankainu's Would Govt. and Ceaser Clown.

In Ankainu's World Govt, deal absoulte justice through the Pacifistas(replaces GDR)! Also, gain a free policy when you capture a city.

In Caesar Clown, the mad scientist takes the role of a leader for civ. Caesars unique UA sacrifices population growth for a boost in Science. Also, use Ceasers Loyal Servent to build your empire more quickly than others!

Enjoy!

I am also working on updates for other civs. I have redesigned traits for some of the phase 1 civs, including Luffy, Whitebeard, Shanks, and Law. I will have these update available soon!
Doppio 9 Nov, 2013 @ 3:27pm 
wapol could get like double food or somethin because of munch munch fruit
and that sogeking thing was a joke
kingslayer  [author] 9 Nov, 2013 @ 1:33am 
@bellsprout: Ill might put Ivenkov in. As far as Sogeking, however, I probaby won't. I am sticking with pirate captians and major leaders(like the fleet admirals) for my mods. Thanks for the suggestion. Also, there is a list of mods that WILL be(or plan to be) implemented in the description of this collection.

@all: While I'm here, I will provide an update. I have been very busy with school and I haven't had a chance to work on them much. I will try to have another loaded soon.(within a week maybe). Thanks for the patience.

P.S. I DO have most of them started. It is just finishing and tweaking them I am working on.

Please keep suggestions for new mods and feedback for current ones coming. I do consider suggestions and use feedback to improve my mods. If there are any problems with my mods, let me know and I will fix them asap.
Doppio 8 Nov, 2013 @ 7:36pm 
Yo can you try and put in Emperio Ivenkov or mabye Sogeking of the sniper civilization (his ability could be king of snipers or something :)
Speedlemon 16 Oct, 2013 @ 6:55pm 
oh alright, I just got gods and kings to specifically play this mod so I was hoping it would work XD
kingslayer  [author] 16 Oct, 2013 @ 6:54pm 
@speedlemon: These mods with the label GKBNW are actually compatble with both Gods and Kings and BNW. If you are having any paticular trouble with using any mod with Gods and Kings, let me know.
Speedlemon 16 Oct, 2013 @ 6:36pm 
can you release a version for peopel who only have the gods and kings expansion
kingslayer  [author] 6 Oct, 2013 @ 3:07pm 
@Anti: you're not the only one. Many people have asked about it, so I put a message about it in the description. Yea, its a bummer.
Antikristianos 6 Oct, 2013 @ 3:05pm 
oh good to know. but its verry sad! i would love to play them in MP!
kingslayer  [author] 6 Oct, 2013 @ 3:03pm 
@Anti: Currently, mods are not availaable for MP. This is a Civ 5 problem. The mods are set to allow multiplayer, so when multiplayer is allowed in Civ 5, these will be immediately comptable.
Antikristianos 6 Oct, 2013 @ 7:23am 
does not work in multiplayer :-(
kingslayer  [author] 30 Sep, 2013 @ 6:02pm 
UPDATE: Gecko Moria, the Lord of the Undead, has joined Civ as the leader of Thriller Bark! This is my first published mod using Lua, so there may be some problems. If so, just let me know.

I am still in the process of working on fixes and updates, so bear with me. I am in the middle of school so I will not be uploading as frequently as I had hoped. Thanks for the patience.
kingslayer  [author] 11 Sep, 2013 @ 7:45pm 
UPDATE: The BNW version has disappeared today, as stated before. The mods in this collection can now be used in GK and BNW!

*If a civ uses specific BNW traits, I will create seperate versions for the civ, and both will be added here.

I am currently working on Vanilla updates and adding the newly released civs to it as well. I am also going to provide a balacing fix to Law.

Please provide feedback! It helps me understand how the community feels about my work, and allows me improve my civs. I also like ratings, so please rate my civs.

Thanks for using my mods, once again!
kingslayer  [author] 31 Aug, 2013 @ 1:40pm 
UPDATE: 2 new One Piece characters have joined the game! Dragon as leader of the Revolutionary Army and Enel as God of Skypeia(and the world if you ask him)! Vanilla versions coming soon!
kingslayer  [author] 31 Aug, 2013 @ 10:39am 
I have added a list of all phase 2 mods to the collection description. I will have 2 more civs uploaded later today!
kingslayer  [author] 27 Aug, 2013 @ 10:45am 
UPDATE: Now mods in this collection is compatable with both BNW and G&K! The dedicated BNW collection will dissapear 2 weeks from today, to give subscribed users time to swith over. Haki Promotions is available for ALL versions(V, GK, and BNW). I changed the structure to make it easier maintain mods. Vanilla will still require an independent subscription. If a paticular mod has specific features exclusive to BNW(such as a trade route trait) then I will post seperate versions and link them both to this collection. Hope this helps.
kingslayer  [author] 26 Aug, 2013 @ 3:24pm 
P.S: New civs will be available soon!
kingslayer  [author] 26 Aug, 2013 @ 3:23pm 
UPDATE: I am gonna change the structure of my mods. From now on, G&K and BNW versions will be COMBINED into one. I hope this doesn't cause too much confusion, but I realize that there is just too few updates to existing mods(to be compatable with BNW) that requires different versions. I am going to use the G&K collection as a basis(seeing as that is the most used collection). I will leave the BNW collection up for a couple more weeks, but after the upcoming update, the G&K versions will be compatible with BNW DLC. If you have any questions, fell free to ask.
kingslayer  [author] 20 Aug, 2013 @ 8:27pm 
Sorry about the vanilla delay, but it has finally been uploaded! I am still in the process of working on new mods, but school is getting in the way, so be patient.
kingslayer  [author] 18 Aug, 2013 @ 10:07pm 
UPDATE: The rest of BNW mods have been uploaded! I hope everyone enjoys the mods.
PS: I am thinking about possible changes to some unique abilities to BNW features, especially World Govt. I will upload Vanilla tomorrow morning.
kingslayer  [author] 17 Aug, 2013 @ 1:45pm 
Update: I will have the rest of the BNW civs up by tomorrow night. Sorry for the delay!